Poll

Was the turn rate nerf good or bad for the game?

Good
76 (29.9%)
Bad
178 (70.1%)

Total Members Voted: 252

Voting closed: December 18, 2012, 07:08:46 pm

Author Topic: Turn rate nerf good or bad for the game in general?  (Read 10303 times)

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Offline Shemaforash

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Re: Turn rate nerf good or bad for the game in general?
« Reply #90 on: December 12, 2012, 09:57:08 pm »
0
No... Because thrusting was made useless in general so why not just go with a one hander when you never use thrusts with that one... And personally I feel overheads were hurt more as a 2h but not on a big scale
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Offline Tagora

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Re: Turn rate nerf good or bad for the game in general?
« Reply #91 on: December 12, 2012, 10:04:39 pm »
0
Analogous to all white people should shut up when people talk about race (lol), apparently if you play 2h you should shut up.  God.  Get with it you racists.
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Offline Phew

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Re: Turn rate nerf good or bad for the game in general?
« Reply #92 on: December 12, 2012, 10:23:07 pm »
0
No... Because thrusting was made useless in general so why not just go with a one hander when you never use thrusts with that one... And personally I feel overheads were hurt more as a 2h but not on a big scale

I dunno, most of the 2h heroes I see all traded for +3 Great Swords (28p thrust) and go around lolstabbing to the top of the scoreboard, so I think (2h) thrusting is as good as ever.

Offline oprah_winfrey

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Re: Turn rate nerf good or bad for the game in general?
« Reply #93 on: December 12, 2012, 10:44:21 pm »
+1
I dunno, most of the 2h heroes I see all traded for +3 Great Swords (28p thrust) and go around lolstabbing to the top of the scoreboard, so I think (2h) thrusting is as good as ever.

Unless you use a stabby one hander, you were pretty much uneffected by the spin nerf change. Some two hand play styles became a lot worse with the spin nerf.

In other words, I see a bunch of people that traded for [insert not stabby one hand] (such as NCS, NWS, niuedao, etc) and go around left swinging to the top of the score board, so I think (1h) left swinging is as good as ever.

Offline crazybob

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Re: Turn rate nerf good or bad for the game in general?
« Reply #94 on: December 12, 2012, 11:29:04 pm »
+2
Very bad for me personally speaking as a hoplite.
It bothers me that the game got harder due to crappified control over your character  :rolleyes: In that sense it is in my opinion bad for the game in general.

Warning: Partially off-topic (personal stuff about warspear nerfs):
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When the nerf came i was thinking "oh well maybe i'll get used to it". Nope i haven't and i know i never will. Playing native now. It's fun playing hoplite there.

Offline Berserkadin

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Re: Turn rate nerf good or bad for the game in general?
« Reply #95 on: December 12, 2012, 11:53:25 pm »
+1
2h stab is still pretty abusable, probably one of the things that got hit the least of the nerfs and hit not so strong classes as hoplites alot harder. It just dumbed down shit more.
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Offline Teeth

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Re: Turn rate nerf good or bad for the game in general?
« Reply #96 on: December 13, 2012, 12:10:13 am »
0
2h stab is still pretty abusable, probably one of the things that got hit the least of the nerfs and hit not so strong classes as hoplites alot harder. It just dumbed down shit more.
Hoplite still works really well, in a very similar way to longspear.

Offline cmp

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Re: Turn rate nerf good or bad for the game in general?
« Reply #97 on: December 13, 2012, 12:46:17 am »
+3
So, basically:
- 2h stabs are pretty much unaffected and still overpowered
- 2h stabs are now useless
- hoplites are not viable anymore
- hoplites weren't hit that hard

How am i supposed to take you guys seriously?

Offline Gurnisson

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Re: Turn rate nerf good or bad for the game in general?
« Reply #98 on: December 13, 2012, 12:47:43 am »
0
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No one said 2d polearms were unaffected. Got to count for something!
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline cmp

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Re: Turn rate nerf good or bad for the game in general?
« Reply #99 on: December 13, 2012, 12:48:50 am »
0
Well, hoplite is a subset of 2d polearms.

Offline San

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Re: Turn rate nerf good or bad for the game in general?
« Reply #100 on: December 13, 2012, 12:55:38 am »
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Hoplites were made more powerful (afaik) with better hitboxes, which was a separate change from the turn nerf. Powerful, but more... unweildy might be the word? Some people like it, some people don't.

Offline Templar_Ratigan

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Re: Turn rate nerf good or bad for the game in general?
« Reply #101 on: December 13, 2012, 12:56:23 am »
+1
So, basically:
- 2h stabs are pretty much unaffected and still overpowered
- 2h stabs are now useless
- hoplites are not viable anymore
- hoplites weren't hit that hard

How am i supposed to take you guys seriously?

You aren't. It's all subjective opinion based hoo hah.

Essentially a lot of the points made on this forum and in game come down to "Well I or X can do well with it, why cant you?" And vice versa for a reversal of that argument in which: "it is bad, everyone else thinks so, but you dont seem to think so, why?"

Unfortunately being able to beat people in game does not necessarily prove a point. It can prove you are better than them at certain aspects and builds. And on the flipside of this...just because you struggle does not necessarily mean that it is objectively difficult to do something, you have to look at your own skills first before you call bullshit.

But does it nullify their perspective? If I were balancing a game I would not listen to the elites or the scrubs. I would look for those in the middle. They are not the best nor are they the worst, but they are the majority.

Unfortunately this module has always had an extreme of either side being the majority. So you end up in this awful position of not being able to listen to anyone, because none of them have a balanced perspective halfway between entertainment and ability.
He reached for his pants and grabbed the cheese, missing the bees whose honey he needs.

Offline karasu

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Re: Turn rate nerf good or bad for the game in general?
« Reply #102 on: December 13, 2012, 01:00:58 am »
0
Well, hoplite is a subset of 2d polearms.




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Offline Leshma

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Re: Turn rate nerf good or bad for the game in general?
« Reply #103 on: December 13, 2012, 01:05:04 am »
+1
So, basically:
- 2h stabs are pretty much unaffected and still overpowered
- 2h stabs are now useless
- hoplites are not viable anymore
- hoplites weren't hit that hard

How am i supposed to take you guys seriously?

Learn to differentiate between people who know something about this game and random idiots who use their right to have an "opinion".

Offline cmp

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Re: Turn rate nerf good or bad for the game in general?
« Reply #104 on: December 13, 2012, 01:19:12 am »
+1
It was a rhetorial question, sillies.