Author Topic: New model and function for long maul  (Read 2042 times)

0 Members and 1 Guest are viewing this topic.

Offline tormund_forkbeard

  • Knight
  • ***
  • Renown: 25
  • Infamy: 9
  • cRPG Player
    • View Profile
  • Faction: Ravens of Valhalla
  • Game nicks: Tormund
Re: New model and function for long maul
« Reply #15 on: December 07, 2012, 05:17:43 am »
+1
It's not a possible model. It's the picture of a gaudy fantasy hammer that wouldn't fit in with the other weapons AT ALL. Also, it looks more ceremonial than warlike with the gold and the ornaments.

Have you seen the warhammer? Take away the ornaments, and it's exactly like that. Just bigger. Literally.

But boulder on a stick looks pretty legit too. I just don't like the 'tin can of death' model.

Offline Arathian

  • Duke
  • *******
  • Renown: 650
  • Infamy: 175
  • cRPG Player A Gentleman and a Scholar
  • Pick it up you white ass cracka
    • View Profile
  • Faction: Frisians
  • Game nicks: Arathian, schizophrenic_axe_murderer
Re: New model and function for long maul
« Reply #16 on: December 07, 2012, 06:06:45 am »
0
God, I miss the boulder on a stick.

Please put it back, or at least, make it a different weapon. Maybe a slower, more powerful version of the long maul?
visitors can't see pics , please register or login

Offline tormund_forkbeard

  • Knight
  • ***
  • Renown: 25
  • Infamy: 9
  • cRPG Player
    • View Profile
  • Faction: Ravens of Valhalla
  • Game nicks: Tormund
Re: New model and function for long maul
« Reply #17 on: December 07, 2012, 06:07:24 am »
0
It's already at 70 speed dear god...

Offline Rhaegar

  • Earl
  • ******
  • Renown: 350
  • Infamy: 17
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: Nord_Rhaegar
Re: New model and function for long maul
« Reply #18 on: December 07, 2012, 09:23:32 pm »
+1
 :shock:

Offline //saxon

  • King
  • **********
  • Renown: 1339
  • Infamy: 181
  • cRPG Player Sir Black Bishop
  • I'm just to dam goood 😎
    • View Profile
  • Faction: Vanguard
  • Game nicks: Saxon
Re: New model and function for long maul
« Reply #19 on: December 07, 2012, 09:49:51 pm »
0
lol, 37 pierce on the secondary mode? madness.
visitors can't see pics , please register or login

Offline tormund_forkbeard

  • Knight
  • ***
  • Renown: 25
  • Infamy: 9
  • cRPG Player
    • View Profile
  • Faction: Ravens of Valhalla
  • Game nicks: Tormund
Re: New model and function for long maul
« Reply #20 on: December 07, 2012, 09:56:07 pm »
0

Offline Elindor

  • King
  • **********
  • Renown: 1178
  • Infamy: 158
  • cRPG Player A Gentleman and a Scholar
  • Caelitus mihi vires
    • View Profile
  • Faction: Order of the Holy Guard
  • Game nicks: Elindor
Re: New model and function for long maul
« Reply #21 on: December 07, 2012, 10:36:26 pm »
+1
visitors can't see pics , please register or login


Without the spikes (because those would be pierce dmg) and the gold/details....sure?

Which would basically be the current model with some sloping added to the head.  Which, yeah why not?
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline Haboe

  • King
  • **********
  • Renown: 1090
  • Infamy: 331
  • cRPG Player A Gentleman and a Scholar
  • Born with a shield on my back. Difficult birth.
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Haboe
Re: New model and function for long maul
« Reply #22 on: December 07, 2012, 10:48:25 pm »
+1
Elegant poleaxe in secondary mode is close to this model. Imagine the cutting edge to be a spike, make the blunt part a bit bigger and you have a model that represents what you are talking about.

visitors can't see pics , please register or login
visitors can't see pics , please register or login

Offline WITCHCRAFT

  • Highborn
  • King
  • **********
  • Renown: 2174
  • Infamy: 227
  • cRPG Player Madam Black Queen
  • get hexed
    • View Profile
  • Game nicks: WITCHCRAFT, A_Hot_Elf_Princess, Yurnero_of_the_High_Plains, and secret alts
Re: New model and function for long maul
« Reply #23 on: December 07, 2012, 11:13:53 pm »
+1
Elegant poleaxe in secondary mode is close to this model. Imagine the cutting edge to be a spike, make the blunt part a bit bigger and you have a model that represents what you are talking about.

visitors can't see pics , please register or login


That is closer to what historical (not fantasy) long mauls or 2 handed hammer type weapons would look like. I agree that the current model for the long maul looks odd. It doesn't quite fit with the aesthetic of other weapons included in crpg.
visitors can't see pics , please register or login


irl something shorted on the shuttle and laika overheated and died within a few hours of liftoff and for a brief while one could look up to the stars and see a light shooting across the sky that was actually a warm dog corpse slingshoting about the earth at thousands of miles per hour which was arguably humanity's greatest achievement so far

Offline tormund_forkbeard

  • Knight
  • ***
  • Renown: 25
  • Infamy: 9
  • cRPG Player
    • View Profile
  • Faction: Ravens of Valhalla
  • Game nicks: Tormund
Re: New model and function for long maul
« Reply #24 on: December 08, 2012, 12:14:53 am »
0
Exactly. I'm not sure what the blunt damage on the secondary mode is, and given the very slow speed of the long maul, I don't think it would be op.
« Last Edit: December 08, 2012, 01:14:22 am by tormund_forkbeard »

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: New model and function for long maul
« Reply #25 on: December 08, 2012, 01:02:13 am »
+3
Less is more - Mies van der Rohe

(click to show/hide)

Offline tormund_forkbeard

  • Knight
  • ***
  • Renown: 25
  • Infamy: 9
  • cRPG Player
    • View Profile
  • Faction: Ravens of Valhalla
  • Game nicks: Tormund
Re: New model and function for long maul
« Reply #26 on: December 08, 2012, 01:14:54 am »
0
I found the historic equivalent to the long maul: the Lucerne Hammer

visitors can't see pics , please register or login


visitors can't see pics , please register or login

Offline Argoth

  • Count
  • *****
  • Renown: 232
  • Infamy: 61
  • cRPG Player
    • View Profile
  • Game nicks: Argoth
Re: New model and function for long maul
« Reply #27 on: December 08, 2012, 05:37:18 am »
+2
^
thats a bec de corbin

Offline tormund_forkbeard

  • Knight
  • ***
  • Renown: 25
  • Infamy: 9
  • cRPG Player
    • View Profile
  • Faction: Ravens of Valhalla
  • Game nicks: Tormund
Re: New model and function for long maul
« Reply #28 on: December 08, 2012, 06:18:32 am »
0
I guess they're similar but different? I'm no expert on medieval weaponry.

Offline Shaksie

  • Count
  • *****
  • Renown: 195
  • Infamy: 115
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Double Thickshake
Re: New model and function for long maul
« Reply #29 on: December 08, 2012, 08:03:53 am »
0
lol, 37 pierce on the secondary mode? madness.

Sir it would be like ~70 speed.

I endorse thread; current Long Maul model is very, very boring and it could use some tweaks in function but I suggest a cutting edge rather than pierce for there is no point in having pierce/blunt imo.
VERY nice boy :)