Author Topic: New model and function for long maul  (Read 2099 times)

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Offline zagibu

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Re: New model and function for long maul
« Reply #30 on: December 08, 2012, 02:32:16 pm »
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...but I suggest a cutting edge rather than pierce for there is no point in having pierce/blunt imo.

So basically like a poleaxe. Of which we already have 2.
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Offline Osiris

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Re: New model and function for long maul
« Reply #31 on: December 08, 2012, 02:52:52 pm »
+1
please no fantasy shit
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Offline NuberT

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Re: New model and function for long maul
« Reply #32 on: December 08, 2012, 05:00:08 pm »
+1
doubt anyone would bother to make a new model, but if so more like these plz:

(click to show/hide)

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Offline Inglorious

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Re: New model and function for long maul
« Reply #33 on: December 08, 2012, 09:25:14 pm »
+1
Already started making my own model...

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Using this as a reference. Anyone have any dispositions towards this look? What I am doing is basically adding a rectangular body to the head piece and keeping the cylindrical business ends  :wink:

Offline Osiris

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Re: New model and function for long maul
« Reply #34 on: December 08, 2012, 11:17:15 pm »
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its a sledge hammer?
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Offline tormund_forkbeard

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Re: New model and function for long maul
« Reply #35 on: December 09, 2012, 04:33:31 am »
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^^ That's at least an improvement on what we have now. But no spike on the tip/side?

Offline Malaclypse

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Re: New model and function for long maul
« Reply #36 on: December 09, 2012, 04:43:36 am »
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(click to show/hide)

If someone were to make a model like this, which basically just changes the head of the Long Maul to not look so derpy, I'd bet it would be implemented.
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Offline Inglorious

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Re: New model and function for long maul
« Reply #37 on: December 09, 2012, 01:17:35 pm »
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anything (within reason) is better than what we have now

Offline Cup1d

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Re: New model and function for long maul
« Reply #38 on: December 09, 2012, 01:25:50 pm »
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I guess they're similar but different? I'm no expert on medieval weaponry.

Good to know... So, why did you post ridiculous fantasy pictures and call it a weapon?

Offline Shaksie

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Re: New model and function for long maul
« Reply #39 on: December 09, 2012, 10:37:38 pm »
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So basically like a poleaxe. Of which we already have 2.

Nah it would be significantly slower, with more damage and crushthrough on the blunt primary mode and the secondary mode would still be significantly slower, without bonus vs shield and it would possibly do more damage?
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