Author Topic: New model and function for long maul  (Read 2270 times)

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Offline tormund_forkbeard

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Re: New model and function for long maul
« Reply #15 on: December 07, 2012, 05:17:43 am »
+1
It's not a possible model. It's the picture of a gaudy fantasy hammer that wouldn't fit in with the other weapons AT ALL. Also, it looks more ceremonial than warlike with the gold and the ornaments.

Have you seen the warhammer? Take away the ornaments, and it's exactly like that. Just bigger. Literally.

But boulder on a stick looks pretty legit too. I just don't like the 'tin can of death' model.

Offline Arathian

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Re: New model and function for long maul
« Reply #16 on: December 07, 2012, 06:06:45 am »
0
God, I miss the boulder on a stick.

Please put it back, or at least, make it a different weapon. Maybe a slower, more powerful version of the long maul?
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Offline tormund_forkbeard

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Re: New model and function for long maul
« Reply #17 on: December 07, 2012, 06:07:24 am »
0
It's already at 70 speed dear god...

Offline Rhaegar

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Re: New model and function for long maul
« Reply #18 on: December 07, 2012, 09:23:32 pm »
+1
 :shock:

Offline //saxon

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Re: New model and function for long maul
« Reply #19 on: December 07, 2012, 09:49:51 pm »
0
lol, 37 pierce on the secondary mode? madness.
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Offline tormund_forkbeard

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Re: New model and function for long maul
« Reply #20 on: December 07, 2012, 09:56:07 pm »
0

Offline Elindor

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Re: New model and function for long maul
« Reply #21 on: December 07, 2012, 10:36:26 pm »
+1
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Without the spikes (because those would be pierce dmg) and the gold/details....sure?

Which would basically be the current model with some sloping added to the head.  Which, yeah why not?
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Offline Haboe

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Re: New model and function for long maul
« Reply #22 on: December 07, 2012, 10:48:25 pm »
+1
Elegant poleaxe in secondary mode is close to this model. Imagine the cutting edge to be a spike, make the blunt part a bit bigger and you have a model that represents what you are talking about.

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Offline WITCHCRAFT

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Re: New model and function for long maul
« Reply #23 on: December 07, 2012, 11:13:53 pm »
+1
Elegant poleaxe in secondary mode is close to this model. Imagine the cutting edge to be a spike, make the blunt part a bit bigger and you have a model that represents what you are talking about.

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That is closer to what historical (not fantasy) long mauls or 2 handed hammer type weapons would look like. I agree that the current model for the long maul looks odd. It doesn't quite fit with the aesthetic of other weapons included in crpg.
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Offline tormund_forkbeard

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Re: New model and function for long maul
« Reply #24 on: December 08, 2012, 12:14:53 am »
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Exactly. I'm not sure what the blunt damage on the secondary mode is, and given the very slow speed of the long maul, I don't think it would be op.
« Last Edit: December 08, 2012, 01:14:22 am by tormund_forkbeard »

Offline Teeth

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Re: New model and function for long maul
« Reply #25 on: December 08, 2012, 01:02:13 am »
+3
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Offline tormund_forkbeard

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Re: New model and function for long maul
« Reply #26 on: December 08, 2012, 01:14:54 am »
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I found the historic equivalent to the long maul: the Lucerne Hammer

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Offline Argoth

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Re: New model and function for long maul
« Reply #27 on: December 08, 2012, 05:37:18 am »
+2
^
thats a bec de corbin

Offline tormund_forkbeard

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Re: New model and function for long maul
« Reply #28 on: December 08, 2012, 06:18:32 am »
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I guess they're similar but different? I'm no expert on medieval weaponry.

Offline Shaksie

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Re: New model and function for long maul
« Reply #29 on: December 08, 2012, 08:03:53 am »
0
lol, 37 pierce on the secondary mode? madness.

Sir it would be like ~70 speed.

I endorse thread; current Long Maul model is very, very boring and it could use some tweaks in function but I suggest a cutting edge rather than pierce for there is no point in having pierce/blunt imo.
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