Author Topic: Is archery bugged atm?  (Read 19923 times)

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Offline Grumbs

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Re: Is archery bugged atm?
« Reply #45 on: October 31, 2012, 02:56:05 pm »
0
I don't think it was ever intended that so many would play this like its an FPS game, a one sided "I have a gun and you don't" type of fps game at that. Its M&B..the only reason this game ever got its recognition was its melee and cav mechanics..everything else is fluff or second rate bargain bin fps mechanics. The domain is even called "meleegaming", wish people would get out of the mindset of expecting to rape from range, its just not supposed to be that type of game
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Offline Leshma

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Re: Is archery bugged atm?
« Reply #46 on: October 31, 2012, 03:03:37 pm »
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Yeah, but I would just end up using a 1h sword instead, so I would need the 7 PS because of the low damage (and lower speed and length for a higher price  too). And that new sexy dagger is badass, but really short. Hmmm, Longbow, Long Arming Sword, Bodkins and dagger? Awwww yeah!

I've used MW KAS with 5, 6 and 7 PS. There's hardly any noticeable difference in combat. Even if you compare 15/15 build with 21/18. Dunno why, but it felt the same most of the time.

Offline Moncho

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Re: Is archery bugged atm?
« Reply #47 on: October 31, 2012, 03:10:21 pm »
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I've used MW KAS with 5, 6 and 7 PS. There's hardly any noticeable difference in combat. Even if you compare 15/15 build with 21/18. Dunno why, but it felt the same most of the time.

I disagree with this. I have been a lot of my gens 15/21 shielder with MW Military Cleaver, and now I am 18/18 (going for 21/18 at lvl 30) and I can already feel the difference, with less WPF but the extra PS.
Yet again, it is all about the perception

Offline Jarlek

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Re: Is archery bugged atm?
« Reply #48 on: October 31, 2012, 03:21:58 pm »
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I've used MW KAS with 5, 6 and 7 PS. There's hardly any noticeable difference in combat. Even if you compare 15/15 build with 21/18. Dunno why, but it felt the same most of the time.
Can I ask what your wpf was with them?

I agree that 5 PS is enough when you got 140+ wpf because of the extra damage from it, but when you got 50-100, then you kinda want the extra PS. At least that's how I feel like. 100 wpf and 6 PS is what I prefer the most, though, but since that build has 21 STR, why not get the last one? Then you also keep more wpf since you don't get 1 more athl.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Grumpy_Nic

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Re: Is archery bugged atm?
« Reply #49 on: October 31, 2012, 03:22:08 pm »
+3
If archers aren't able to use as much ath then they should be given more melee capabilities so they can stand and fight when the time comes. Not just a 0 slot hammer. And no, sacrificing a bag of arrows for a 1 slot weapon isn't particularly viable either unless the arrow count increases.

I somehow agree here but there are more melee capabilities. If you do not invest in ATH, which is the reason why you cannot run away you might put the points in PS and use a 1 slot weapon. As usual, specialising in 1 area makes you weak in others, same as a balanced build is pretty good in more areas but not supercool in anyone. Take longspear/pike, arbalest, heavy lancer + shield. They all have their main weapon which takes 3 slots and can take a backup weapon if they choose so.
Only one of the above mentioned builds/classes uses ammo which is the arbalest and the rest can be used without limit, which at the same time makes my whole post a good and a bad example - depending on your point of view.

Anyway, as an archer you specialise in ranged combat and are free to fill up 4 slots as you like, as all other players. You want a powerfull bow and many arrows, then you have 0 slots for melee. You want to be able to use a good melee weapon you have to keep at least 1 slot free of bow/arrows.

A hoplite that takes a board shield and a spear has 4 slots occupied, he is not able to use throwing weapons, maybe he would like to use them - but he only has 4 slots. He can take another shield which only uses 1 slot, but maybe thats not the shield he would like to use - gotta make a decision then.

I'm not saying its fair that many builds are useless now without possibility of free respec, but archers are not useless now.

Offline Xol!

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Re: Is archery bugged atm?
« Reply #50 on: October 31, 2012, 03:24:32 pm »
+2
Tested a 30/12 10 PD 4 WM 3 IF build on my STF.

I'm 2 shotting people with an unloomed rus bow & tatar arrows.

I can't really kite at all.

As a melee/cav main, this is great.
boop

Offline Leshma

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Re: Is archery bugged atm?
« Reply #51 on: October 31, 2012, 03:25:00 pm »
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Can I ask what your wpf was with them?

I agree that 5 PS is enough when you got 140+ wpf because of the extra damage from it, but when you got 50-100, then you kinda want the extra PS. At least that's how I feel like. 100 wpf and 6 PS is what I prefer the most, though, but since that build has 21 STR, why not get the last one? Then you also keep more wpf since you don't get 1 more athl.

Between 95 and 130 wpf. Thing is that, even with 7 PS, MW KAS isn't deadly weapon.

MW Military Cleaver is a different weapon and truly deadly with 7 or 8 PS.

Offline Macropus

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Re: Is archery bugged atm?
« Reply #52 on: October 31, 2012, 03:41:59 pm »
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The funny thing is - archers don't really need a lot of accurasy to kite. So they kite as always, though now it just takes more time and that's all.

Offline Xol!

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Re: Is archery bugged atm?
« Reply #53 on: October 31, 2012, 03:52:52 pm »
+3
Tested a 30/12 10 PD 4 WM 3 IF build on my STF.

I'm 2 shotting people with an unloomed rus bow & tatar arrows.

I can't really kite at all.

As a melee/cav main, this is great.

Scratch that:  30/9, 10 PD, 10 PS, 3 WM, 120 Archery wpf/ 61 1h wpf 2h wpf (yumi bow +mallet)

This is hilariously effective.

« Last Edit: October 31, 2012, 04:07:39 pm by Xolvern »
boop

Offline the real god emperor

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Re: Is archery bugged atm?
« Reply #54 on: October 31, 2012, 04:12:54 pm »
-1
They couldn't balanced teams, but they ruined unbalancers. Thats better :P

Offline Jarlek

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Re: Is archery bugged atm?
« Reply #55 on: October 31, 2012, 04:33:46 pm »
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Between 95 and 130 wpf. Thing is that, even with 7 PS, MW KAS isn't deadly weapon.

MW Military Cleaver is a different weapon and truly deadly with 7 or 8 PS.
KAS is a shitty scrub weapon, it is known. LAS is the sword for fashionable gentlemen with testicles the size of Uranus.

I know the LAS (basically KAS, but cheaper and better looking) isn't that good anymore. I just keep it for ye olde days when 1h stabs where difficult but badass. Ahh, all the facestabs I've done with my LAS. Be it from horseback, on foot with a shield or as a sidearm for my archergens. It has a special place in my heart. The Italian is good and all, but it lacks.... flair. It's a good enough mistress, but it will never have the same charm as my old Long Arming Sword.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Adamar

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Re: Is archery bugged atm?
« Reply #56 on: October 31, 2012, 04:44:59 pm »
+2
I was hopping that being a melee archer would be less of a burden, not more.

Offline Juhanius

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Re: Is archery bugged atm?
« Reply #57 on: October 31, 2012, 04:47:14 pm »
+3
It was hard work grinding my athletic focused archer to level 33... now completely useless. How about good old free respec when changes are this crucial? Maybe time to move another games.

Offline Teeth

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Re: Is archery bugged atm?
« Reply #58 on: October 31, 2012, 04:49:15 pm »
+2
I like the intention ...IMHO being faster than infantry is an important part of being an archer...
Making them slower was the intention, not the solution, you dislike the intention.

If you are slower than infantry, then your gameplay will turn to "shoot as many arrows as you can until an infantry player decides to approach you", at least on the average public server matches with no teamplay.
Current gameplay was 'shoot as many arrows as you can until an infantry player decides to approach you, run away, shoot as many arrows as you can and laugh at him while he cries in despair without being able to do anything'. How is that better? My solution and about 5 other soultions for kiting archers were a whole lot better than what they did now, but I am already glad something's been done.

Offline Kafein

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Re: Is archery bugged atm?
« Reply #59 on: October 31, 2012, 04:50:47 pm »
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It was hard work grinding my athletic focused archer to level 33... now completely useless. How about good old free respec when changes are this crucial? Maybe time to move another games.

No class ever had a free respec, and frankly archers would deserve it the least.