It's funny how people say "remove kiting" like it's a ... I dunno, an item or a stat.
In common sense people with higher athletics should move faster and they can use it as they like - either to run or to increase damage due to the speed bonus etc. Why do high-agi melee char with a great long bardiche can hit&run (which is basically kiting) and archer shouldn't be able to do that?
Can you "remove" the ability of high-agi melee characters to hit and run away? I don't think so, because the only way of cutting their agility and making them str-chars is a wrong way.
High agi characters should be able to use their speed advantage, as well as str-chars use their advantage of high damage. And no matter - melee or ranged.
I hope you got the point. Yes I think kiting isn't a problem, as well as backpedal fighters, as well as str-stacking killmachines or whatever. Everything is fine.
I'm not saying this new feature about wpf is a bad thing, though I don't really get it. I'm pretty sure it's just a step to a better way to deal with kiting (like making archers move slower only when they draw their bow and removing jumpshooting or anything else),
but what I'm saying is that archers
should be able to run fast without penalties to their shooting abilities.