Author Topic: The cav problem, Induced by GK  (Read 9075 times)

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Offline WhiteAndMilky

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Re: The cav problem, Induced by GK
« Reply #30 on: September 10, 2012, 01:24:01 am »
-5
Pike, Long Spear. Problem Solved  :D

Offline Leshma

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Re: The cav problem, Induced by GK
« Reply #31 on: September 10, 2012, 01:26:36 am »
0
GK are good people.

Offline Zlisch_The_Butcher

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Re: The cav problem, Induced by GK
« Reply #32 on: September 10, 2012, 01:27:22 am »
+2
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Nessaj

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Re: The cav problem, Induced by GK
« Reply #33 on: September 10, 2012, 01:29:42 am »
+10
  • Make lances break on first or second couch (cmp fix magic).
  • Make unarmoured horses take damage when bumping people above a certain speed.
  • Adjust manoeuvrability on most horses - especially Arabian.
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Offline Bjord

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Re: The cav problem, Induced by GK
« Reply #34 on: September 10, 2012, 01:44:57 am »
+4
  • Make lances break on first or second couch (cmp fix magic).
  • Make unarmoured horses take damage when bumping people above a certain speed.
  • Adjust manoeuvrability on most horses - especially Arabian.

1. Heav lances were designed to not break, even great lances. This was only for jousting tournaments to reduce the impact and even to make the impact more effectful. However, that's realism and not balance.
2. Agreed.
3. I assume in the nerf direction, in which case only the Arabian. Others are fine.
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Offline Zlisch_The_Butcher

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Re: The cav problem, Induced by GK
« Reply #35 on: September 10, 2012, 01:47:16 am »
+2
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Gurnisson

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Re: The cav problem, Induced by GK
« Reply #36 on: September 10, 2012, 01:49:43 am »
+9
Pike, Long Spear. Problem Solved  :D

With all those HAs. A piker is useless in situations like those. Hoplites and throwers with shields are much more useful.


Anyway, regarding the op. I don't think cavalry is overpowered, and I don't think it's any problem with the banner balance and having the majority of one class on one team. You can still if you play well and try to organize the team. It won't work all the time, but once you get an urban map then the GK team will have a real problem getting multipliers at all. I don't see anyone complaining about that though, when they're able to steamroll the other team who consists mostly of cavalry who's obviously a bit weaker on the ground.

A full GK stack will probably win most of the time on very open maps like ruins and the open deserts etc. but there's also urban/city maps in the rotation, don't forget. They pay for their efficiency on open maps by dedicating themselves to being cavalry, but it also brings that bad part, they'll have difficulties when the maps are less favourable.

I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Thovex

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Re: The cav problem, Induced by GK
« Reply #37 on: September 10, 2012, 01:53:55 am »
0
  • Make lances break on first or second couch (cmp fix magic).
  • Make unarmoured horses take damage when bumping people above a certain speed.
  • Adjust manoeuvrability on most horses - especially Arabian.

Time to respec again.
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Offline NuberT

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Re: The cav problem, Induced by GK
« Reply #38 on: September 10, 2012, 01:54:45 am »
+1
If I would still play cav, I would prefer removing lowskill couching, but increasing turning limit back to a point where it is actually possible to win vs 2h stab (skill/timing required).

Couching and teambumps are the only things that really piss me off about cav.

1. Heav lances were designed to not break, even great lances. This was only for jousting tournaments to reduce the impact and even to make the impact more effectful. However, that's realism and not balance.
probably true but realism is no argument here, or tell me how you get the lance out of the dead body without unmounting :P

Offline Bonze

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Re: The cav problem, Induced by GK
« Reply #39 on: September 10, 2012, 01:55:57 am »
0
  • Make lances break on first or second couch (cmp fix magic).
  • Make unarmoured horses take damage when bumping people above a certain speed.
  • Adjust manoeuvrability on most horses - especially Arabian.

 Most Gk have destrier and 1h cav is hard enough with all the agi whores

GK are good people.

Sure people who coop with enemy are good people ...!
Seen yesterday, ignore your enemy (own clan member) if he stay 1 meter away and no other enemy is around.
really nice people ....
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Offline BattalGazi

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Re: The cav problem, Induced by GK
« Reply #40 on: September 10, 2012, 01:59:55 am »
-1
You'll forever be Kapikulu anyway.
... speaks the Risen Nord, lol  :D

Actually you should be admiring us instead of raging. We are still able to play as cav which has been nerfed bazillion times but still the most expensive build to upkeep ( Try HA for once  :wink: ). And let me remind you, we generally suck balls on town/city maps, which most of you forgot to mention somehow.

Open plains are ours, our only way to make gold, which turns into dust much quicker then you can imagine ...

Offline Zlisch_The_Butcher

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Re: The cav problem, Induced by GK
« Reply #41 on: September 10, 2012, 02:05:40 am »
+1
1.( Try HA for once  :wink: )
2.we generally suck balls on town/city maps
1.Try HT for once :wink:
2.Cav can pretty easily go 1/1 on city maps too, and worse case scenario you ditch the 7-3 points you put into riding and go fully viable inf/my old friendcher (admittedly my old friendcher is only 50% viable).
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Lactose_the_intolerant

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Re: The cav problem, Induced by GK
« Reply #42 on: September 10, 2012, 02:07:33 am »
+3
meh, thread derailed, i dont have a problem with cav as single person, its ok balanced, its stacking them in one team in stupid proportions

Offline Leshma

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Re: The cav problem, Induced by GK
« Reply #43 on: September 10, 2012, 02:12:47 am »
0
Sure people who coop with enemy are good people ...!
Seen yesterday, ignore your enemy (own clan member) if he stay 1 meter away and no other enemy is around.
really nice people ....

That's a common thing in cRPG.

Offline Son Of Odin

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Re: The cav problem, Induced by GK
« Reply #44 on: September 10, 2012, 02:38:48 am »
+5
That's a common thing in cRPG.
Quite the opposite what we do in Fallen. We hunt especially each other if we are on different teams :DDD. I attack damn everyone in the opposing team, no matter who it is. But who am I to judge if someone picks their fights by some strange standards...
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