Author Topic: The cav problem, Induced by GK  (Read 9079 times)

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Offline Malaclypse

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Re: The cav problem, Induced by GK
« Reply #15 on: September 10, 2012, 12:26:28 am »
0
Having balance consider multiple variables with different levels of importance would be a plus.

Class (skill/stat allocation) > Level > Banner > Score. Something like that, idk. Been suggested before, Banner still plays most important role apparently.
You think you're pretty smart with your dago mustache and your greasy hair.

Offline BattalGazi

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Re: The cav problem, Induced by GK
« Reply #16 on: September 10, 2012, 12:27:29 am »
+5
We shall put a link to this thread as "GK in the media" in our main forum page.

Offline Lactose_the_intolerant

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Re: The cav problem, Induced by GK
« Reply #17 on: September 10, 2012, 12:38:33 am »
+2
Long time ago Lactose_the_Intolerant here,
he was hitchhikin' down a long and lonesome road.
All of a sudden, there shined a shiny thread... in the middle... of the forum.

And the thread said;
"Fuck this GK cav clan out of the world, or I'll GTX."

And he typed the first thing that came to his head,
Just so happened to be,
The Best Thread in the World, it was The Best Thread in the World.

Look into his eyes and it's easy to see
One and one make two, two and one make three,
It was destiny.
Once every hundred-thousand years or so,
When the sun doth shine and the moon doth glow
And the cav doth grow...

Needless to say, the forum was stunned.
Dramadrama went his whoopy tail,
And the forum was done.
They asked him "Be you a woman?"
And he said, "Nay. I am but raging."

Cav!
Ahhh, ahhh, ahhh-ah-ah,
Ohhh, whoah, ah-whoah-oh!

I have to say, nice poem! Do you write them on the moment or do you have them saved in a corner of your computer and just stick in the words that fits the situation?

meh
Hello all.

I will start by a short disclaimer stating that this is not a whine thread. It is purely here to point a problem that even a 7 years old kid could notice. I have to do this because sadly there are many arrogant people that, when we put them in front of a truth just go : "lol newb, stop QQ"


izdo, it is very fine taking throwing, i believe you'v seen my throwing equipment on the battlefield. And trust me, 6 jarids and a throwing lance is really not enough to defend but myself.
« Last Edit: September 10, 2012, 12:48:30 am by Lactose_the_intolerant »

Offline Fips

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Re: The cav problem, Induced by GK
« Reply #18 on: September 10, 2012, 12:39:20 am »
+3
Congratz GK, seems like you killed EU1 this evening!  :lol:

Siege ftw.

Offline Lactose_the_intolerant

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Re: The cav problem, Induced by GK
« Reply #19 on: September 10, 2012, 12:42:14 am »
+3
Siege ftw.

thats why siege server is always full, you can play relaxed without being a stressed psycho maniac ferret that has taken 20 coffes in an hour

Offline Idzo

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Re: The cav problem, Induced by GK
« Reply #20 on: September 10, 2012, 12:47:29 am »
0
izdo, it is very fine taking throwing, i believe you'v seen my throwing equipment on the battlefield. And trust me, 6 jarids and a throwing lance is really not enough to defend but myself.

Yeah, I did saw it. If there would be more ppl with decent cav awareness and decent equipment, cav wouldn't stand chance..
Urist: Being crpg mod makes you go insane at some point. look at meow, he thinks he's a fcking cat

Offline Lactose_the_intolerant

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Re: The cav problem, Induced by GK
« Reply #21 on: September 10, 2012, 12:48:54 am »
+1
Yeah, I did saw it. If there would be more ppl with decent cav awareness and decent equipment, cav wouldn't stand chance..

ha! untill then...

ps : thank you for having a constructive answer by the way, the arts of argumentation are sadly not given to anyone...

Offline Darkoveride

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Re: The cav problem, Induced by GK
« Reply #22 on: September 10, 2012, 12:49:21 am »
0
im sure a few of us GK's will be reforming our alt hoplite clan soon.
BUBASTAN FOR LIFE

Offline Froto_the_Loc

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Re: The cav problem, Induced by GK
« Reply #23 on: September 10, 2012, 12:49:39 am »
+3
Congratz GK, seems like you killed EU1 this evening!  :lol:

Siege ftw.
Hell, at least you have siege server...

Anyway, as much as I dislike cavalry with everyone else, someone can say the same about archer clans, or clans with lots of melee.
Hooray for customization and hybridization!
Down with monotonous pure classes!

Offline Miwiw

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Re: The cav problem, Induced by GK
« Reply #24 on: September 10, 2012, 12:55:15 am »
-1
So, that's an interesting post. What is wrong about clans with a lot of melee players?

Starting with Archers and cav, they are annoying you and most people but what about melee now?
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Offline Lactose_the_intolerant

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Re: The cav problem, Induced by GK
« Reply #25 on: September 10, 2012, 12:55:34 am »
0
im sure a few of us GK's will be reforming our alt hoplite clan soon.
ok lets have your hoplite guys vs the GK guys!  8-)

froco, a full melee clan, in my opinion, scares no one...

a an archer squad can be annoying but they can be overcome

Offline Lorenzo_of_Iberia

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Re: The cav problem, Induced by GK
« Reply #26 on: September 10, 2012, 12:58:28 am »
+1
This thread has made me want to play crpg now... I suppose an extra GK on eu1 cant do any harm :P
Your local Jav Cav

Looking for like Minded Hoplites? Look no further - http://forum.c-rpg.net/index.php/topic,22631.0.html

Offline Mlekce

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Re: The cav problem, Induced by GK
« Reply #27 on: September 10, 2012, 01:01:56 am »
0
I can live with lancers,but ammount of ranged and HA is unbearable.
Getting shot all the time. Drop shield for 1 second and get 5 arrows in body. :(
Damn merc's.  :mrgreen: Are u guys all ranged?

Offline Thovex

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Re: The cav problem, Induced by GK
« Reply #28 on: September 10, 2012, 01:14:17 am »
+4
We shall put a link to this thread as "GK in the media" in our main forum page.

You'll forever be Kapikulu anyway.

Also.

I'm a cav and sometimes it's a bit odd to see 30 vs 3 cav in EU1, it makes some variation but gets boring fast, I believe there should be more class balance but splitting clans up is not an option, so there need to be proper suggestions for this.
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Offline Crob28

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Re: The cav problem, Induced by GK
« Reply #29 on: September 10, 2012, 01:16:07 am »
+6
Taking the GK clan out of the equation for the moment, the fact remains that there is, and has been for a long time, a flaw in the way that the game balances cavalry.

I admit that in recent weeks I've only played Eu1 when 2 has died, so the server often has only 60 players max, but time and time again it is the case that an overwhelming majority of cav players will be on one team, regardless of banner, etc.

Even more oddly, when the game decides to switch a player to deal with imbalance, it almost always switches an infantry player from the cav dominated team, which is almost entirely ineffective and does not address the imbalance within the teams at all.

Clans stacking to win constantly is/has been a fact of life on this game for a long time and I have no major issue with it, I won't begrudge others the extra teamwork, etc that they have worked towards, but as I've said, an issue remains with the balance of cavalry, the GK thing here serves to highlight the problem perhaps, but talking about clan/banner balance, etc, is wrong as it takes attention away from the fact that there is a flaw in the balance system that has nothing to do with those things.