You claim it's "definitely less fun". I find it more fun now that I can dodge enemy stabs/overheads, making it easier for me to dance through enemies.
I've noticed myself doing that more as well, if I see an overhead is behind me as I'm moving, I will not block and just keep moving and start my swing early.
But I don't like on 1h's that I have to line up my stab/overhead before I release my chamber, and if the enemy is strafing at all, you're not going to hit them, or you're going to glance.
I personally don't think the turn speed nerf was needed on any weapons besides the mauls (overhead drag would hit people long after it was in the ground...so essentially you could helicopter spin and hit anyone in your circumference). And the long spear/pikes jump turning and stabbing and being able to be used as very effective 1v1 weapons.
I think the con's outweigh the pro's on the turn speed nerf, and I think it should be reverted until they are able to apply the changes to exactly what they want.
Like every single nerf in c-rpg, it has unintended consequences and causes a lot of other issues besides the one it tries to address.