what do you guys think a about a hypothetical mode where:
- nothing respawns when you kill it
- there is no retrieval of souls
cause I was thinking about it at work, and reckon it would make the game alot less repetitive/grindy. but the fact that you always perma lose souls on death, and that you cannot power-level from respawning enemies would still keep the game hard (reasonably).
like I died 30 times to sif, then power levelled a respawning mob, came back and it was piss easy. the soul values may have to be readjusted I suppose.
I praise the current system for being different, but I dont like it. Its not the loss, I like that part alot! alot of my fav games are full loot/permadeath. Its just the killing the same monsters, walking through same areas over and over that I can't stand.
oh yeah and I guess this is a PVE mode, whatever couldn't give 2 shits about pvp in a game like this.