The reason looms sell for 450-500k (now, used to be higher before tax came about), is because people are willing to pay that much for them. It's supply and demand.
If I have something, and sell it at a price of 450 units, if someone is willing to pay that much, than that's how much the item is worth. If someone's only willing to pay 400 units, than that's how much the item is worth...
But everyone would be willing to pay that if they could. The issue isn't willing it or not, the issue is being able to.
Of course I'd like to pay 450k for a loom point, but I -and I'm guessing, a lot of other players- don't have the possibility to pay that much gold, nor the time to play that much time to retire and accumulate generations.
That's what I'm pointing out, loom points can only circulate through the same hands/people.
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"Another 'please make things easy for me' topic? Nice."
It's not really for me, I take myself as an exemple cause I know my ressources and that's easier to argue with concrete numbers.
I'm level 34 and my build's awesome, I don't really mind about looms and shit, and I could probably spend enough time retiring an alt and make a +3 sword, that would be all I'd like.
It's more for newcomers who'll get pwnd hard without any way to get real equipement but spending their nights grinding.
cRPG is an awesome mod, it should be fun for everyone, not only for the people who've been playing for ages.