Author Topic: Thoughts about marketing.  (Read 3471 times)

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Offline sF_Guardian

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Re: Thoughts about marketing.
« Reply #15 on: August 08, 2012, 09:49:44 pm »
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Occupy donkeystreet!
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline Rumblood

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Re: Thoughts about marketing.
« Reply #16 on: August 08, 2012, 09:51:32 pm »
+2
I thought this was going to be some big write-up on how to better market c-rpg. I was misled and demand mob justice!  :evil:
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Offline Paul

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Re: Thoughts about marketing.
« Reply #17 on: August 08, 2012, 09:56:42 pm »
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Not going to happen, market balances itself.

ib4 speculative bubble

Offline Latrinenkobold

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Re: Thoughts about marketing.
« Reply #18 on: August 08, 2012, 09:56:50 pm »
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Dunno whats your problem just win the lottery like me  :twisted:

Offline Penitent

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Re: Thoughts about marketing.
« Reply #19 on: August 08, 2012, 10:03:30 pm »
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Also its realy easy to earn money, i make 200k in 5 days when i play in low equip armor.

No you don't.
Even with ZERO upkeep you'd have to have a 5x for 13.3 hours to make 200k.

I'm sorry, we...we don't believe you. :)

Offline Miwiw

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Re: Thoughts about marketing.
« Reply #20 on: August 08, 2012, 10:05:33 pm »
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You can play cRPG perfectly OK without joining the market.

Sadly this is what many people do not get. Even without selling a loompoint it is possible first to farm some gold and then wear heavy gear and pay the upkeep without losing all the gold. :)

If you have a main char above level 31 and dont retire anymore, just create an alt... :P
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Offline BlackMilk

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Re: Thoughts about marketing.
« Reply #21 on: August 08, 2012, 10:22:03 pm »
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I think someone calculated that the gold earned for playing 1 gen is like 350k (not including upkeep...just the raw "value" of 1 gen).
148h and 12 minutes are needed to reach level 31 on gen 1 assuming that multi is approximately 1,8.
12+(148*60)=8892 minutes. 88892 minutes*50 gold/minute=444'600 gold.

Offline oprah_winfrey

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Re: Thoughts about marketing.
« Reply #22 on: August 08, 2012, 10:23:57 pm »
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I seem to remember when I first started playing there was no marketplace...

Offline Penitent

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Re: Thoughts about marketing.
« Reply #23 on: August 08, 2012, 10:28:06 pm »
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148h and 12 minutes are needed to reach level 31 on gen 1 assuming that multi is approximately 1,8.
12+(148*60)=8892 minutes. 88892 minutes*50 gold/minute=444'600 gold.

Ah yes, this seems more accurate.  I think the 1st loom points were going for 450k, not 350k as I first thought.

Offline Kafein

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Re: Thoughts about marketing.
« Reply #24 on: August 08, 2012, 10:29:56 pm »
+1
Not going to happen, market balances itself.

This obviously.

And also, giving any further advantages to level 30+ characters would simply be wrong. Being level 34 is much more powerful than having 6 loom points, no matter how many loom points you already have.

Offline Leshma

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Re: Thoughts about marketing.
« Reply #25 on: August 08, 2012, 10:37:16 pm »
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Sell everything you have for gold, because when new XP and gold system kicks in prices are going down big time. Currently anyone can play as a peasant with a pitchfork and make 350k per gen. With new score system you won't get many points using that gear unless you're pro among pros. Noobs will get little to no gold compared to current system. Pros will earn gold but that will also mean they'll start using more expensive gear for even better results.

Less gold in circulation = lower prices

Currently I have almost 8 million gold and I'm trying to sell looms I have left for some decent prices but it's not going very well. I can probably sell them for roughly one million each but I'm still not sure will everything go according to my plans.

Offline Kafein

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Re: Thoughts about marketing.
« Reply #26 on: August 08, 2012, 10:37:51 pm »
+1
I get what you mean PTX, but market can't balance itself alone, I won't make an essay on evolution again here, but a "living" system is changed and fixed by the things (people) who make it up.

If someone fixes the price for a thing at -lets say- 500k, people following will think "and why the hell should I get less money than him for the same thing, I'll fix the same price! oh wait, 10k less for the commercial aspect." It's a chain reaction again, and If it starts in the wrong way, it continues in the wrong way unless someone/something "regulates" it to make it accessible to the largest part and not only to the people fixing it.

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Actually the heirloom point market is almost a perfect market (except for the tax). All the products are exactly the same, everybody knows exactly what is sold. What happens is the seller puts his offer and the buyer will always buy the cheapest heirloom point. All sellers are fighting to get the deal and the only way to be better than others is to sell cheaper. The guy that puts an offer asking for more is only going to wait for a very long time. This is ECON-101 tbh.


Offline 22nd_deprav

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Re: Thoughts about marketing.
« Reply #27 on: August 08, 2012, 11:24:40 pm »
+1
Yes I know that but it seemed I just under-estimated the amount of gold earned in a generation.

Which make my whole point obsolete. So yeah, sorry about that. :|
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Offline Kafein

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Re: Thoughts about marketing.
« Reply #28 on: August 08, 2012, 11:47:27 pm »
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Leshma shhh

Offline Blueberry Muffin

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Re: Thoughts about marketing.
« Reply #29 on: August 09, 2012, 12:09:33 am »
+1
Theres no such thing as a 'natural value'. Things have the value people attach to them, no more, no less. And the value that people attach to one generation of grinding is roughly 600k ingame crpg gold.

It is funny how little facts of life are present in all things, even on a generated market on a computer game.  :)
Lizard_Man: Fuck all that! Rather buy me 4 cans of Stella..
Cymro: Wife beater stella
Lizard_Man: It'll get ya drunk! You'll be fucking fat girls in no time! You might even fight a nigga or two! Mmmm-mmm, bitch!