Author Topic: Adjust the new scoresystem slightly - Feedback  (Read 12916 times)

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Offline Jacko

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #75 on: August 06, 2012, 09:35:35 pm »
+2
I think basing it on damage is better then just hits. Purely hits promotes spam and devalues slow hitters (be it ranged or melee), more "just" would be keeping it to damage dealt. Hitting the head should be rewarded more, and body less. Just as hitting horses should be rewarded less then hitting the actual rider.
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Offline Leshma

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #76 on: August 06, 2012, 09:37:24 pm »
0
Like slow hitters aka strength builds need more advantages...

Offline Mike_of_Kingswell

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #77 on: August 06, 2012, 09:38:18 pm »
0
- give to everyone within 3m that is an enemy of the one who was hit
As archer i dont like this :(!
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Offline Tears of Destiny

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #78 on: August 06, 2012, 09:39:24 pm »
+2
As archer i dont like this :(!

I do, it gives me even more of an excuse to fire into melee and always take the shot "Dude I was just trying to, like, you know, give everyone even more points, bro! I'm a real bro and will always wait for the enemy to close to melee with you before shooting him, I don't want to be greedy and steal all those points just for myself by killing them far away!"

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Offline dodnet

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #79 on: August 06, 2012, 09:45:52 pm »
+6
I also think that killing a riderless horse should give a minus score.

NO! Sometimes its very useful killing a straying horse, if the enemies is the only one having cav left for instance. And it can be annoying if you get trampeled by horses all the time. If you lose your horse, its your fault.
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Offline Turboflex

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #80 on: August 06, 2012, 09:46:48 pm »
+1
I also think that killing a riderless horse should give a minus score.
Not much, but enough for a player to reconsider it before just instakill a horse without even looking around if some teamate might want to mount it, which often is the case.
This will only improve teamplay while at the same time decreasing the risk of anyone killing a horse or any other animal IRL... :wink:

no way, I've seen way too many times where dismounted enemy cav got onto stray horse cuz no one killed them.

Offline IR_Kuoin

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #81 on: August 06, 2012, 09:56:58 pm »
0
I think that if you hit a teammate you should not lose points untill he / she press (M) to report your teamwounding, was playing on eu4, a friendly rider rode into my battle (1v1) big surprise there, I hit his horse since he came from the side and I didn't see him, lost 6 point beacuse careless friendly cav. Anyway, teamwounding points should be added if the guy who gets hits report you.
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Offline Leshma

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #82 on: August 06, 2012, 09:58:18 pm »
0
Hits giving points will fix everything. But only hits done by a weapon, no bumps.

Offline Falka

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #83 on: August 06, 2012, 09:59:13 pm »
0
Would be nice to have an option to arrange ladder according to kills, not to score. Default settings could be current one, but I'd like to have a choice between current scoreboard and the old one.  No idea if it's possible.

Score is too abstract for my dull mind.
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Offline MrShine

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #84 on: August 06, 2012, 09:59:54 pm »
0
My one additional request would be to find a way to value specific targets.

If we are moving to points, there should be a way to determine someone's average points per round (PPR)

If we use PPR as a way to rank 'skill'  (much like how KDR is viewed) then I think there should be a bonus to damaging/killing someone will a high PPR.  As it is you can deal 100 damage to a bunch of peasants, or you can deal 100 damage among some especially dangerous players, and you'd get the same score.
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Offline Penitent

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #85 on: August 06, 2012, 10:00:21 pm »
+3
Bumps should definitely give points.  Sometimes a cav can get no kills and barely any hits...but if they bump the right people at the right time it can literally change the course of the battle.  I've done it!  This should be rewarded.

Offline Riddaren

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #86 on: August 06, 2012, 10:01:44 pm »
0
NO! Sometimes its very useful killing a straying horse, if the enemies is the only one having cav left for instance. And it can be annoying if you get trampeled by horses all the time. If you lose your horse, its your fault.

You just hate animals, don't you?

I do get your point but teamates killing friendly horses is something that happens way too much to be ignored.
IMO it's much better giving a small minus score than letting people get away with animal abuse and griefing.

It hurts my eyes to see all these infantry players instakilling any horse crossing them, without hesitation. It's obscene and sick!
They totally lack respect for animals. How can anyone support that?

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It's not morally right that we should let this behaviour keep on going when we have the possibility to stop it.

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Offline oprah_winfrey

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #87 on: August 06, 2012, 10:02:32 pm »
0
Would be nice to have an option to arrange ladder according to kills, not to score. Default settings could be current one, but I'd like to have a choice between current scoreboard and the old one. No idea if it's possible.

I agree, I personally would still rather see it sorted by kills, and leave this score system as additional information to look at. Also, I would like to see the score inbetween death and ping. And like I said earlier make the scoreboard a bit bigger so names don't overlap the scores (kills if I could have it my way) as much as they are currently doing.

Offline Riddaren

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #88 on: August 06, 2012, 10:04:11 pm »
0
Hits giving points will fix everything. But only hits done by a weapon, no bumps.

That doesn't make sense. I totally disagree. Bumping should give 100% score.

For example, it doesn't take any skill killing some defenseless 2H player as an archer by kiting.
It's even more lame than bumping, still I don't complain about it.

We shouldn't make any difference in score by how you make the kill or deal damage (melee, ranged, bump etc).
That will make something simple uncessesary complicated and in the end cause balance issues and flaming between different classes.


What about giving 100% score if you kill an archer late round?
Now that would actually make sense. Hint: ROBINHOOD :wink:
« Last Edit: August 06, 2012, 10:09:14 pm by Riddaren »

Offline dodnet

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #89 on: August 06, 2012, 10:05:33 pm »
+1
You just hate animals, don't you?

Only horses in cRPG  :mrgreen:

If I see a friendly whistling for a horse I don't harm any. But if there are straying horses around I normally kill them. Sorry, but on EU1 there are around 20 cav all the time, you just have to hate them and as my main role is a cav killer, why should I leave them alone and make my life even harder?
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