Author Topic: New version: 0.287  (Read 25123 times)

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Offline Bulzur

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Re: New version: 0.287
« Reply #75 on: August 05, 2012, 11:13:13 pm »
0
I like to be able to see who cares about ennemy horses, who's the poor guy always getting killstealed, and who are the pro kill stealer. It's very interesting.
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
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Offline Tavuk_Bey

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Re: New version: 0.287
« Reply #76 on: August 05, 2012, 11:14:57 pm »
+1
it's funny to see that person who kills me when im on full hp gets only 1 point lol

btw i've played like 1 hour today and lost 12k to repair, did you increase the repair frequencies or today wasn't my lucky day?
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Offline Micah

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Re: New version: 0.287
« Reply #77 on: August 05, 2012, 11:16:41 pm »
0
its awesome! I love it. I love how it shows who is the most team player
its awesome, but its not showing who is the best teamplayer :|

Quote
now we need a total score counter on the site. and a leader boards for total scores.
ranking system ( AKA leader board), yes pls !
BUT using this score system for measuring ladder system only? GAWD BEWARE, PLS NOO ! Its way to small approach for a ranking system imho , must include deserved reputation of the player , otherwise its nothing else than just another epeen meter with no meaning and depth at all (you could as well use k/d ratio) .. and those epeen leaders should be  representants of the community ? NEVER, not as long as i am here at least :(
BTW: Consider that noone (but some devs) know anything about the formular... it might be anything .. you dont know either .. and you just say "HELL YEAAH" like that ? =(
« Last Edit: August 05, 2012, 11:32:19 pm by Micah »
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Offline Jarlek

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Re: New version: 0.287
« Reply #78 on: August 05, 2012, 11:23:47 pm »
0
I really enjoy it. Especially since I hit a lot of different enemies 1 or 2 times, only to have them finished off by an ally.
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Offline Silveredge

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Re: New version: 0.287
« Reply #79 on: August 05, 2012, 11:26:43 pm »
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Pretty cool system, one thing though, i lost over 20 points when a teammate rode in front of me point blank, shooting his horse and not killing it with my crossbow.

EDIT: I'm guessing its because it was a headshot and horses dont have much armor.

Offline Matey

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Re: New version: 0.287
« Reply #80 on: August 05, 2012, 11:53:14 pm »
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seems like cav get 5x more points than anyone else. other than cav getting way more points than they deserve (spawning a horse should be -10 points each round) it seems ok.

Offline Slamz

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Re: New version: 0.287
« Reply #81 on: August 05, 2012, 11:58:09 pm »
0
Agree. Jarids at medium/long range:
2 Points if I hits the horseman
4 Points if I hits the horse

You didn't say what horse or what the horseman was wearing.

You'll do a lot more damage to a 22 armor champion courser than you will to a 55+ armor loomed rider.

If it's based on damage then it's probably working correctly.


Glad to see horse damage being rewarded though.  There have been matches where I killed virtually the entire enemy horse brigade and got no credit for it because someone else always killed the downed rider.


Did valor get moved to a point based system?  Might be nice to get valor once in a while even if no kills were had.
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Offline Cyclopsided

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Re: New version: 0.287
« Reply #82 on: August 05, 2012, 11:59:21 pm »
0
i'm usually top of my team, 90% time in top 5 as an archer. Always land so many hits as one and not as many kills, so this shows how much of an effect they've been having.
idk, I don't think there is a problem with cav being overpowered for points like you say matey.

However: overkill damage from couches and such gives tons of points? or is that fixed yet?
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Offline JasonPastman

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Re: New version: 0.287
« Reply #83 on: August 06, 2012, 12:01:14 am »
+3
Raise the point penalty for tw/tking.
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Offline Leshma

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Re: New version: 0.287
« Reply #84 on: August 06, 2012, 12:17:49 am »
+1
And, if possible, convert taken damage from teammates into points you earn for the same amount of points deducted from teammater's score.

Offline woody

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Re: New version: 0.287
« Reply #85 on: August 06, 2012, 12:45:11 am »
+4
A few additions for siege would be good. A few suggestions:

Presence at flag when capped
Preventing cap by being there as def
Lowering flag as att
Raising flag as def
Killing attacker at flag when def and vica versa
Defender first open of a gate - only the first to avoid open shut etc

Intention would be to reward fighting at flag and capturing flag which I think wins siege rounds and not building huge k/d killing peasants outside castle when good players and clans will be near flag.



Offline Teeth

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Re: New version: 0.287
« Reply #86 on: August 06, 2012, 12:58:16 am »
+1
And, if possible, convert taken damage from teammates into points you earn for the same amount of points deducted from teammater's score.
Might lead to griefing.

Offline Turboflex

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Re: New version: 0.287
« Reply #87 on: August 06, 2012, 12:58:38 am »
+2
I dunno if people have suggested this but makes points per hit and kill based on combination of:

target's score + target's lvl + target's gear value (listed in order of importance).

this way you get more reward for killing harder targets and not just raw damage to peasants.

Also Im sure people have mentioned, but points from horse hits need to be nerfed, and also points from damage needs to be capped to match target's HP so you get rid of the situation where lancers get a billion points for doing 100 couch damage.

Offline callahan9119

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Re: New version: 0.287
« Reply #88 on: August 06, 2012, 01:41:22 am »
+2
Raise the point penalty for tw/tking.

I agree, there are few things more dangerous in this game than a fast enemy peasant  running near you when there are teammates around.
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Offline Akynos

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Re: New version: 0.287
« Reply #89 on: August 06, 2012, 01:53:00 am »
+1
I don''t know what to think of the new score system. It looks bugged to me. On too many occasions has the scoring been suspicious that
I doubt that it is balanced. Sometimes I kill a guy all by myself and all I get is a miserable point, whereas I see people with a score five times
inferior to me pull out scores double of mine. Sure, they might contribute more than I think, but come on...I've got 30 strength, if I kill 9 players,
how can someone kill two and have double my score? He dealt twice my damage? I have difficulty understanding this.

As others said, having the formula would help with the tweaks. Don't get me wrong, im for a score system, but like everything new, it needs to be balanced.
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