Scoreboards are somewhat paradox in a whole
They are good for directing the gameplay (tendencies)
- in a k/d based scoreboard game many players will obviously become frag hunters. With complex score formular , the gameplay can be changed to somewhat complex behavior of players
- Up to a point where teamwork, tactical gameplay , supporting and certain playstyles can be injected by simply changing the score formular in a rewarding/penalizing way.
Sadly i believe thats totally wrong
the more sophisticated the score formular gets, the more problems arise
- Loss of free choice of playstyle. There will always be playstyles that are not supported by the current score formular, thus certain playstyles will be disencouraged.
- Score formular may be rejected from playerbase. Disagreement on how its calculated will cause endless discussions and flamewars, possibly polarizing the community.
- Also the mere point that the formular will become to complex to follow can render the system useless quickly.
From an abstract PoV its also impossible to positively map good playstyle and teamwork to a determined score number, rendering this tool useless from a certain point. Not even referring to a possible disagreement about the way the formular works.
The worst scenario would be to connect XP/Gold gain to the scoreboard formular since in this case all the problems will rise exponentially with the complexity of the score formular.
As consequence i must say , that -
even though i love the tendency to reward supporting playstyles - it is a wrong way to go, its potential is very small, it will propably cause more harm than fun
The ideal freedom in playstyle is without any scoreboard trying to "quantify" playerskills. Only as a "informative" sheet to build tactics upon it would make sense.
Like displaying : amount of Cav/Ranged/Melee in the opponent and the own team.