Author Topic: New version: 0.287  (Read 25158 times)

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Offline Peasant_Woman

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Re: New version: 0.287
« Reply #45 on: August 05, 2012, 06:41:32 pm »
0
This has been much requested. Great job!  :)
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Offline Leshma

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Re: New version: 0.287
« Reply #46 on: August 05, 2012, 07:07:37 pm »
-1
Score system isn't bad but I must request one little tweak. Cavalry usually gets most points, change it so that proximity kills worth more than cav/ranged kills please.

Offline Apostata

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Re: New version: 0.287
« Reply #47 on: August 05, 2012, 07:19:00 pm »
0
mod is an outrage (and dead too).


P.S  after playing:

REMOVE AUTO LANCE COUCHING CRAP FROM MY LANCER!
« Last Edit: August 05, 2012, 07:24:47 pm by Apostata »

Offline Gloin

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Re: New version: 0.287
« Reply #48 on: August 05, 2012, 07:19:50 pm »
0
Archers and cavalries usally get best scores.10 1 infantry got worse score then 7 3 cavalries.

Silly make kills more valuable

Offline Mlekce

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Re: New version: 0.287
« Reply #49 on: August 05, 2012, 07:22:10 pm »
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i don't like the change,old system was easier.

Offline Patoson

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Re: New version: 0.287
« Reply #50 on: August 05, 2012, 07:26:58 pm »
0
It is one of the best things ever done for this mod. Well done! And thank you!

Offline IR_Kuoin

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Re: New version: 0.287
« Reply #51 on: August 05, 2012, 07:35:50 pm »
+1
Score system mess with my eyes.
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Offline Micah

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Re: New version: 0.287
« Reply #52 on: August 05, 2012, 07:39:56 pm »
+6
Scoreboards are somewhat paradox in a whole

They are good for directing the gameplay (tendencies)
- in a k/d based scoreboard game many players will obviously become frag hunters. With complex score formular , the gameplay can be changed to somewhat complex behavior of players
- Up to a point where teamwork, tactical gameplay , supporting and certain playstyles can be injected by simply changing the score formular in a rewarding/penalizing way.

Sadly i believe  thats totally wrong
the more sophisticated the score formular gets, the more problems arise
- Loss of free choice of playstyle. There will always be playstyles that are not supported by the current score formular, thus certain playstyles will be disencouraged.
- Score formular may be rejected from playerbase. Disagreement on how its calculated will cause endless discussions and flamewars, possibly polarizing the community.
- Also the mere point that the formular will become to complex to follow can render the system useless quickly.

From an abstract PoV its also impossible to positively map good playstyle and teamwork to a determined score number, rendering this tool useless from a certain point. Not even referring to a possible disagreement about the way the formular works.
The worst scenario would be to connect XP/Gold gain to the scoreboard formular since in this case all the problems will rise exponentially with the complexity of the score formular.

As consequence i must say , that - even though i love the tendency to reward supporting playstyles - it is a wrong way to go, its potential is very small, it will propably cause more harm than fun :(

The ideal freedom in playstyle is without any scoreboard trying to "quantify" playerskills. Only as a "informative" sheet to build tactics upon it would make sense.
Like displaying : amount of Cav/Ranged/Melee in the opponent and the own team.
« Last Edit: August 05, 2012, 09:18:26 pm by Micah »
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Offline Leshma

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Re: New version: 0.287
« Reply #53 on: August 05, 2012, 07:45:34 pm »
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Increase point penalty for teamhits :wink:

Offline Juhanius

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Re: New version: 0.287
« Reply #54 on: August 05, 2012, 07:52:45 pm »
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Offline Molly

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Re: New version: 0.287
« Reply #55 on: August 05, 2012, 08:02:37 pm »
+1
Scoreboard is nice. Maybe some finetuning but overall it's important to finally reward player who focus on killing/stopping horses instead of lone wolfs, peasant hunters and killstealers *points finger at Leshma*

I agree that it needs some work considering the point distribution.

Going back to the old K/D board would be sad. Ideally no scoreboard and only a K/D on the char site could be the best solution but again all the 2h heroes, lone wolfs, peasant hunters and killstealers *points finger at Leshma again* would probably run storm against it.

Give the whole thing some time and everybody will just adjust. Like always...
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Offline KaMiKaZe_JoE

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Re: New version: 0.287
« Reply #56 on: August 05, 2012, 08:04:25 pm »
+1
Micah has a point. How accurately can a single number symbolize a players contribution to his or her team's victory? On one side of the spectrum, you could say the scoreboard is unnecessary, and that the victory will speak for itself. Players have eyes, and will note the helpfulness of a teammate without reference to a statistic.

But this is a competitive game, and we've all got penises to wave around.

On the other hand, you could do your damnedest to make a single "score" statistic representative of the player's contribution to victory. "Score" could be a very complicated, magical formula that includes damage, number of kills, proximity to kills, number of hits, TK/TW, hitting enemies who were in the process of hitting teammates, and strategic positioning (near flags or gatehouse in siege).

I think it's impossible to make a "perfect", all encompassing score. But how are we to reward players fairly with xp/gold? How are we to judge them?!? How are we to waggle the e-penises?
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Offline SHinOCk

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Re: New version: 0.287
« Reply #57 on: August 05, 2012, 08:15:41 pm »
0
Score isnt a bad thing but i think theres a lot of tweaks to be made beofre we get the exp based on it (if thats the plan) because from what ive seen so far with throwers making 130 pts by just killing horses with a 2-7 score everybody is going to go hybrid thrower and the game will start sucking big time.

Also i think the actual killing blow should give more exp w/e the health the dude has because we all know you dont need to be full health to kill 2-3 person in a round
« Last Edit: August 05, 2012, 08:20:26 pm by SHinOCk »
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Offline Michael

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Re: New version: 0.287
« Reply #58 on: August 05, 2012, 08:18:41 pm »
+2
Please fixed the auto couch and revert it back to manual couch please, it's killing all the pro cav players by noobs!

Not everyone who thinks he is pro is really pro you know?

When a lancer cant deal with an incoming couch attack its still a long way to go for him to become 'pro'.


Score system isn't bad but I must request one little tweak. Cavalry usually gets most points,

This might look like it from footmans point of view but its a bit more complicated than you think my little apprentice (also answer the pm I have sent to you, will you?)
It is true, I had a relatively high score  with only a few kills, but this comes because I work a lot for the team. So does Royans, Oberyn and other cav-players who just dont play for themselves (raping the enemy spawn and hunting peasants). I mean when I dehorse enemys top cav, injure some more and give some assists to footmen, I think I deserve those points.
Because those three horsemen I dehorsed would have been a menace to the infantry, right?
Also, when I charge enemy cav I always go a very high risk. When I fail, its usually an instant kill for my guy, so my score is 0. ZERO. You know.
So when you want cav-players to charge enemys cav,
when you want rangers to shoot enemy cav, you have to hand out bonusses for killing horses etc. 

Quote
change it so that proximity kills worth more than cav/ranged kills please.

With proximity you mean melee infantry? Why would we want that? Stick with the mob and slash someone in the back, gank and the like are the cheapest kills anyway, so I dont see why they would deserve another bonus.
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Offline Bjarky

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Re: New version: 0.287
« Reply #59 on: August 05, 2012, 08:34:45 pm »
+2
omg, DTV servers dont like this patch, u got lots server warnings, each time someone dies, script, code etc.
gonna make bugreport.
« Last Edit: August 05, 2012, 08:51:02 pm by Bjarky »