You're NA I take it? Cause otherwise you would see sleggs_handler on EU with 3/39 build and spear regulary killing people in battle and having possitive KDR, from time to time even topping the scoreboards. It's far from useless, the only downside is, obviously, that he dies in 2 arrows or 1-2 hits.
NA indeed.
You will always find one person who can take a bad build and survive with it. My argument is that the advantages of strength greatly outweigh the advantages of agility. Rather than using anecdotes, lets look at what each offers.
Strength:
More HP Per point
More damage per Point
Basic requirement for some weapons and most armor
Strength Attributes:
Power Strike- More damage, reduced chance of glancing, increased chance of crush-through (with applicable weapons)
Iron Flesh- More health
Power Draw- Base requirement for bows, increases damage for bows.
Power Throw- Base requirement for throwing, increases damage for throwing.
Agility:
No benefit in c-rpg (.5% attack speed increase is said to be a myth)
Agility attributes:
Athletics- Said to have been nerfed in recent patch. After some experimenting, I think there might be some truth to these rumors. A top speed cap may have been implemented.
Shield- Base requirement for shields. Increases "force field" around shields. Increases block speed in a minute fashion.
Weapon Master- 20 more WPF & +1 more WPF per level.
Riding- Base requirement for horses. Increases riding speed. Only useful for horseback characters
Horse Archery- Increased accuracy for ranged weapons on moving horses. Only useful for ranged horseback characters.
@Dravic, I believe the strength-hp bonus is hard coded, as well as the benefit of IF.