Author Topic: Agi needs to be reset  (Read 3235 times)

0 Members and 1 Guest are viewing this topic.

Offline epoch

  • Knight
  • ***
  • Renown: 40
  • Infamy: 62
  • cRPG Player
  • Im'a back capper
    • View Profile
  • Game nicks: Lawn_Gnome
Agi needs to be reset
« on: March 21, 2011, 04:54:24 am »
0
To what it was pre patch since no one is a lvl 40 agi stacker any more
Warning Level: 100% (cannot post)
Posting offensive auditory porn and hate speeching(kinda?) against a member of the community, Eko is a genital soul be niceლ(ಠ益ಠ)ლ

Offline Sir_Xormanec

  • Peasant
  • *
  • Renown: 1
  • Infamy: 0
  • cRPG Player
  • Destiny shall become fate
    • View Profile
  • Faction: Lost Legion, The Legendary Guardians
  • Game nicks: Mr_Moogle, Forgotten_Destiny, LL_Equite_Godspeed + 3 hidden
Re: Agi needs to be reset
« Reply #1 on: March 21, 2011, 05:37:27 am »
0
I'm an agility stacker :D
I have to on the go atm
not lvl 30 yet in fact far from it
so don't it absolutly hilarious when I fight with these guys
I laugh my head off
and there is no way of getting to lvl 40 anyway
so your resoning is invalid

Offline Dravic

  • Knight
  • ***
  • Renown: 78
  • Infamy: 29
  • cRPG Player
    • View Profile
  • Faction: Not playing
  • Game nicks: Not playing
  • IRC nick: Most likely Dravic
Re: Agi needs to be reset
« Reply #2 on: March 21, 2011, 12:51:42 pm »
0
Xormanec, I see that you don't get something. Epoch spoke about reseting agi effects (and thus athletics, too!) to what it was before agi nerf. I am not sure if you know about that, but agi and athletics (especially second) were nerfed too much. Due to... 40 lvl agi stackers. And archers (pew pew --> run away from enemy --> pew pew --> run away...). Now, it is impossible: archers are shoting much slower, they cant run THAT fast due to drawing a bow animation... Because of that, athletics no longer make your max speed higher, as it was prepatch. Also, wpf prices should be reseted to what it was before patch, because prepatch there was a wpf bonus from retiring that made chance to have A LOT of STARTING wpfs after few retires, and now there isnt any bonus like that. And those str-stackers, who beat agi stackers every time they spot one, unless agi stacker (on foot) is great manual blocker or (on horse) has great riding and lancing skills.

I support buffing agi and athletics back!!!
« Last Edit: March 21, 2011, 12:53:54 pm by Dravic »

Offline Fasader

  • Vain onion-eyed pigeon egg
  • Count
  • *****
  • Renown: 268
  • Infamy: 35
  • cRPG Player Sir Black Pawn
  • Item unbalancer
    • View Profile
  • Game nicks: Fasader, Mlatimir, Fasadripac, Modnar
  • IRC nick: Fasader
Re: Agi needs to be reset
« Reply #3 on: March 21, 2011, 01:26:15 pm »
0
okay, next patch agi will be reset...if you retire you'll start from 3.
21:33:22 BaldRider: Poem submission: okiN is fat, chadz is blue, Fasader is pretty sexy, but not you.
visitors can't see pics , please register or login


https://soundcloud.com/shitfactory/father-and-panos

Offline Dravic

  • Knight
  • ***
  • Renown: 78
  • Infamy: 29
  • cRPG Player
    • View Profile
  • Faction: Not playing
  • Game nicks: Not playing
  • IRC nick: Most likely Dravic
Re: Agi needs to be reset
« Reply #4 on: March 21, 2011, 02:00:37 pm »
0
Trolololo.

Fasader, I am serious. There isn't reason to keep athletics nerfed that much anymore!

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Agi needs to be reset
« Reply #5 on: March 21, 2011, 04:31:41 pm »
0
Trolololo.

Fasader, I am serious. There isn't reason to keep athletics nerfed that much anymore!

The Fallen Archer Death Squad officially supports this idea of being able to outrun every melee opponent again aside from the Agil ninjas that we can kill with one arrow.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Cyclopsided

  • Duke
  • *******
  • Renown: 513
  • Infamy: 51
  • cRPG Player A Gentleman and a Scholar
  • Formerly "Marathon". #sluttiestAdmin
    • View Profile
  • Faction: CHAOS
  • Game nicks: Cyclopsided_of_Chaos, CYBD, Brunchlady
  • IRC nick: Cyclopsided
Re: Agi needs to be reset
« Reply #6 on: March 21, 2011, 05:08:20 pm »
0
It is just that it is raining all the time. Rain makes people move slower; and moreso for high athletic builds.
Why is it almost always raining? 80 to 90% of my gameplay is during the rain.
[Not even mentioning what it does to xbow damage]
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Diomedes

  • Count
  • *****
  • Renown: 200
  • Infamy: 51
  • cRPG Player
  • Cat
    • View Profile
  • Game nicks: Sootnik_Diomedes
Re: Agi needs to be reset
« Reply #7 on: March 21, 2011, 06:02:02 pm »
0
Could this be a viable solution against throwing?  Putting agility and athletics back to pre-patch levels would help people close the distance on throwers much more easily.  Though this would help some throwers kite, many throwing weapons are heavy to the point of [potentially] mitigating pre-patch athletics.

And I'm not that worried about kiting archers.  It may just be my build, but with their reduced damage and fragility I think it's certainly fair to buff their limited kiting ability.



And comon, Goretooth should not run at the same speed as a peasant.  It doesn't matter how fit somebody is, they shouldn't run as fast as a peasant when wearing full black armour.

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Agi needs to be reset
« Reply #8 on: March 21, 2011, 06:08:57 pm »
0
Well first off, why exactly was athletics nerfed in the first place?

Next question is, do you want those problems to resurface again (and they will) once athletics is de-nerfed?
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Diomedes

  • Count
  • *****
  • Renown: 200
  • Infamy: 51
  • cRPG Player
  • Cat
    • View Profile
  • Game nicks: Sootnik_Diomedes
Re: Agi needs to be reset
« Reply #9 on: March 21, 2011, 06:21:42 pm »
0
I think it was because:

- archers kite
- incomparably fast weapons (masterwork scimitar + 30 agility = lightning)
- tin cans didn't like being outrun


Though, now, with throwers being as strong as they are throwing may help handicap kiting archers, fragile agility builds, and give tin cans something to do while they lumber behind their team.

Offline EponiCo

  • Baron
  • ****
  • Renown: 92
  • Infamy: 15
  • cRPG Player
    • View Profile
  • Faction: Caravan Guild
  • Game nicks: Guard_Aine
Re: Agi needs to be reset
« Reply #10 on: March 21, 2011, 06:26:59 pm »
0
Well first off, why exactly was athletics nerfed in the first place?

Next question is, do you want those problems to resurface again (and they will) once athletics is de-nerfed?

Well, I'd still like to know what exactly was nerfed.
Looking at high agility chars they still run a lot faster than everyone, but it seems once you use medium armor high str build in heavy armor is just as fast.

Offline Dravic

  • Knight
  • ***
  • Renown: 78
  • Infamy: 29
  • cRPG Player
    • View Profile
  • Faction: Not playing
  • Game nicks: Not playing
  • IRC nick: Most likely Dravic
Re: Agi needs to be reset
« Reply #11 on: March 21, 2011, 10:03:30 pm »
0
Here comes good post:


Whew this discussion got somewhere good while I was off playing Shogun 2.

So we can essentially conclude so far:

- To be extremely fast you have to be naked/near naked with a practice dagger. 
- To just be plain fast you still have to be naked/near naked with a decently lightweight weapon.

- High STR builds almost everyone can agree is boring, yet it is so much more powerful that we are handicapping ourselves greatly if we don't do it.

- Armor destroys AGI even more than I originally realized with the WPF.
- AGI chars can always be near one-shot.  However, they can't even swing fast enough to keep a STR character on their toes so they have zero advantage against them.  Even if you are a much better duelist than the STR char you are fighting, you still have to hit them 5+ times to kill them and one slip will get you killed instead.

The grand picture:  We are getting bored with doing throwing hybrids.  We are getting bored seeing the exact same characters everywhere (with different looking armor, but generally the same).  Nobody likes being one-shot, but unless you are one of the players "in the know", then you are probably getting one shot all the time.  Fixing AGI brings back specialization characters while also putting a limit on how high STR can go (because they will get spammed; and rightfully should if they have 0 WM).  This in turn lowers the number of "one-shots", making combat more interesting.  It also makes combat more fast paced so everyone and their grandmother can't manual block like a Jedi  (sorry to say, everyone that is a pro manual blocker now is only because combat is so slow paced..sure there are some great ones that would be great even with the faster speed; but there are SUBSTANTIALLY more players that can manual block everything than pre-patch because the combat speed has slowed down).

(Edit: Ok maybe that last comment was a bit harsh, but combat was still more interesting pre-patch with the faster paced non one-shot combat).

What was nerfed? Almost everything. Starting from making wpf price higher (thus reducing maximal amount of wpfs), through nerfing athletics so it no longer makes your MAX speed higher - you just get to max speed faster with higher athletics, ending on too big influence on how fast you are running comparing to what you wear ("ninjas" lamellar armor slows you down so much, that you shouldnt be called "ninja" anymore. 9 weight is ridiculous).

Offline Cyclopsided

  • Duke
  • *******
  • Renown: 513
  • Infamy: 51
  • cRPG Player A Gentleman and a Scholar
  • Formerly "Marathon". #sluttiestAdmin
    • View Profile
  • Faction: CHAOS
  • Game nicks: Cyclopsided_of_Chaos, CYBD, Brunchlady
  • IRC nick: Cyclopsided
Re: Agi needs to be reset
« Reply #12 on: March 22, 2011, 01:07:38 am »
0
Clarifying, athletics DOES increase your max speed. It is raped in the rain (which it is almost always raining since patch) and then further lowered by weight.
If you are wearing medium armor? Don't bother with athletics past 5. With 5 you'll be able to do all the fancy footwork you'll ever need in battle. You won't even need 5.

With 10 athetics, not raining, with a total gear weight of 2? Oh yeah I am faster than everyone else in that situation.
I just think the rain amount needs to be lowered. What happened that made the likelihood of rain go up so much?
« Last Edit: March 22, 2011, 01:10:17 am by Marathon »
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Konrax

  • Count
  • *****
  • Renown: 281
  • Infamy: 107
  • cRPG Player
    • View Profile
  • Game nicks: Konrax of Chaos
Re: Agi needs to be reset
« Reply #13 on: March 31, 2011, 08:04:29 pm »
0
Power strike also increases swing speed.

Strength builds can get almost the same speed of swing and fairly high WPF in a single line without any real speed sacrifice.

That and you throw in a stupid amount of HP and you get the current strength build band wagon problem.

Agility needs to effect swing speed again for starters, and wpf costs should be set back to how they were before.

Athletics I am fine with as it is, but if they want to change that too then I won't complain.

Offline Diomedes

  • Count
  • *****
  • Renown: 200
  • Infamy: 51
  • cRPG Player
  • Cat
    • View Profile
  • Game nicks: Sootnik_Diomedes
Re: Agi needs to be reset
« Reply #14 on: March 31, 2011, 08:57:36 pm »
0
Perhaps strength shouldn't affect swing speed then?  It's be nice if more average players could actually get in before the great mauls fall.