Author Topic: what is the reason for slowing down overhead spinning  (Read 5507 times)

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Offline Joker86

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Re: what is the reason for slowing down overhead spinning
« Reply #45 on: July 18, 2012, 06:30:47 pm »
+1
Didn't cmp say somewhere that the turn speed will be changed according to the weapon length?

If this means normal (= old) speed for 1hd weapons, slightly reduced speed for 2handers/poleaxes and highly reduced speed for polearms, I am fine with this. And I am polearm user. But I have to add that I expect some kind of buff to make up for the turn speed and pole stagger nerf.
Joker makes a very good point.
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Offline Turboflex

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Re: what is the reason for slowing down overhead spinning
« Reply #46 on: July 18, 2012, 06:59:48 pm »
0
Haha, I like how you got a -1 already. Exploiters HATE their exploits removed! What's funny is how many of these people complaining about taking out a jacked game mechanic were the SAME people who lobbied to take out the ability to jump and shoot a bow at the same time.

KARMA BITCHES!!  :twisted:

exploits? archery jump shot? wtf are you talking about??

Offline Rumblood

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Re: what is the reason for slowing down overhead spinning
« Reply #47 on: July 18, 2012, 07:31:14 pm »
0
exploits? archery jump shot? wtf are you talking about??

New around here?

Infantry didn't like that archers were using an existing game mechanic to be able to jump and shoot their arrows at the same time. It was removed due to being an exploit (or maybe the game dev's used the realism argument to justify its removal).

Same thing here. Infantry using an existing game mechanic to exploit and spin their overhead as if it was a left/right slash (or maybe the game dev's used the realism argument to justify its removal).

Or was it Karma that had you confused?

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Offline Turboflex

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Re: what is the reason for slowing down overhead spinning
« Reply #48 on: July 18, 2012, 07:45:04 pm »
0
I could explain to you how your logic is flawed, but you sound like a weirdo. Your life might be better if you didn't process things in such stark, relativist terms.

Offline Rumblood

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Re: what is the reason for slowing down overhead spinning
« Reply #49 on: July 18, 2012, 08:56:41 pm »
-1
I could explain to you how your logic is flawed, but you sound like a weirdo. Your life might be better if you didn't process things in such stark, relativist terms.

You fail to counter it, so you resort to a personal insult instead.

Hey, no problem. You also seem to fail to comprehend that my remark about your -1 was about the people who GAVE you the -1, not you.

But you seem to be arrogant as well as ignorant. It is to be expected.
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Offline oprah_winfrey

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Re: what is the reason for slowing down overhead spinning
« Reply #50 on: July 18, 2012, 09:04:40 pm »
0
New around here?

Infantry didn't like that archers were using an existing game mechanic to be able to jump and shoot their arrows at the same time. It was removed due to being an exploit (or maybe the game dev's used the realism argument to justify its removal).

Same thing here. Infantry using an existing game mechanic to exploit and spin their overhead as if it was a left/right slash (or maybe the game dev's used the realism argument to justify its removal).

Or was it Karma that had you confused?

They took out jump shooting because incourages kiting archers which is boring as fuck. Spin speed makes combat more interesting.

Offline Rumblood

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Re: what is the reason for slowing down overhead spinning
« Reply #51 on: July 18, 2012, 09:13:22 pm »
-3
They took out jump shooting because incourages kiting archers which is boring as fuck. Spin speed makes combat more interesting.

Jump shooting makes the game far more interesting and challenging. Spin speed makes combat comical.

See what I did there?
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Offline oprah_winfrey

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Re: what is the reason for slowing down overhead spinning
« Reply #52 on: July 18, 2012, 09:21:00 pm »
0
Jump shooting makes the game far more interesting and challenging. Spin speed makes combat comical.

See what I did there?

I fail to see how jump shooting makes the game more interesting or challenging. In my opinion it does the exact opposite. In theory jump shooting is cool, but in practice its just people running away drawing their bow, jump, spin around, land to get their reticle back to normal and shoot then turn around and run off with their 7-8 athletics.

Offline Rumblood

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Re: what is the reason for slowing down overhead spinning
« Reply #53 on: July 19, 2012, 12:00:33 am »
-3
I fail to see how jump shooting makes the game more interesting or challenging. In my opinion it does the exact opposite. In theory jump shooting is cool, but in practice its just people running away drawing their bow, jump, spin around, land to get their reticle back to normal and shoot then turn around and run off with their 7-8 athletics.

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Offline Tzar

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Re: what is the reason for slowing down overhead spinning
« Reply #54 on: July 19, 2012, 12:01:34 am »
-3
Trying to explain logic to an archer is pointless give it up all ready...
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline cmp

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Re: what is the reason for slowing down overhead spinning
« Reply #55 on: July 19, 2012, 12:35:03 am »
+4
loves spinning, loves jumpshot <- legit
hates spinning, hates jumpshot <- legit
loves spinning, hates jumpshot <- melee elitist whiner
hates spinning, loves jumpshot <- ranged elitist whiner

Offline Rumblood

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Re: what is the reason for slowing down overhead spinning
« Reply #56 on: July 19, 2012, 12:37:40 am »
+1
Trying to explain logic to an archer is pointless give it up all ready...

loves spinning, loves jumpshot <- legit
hates spinning, hates jumpshot <- legit
loves spinning, hates jumpshot <- melee elitist whiner
hates spinning, loves jumpshot <- ranged elitist whiner

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« Last Edit: July 19, 2012, 12:42:56 am by Rumblood »
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Offline Vkvkvk

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Re: what is the reason for slowing down overhead spinning
« Reply #57 on: July 19, 2012, 03:51:06 am »
0
loves spinning, loves jumpshot <- legit
hates spinning, hates jumpshot <- legit
loves spinning, hates jumpshot <- melee elitist whiner
hates spinning, loves jumpshot <- ranged elitist whiner

Actually, when it comes to most of the community's train of thought, it goes something like this:

Loves spinning, loves jumpshot <- pro
Hates spinning, hates jumpshot <- massive noob l2p nerd
Loves spinning, hates jumpshot <- melee elitist whiner
Hates spinning, loves jumpshot <- ranged elitist whiner

I belong  to the massive noob l2p nerd category even though I can fight perfectly fine against such players as they're usually not the most skilled, it just kills my braincells because it feels like I'm suddenly on some Cirque du Soleil stage and have to know what's going on before I break my back.

Offline Turboflex

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Re: what is the reason for slowing down overhead spinning
« Reply #58 on: July 19, 2012, 04:10:07 pm »
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Melee "spinning" is part of melee combat balance. Archery jumping spinshots is part of archer abilities, specifically ability to defend themselves via a kiting technique. These two issues have ZERO relation and this thread has nothing to do with archery vs melee. We'd have to probe some dark corners of Granpappy's mind to divine why he is attempting to make jump spinshot balance an issue in a discussion of melee overhead swing rotation rate.

If you think archers need better ability to jump and spinshot because they are too weak at the moment, why not make a thread about it? Personally I wouldn't comment in that thread, since I don't know much about archery, and since I carry a shield and throwing axes, they really can't kite me anyways.

Offline Rumblood

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Re: what is the reason for slowing down overhead spinning
« Reply #59 on: July 19, 2012, 06:29:36 pm »
0
Game balance. It's what's for breakfast.

The point is that removing cartoon character abilities from all classes is being consistent by the Dev's. <applause>

If you want your cartoon spinning overhead, maybe you shouldn't have lobbied so hard to have the cartoon spinning jump shot removed. Like I said, Karma bitches.

But I think I have your meme.

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