Author Topic: what is the reason for slowing down overhead spinning  (Read 5498 times)

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Offline Turboflex

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Re: what is the reason for slowing down overhead spinning
« Reply #60 on: July 19, 2012, 07:46:52 pm »
0
Are you sure archer jumping spin-shot was removed because it was cartoonish? Or because people dislike kiting?

Offline Joker86

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Re: what is the reason for slowing down overhead spinning
« Reply #61 on: July 19, 2012, 08:13:07 pm »
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Are you sure archer jumping spin-shot was removed because it was cartoonish? Or because people dislike kiting?

People dislike a lot in this game. It was the combination of both.
Joker makes a very good point.
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Offline Adamar

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Re: what is the reason for slowing down overhead spinning
« Reply #62 on: July 19, 2012, 08:36:57 pm »
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jump shooting doesn't help you kite, only evade. Jumping makes you move slower, which is bad for kiting.

Offline oprah_winfrey

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Re: what is the reason for slowing down overhead spinning
« Reply #63 on: July 19, 2012, 09:08:49 pm »
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jump shooting doesn't help you kite, only evade. Jumping makes you move slower, which is bad for kiting.

It is faster then drawing your bow and turn around.

Offline Vkvkvk

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Re: what is the reason for slowing down overhead spinning
« Reply #64 on: July 19, 2012, 09:15:59 pm »
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jump shooting doesn't help you kite, only evade. Jumping makes you move slower, which is bad for kiting.

Jumping makes you move faster for the jump then you're slowed down for a bit when you impact the ground.

It made kitting absolute shit to deal with because they could jump away at the last moment, turn around and fill your face with arrows and there's absolutely nothing you could do short of dodging and having to catch up again since your dodging just made the gap worse.

Offline a_bear_irl

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Re: what is the reason for slowing down overhead spinning
« Reply #65 on: July 20, 2012, 04:33:36 pm »
-2
loves spinning, loves jumpshot <- legit
hates spinning, hates jumpshot <- legit
loves spinning, hates jumpshot <- melee elitist whiner
hates spinning, loves jumpshot <- ranged elitist whiner

one makes gameplay more interesting and one makes gameplay less interesting, certified bad post, un-nerf spinning

spinning = faster melee
jumpshot = kiting
FREE ALLERS

Offline cmp

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Re: what is the reason for slowing down overhead spinning
« Reply #66 on: July 20, 2012, 05:09:46 pm »
+1
one makes gameplay more interesting and one makes gameplay less interesting

pr0 objectivity

Offline Leshma

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Re: what is the reason for slowing down overhead spinning
« Reply #67 on: July 20, 2012, 05:13:31 pm »
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It's your own problem you can't tell good suggestions from obvious lobbying. I have no reason to lobby because I'm already performing in this game better than I ever wanted to. Getting on level with Chase doesn't interest me, because if I were that effective I would probably quit playing due to boredom.

Not everyone here is lobbying and not everyone has same knowledge and experience.

For example, you are epic developer but I'm not sure you do fully understand what is current situation in cRPG when it comes to class balance, autobalance etc.

Offline Paul

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Re: what is the reason for slowing down overhead spinning
« Reply #68 on: July 20, 2012, 05:17:00 pm »
+1
The scary thing is that the above poster is actually serious and not just trolling.

Offline Leshma

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Re: what is the reason for slowing down overhead spinning
« Reply #69 on: July 20, 2012, 05:21:33 pm »
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I've decided to let you do all the trolling, you're way better than me at it.

Offline a_bear_irl

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Re: what is the reason for slowing down overhead spinning
« Reply #70 on: July 20, 2012, 08:37:28 pm »
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pr0 objectivity

most players would agree that faster melee is more interesting, and chadz even made a post to that effect. all players will end up in melee at some point. kiting is "fun" for exactly one dude, nobody else enjoys watching white bronco: crpg edition. why do you think HX makes people so mad?
FREE ALLERS

Offline Leshma

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Re: what is the reason for slowing down overhead spinning
« Reply #71 on: July 20, 2012, 09:13:01 pm »
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Weapon speed should be only slightly faster.

Players should move lot faster when they are going forward and sideways, backward speed should stay the same. Sprint mode could be useful but it shouldn't be based on stamina. The longer you're pressing W and going in same direction the faster you should until you reach the limit which should be higher than it's now.

Offline cmp

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Re: what is the reason for slowing down overhead spinning
« Reply #72 on: July 20, 2012, 09:29:13 pm »
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Offline Miwiw

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Re: what is the reason for slowing down overhead spinning
« Reply #73 on: July 20, 2012, 09:31:28 pm »
+1
For example, you are epic developer but I'm not sure you do fully understand what is current situation in cRPG when it comes to class balance, autobalance etc.

Ye, because cmp cannot judge the game because he never plays himself.  :rolleyes:
And that is why you can judge it, Leshma.
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Offline Phew

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Re: what is the reason for slowing down overhead spinning
« Reply #74 on: July 20, 2012, 09:46:58 pm »
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Why couldn't overhead and thrust spin rate limit be a function of weapon length or inertia? No one was complaining about OP long dagger spin overheads, it was the great maul spin overheads and pike spin thrusts that looked ridiculous.