Author Topic: Horses - how to improve difficulty  (Read 25743 times)

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Offline Smoothrich

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Re: Horses - how to improve difficulty
« Reply #60 on: July 01, 2012, 06:29:08 pm »
+3
Warband does horse riding great, because it isn't some horrible attempt at "immersion" or "realism" like Red Dead Redemption (wasn't good controls but great game) or Zelda or Shadow of the Colossus.  These are all good games but slow paced single player adventure games with quite awkward horse controls, especially in steering and acceleration.  I don't know how many other titles have attempted to emulate horse riding or if any had a good approach to it, but people should post them if they have examples.

Warband's style is pretty much ideal for a multiplayer, competitive, fast paced (and FUN) game.  WASD, and simple.  W accelerates, D deaccelerates, high speed means low maneuver and vice versa.  Adding more to this will just make the player achieving what he wants his cavalry character to do in game more cumbersome, and ultimately less fun to play. 

If you want to limit the round-long power of a cavalry character then punish them for going at max speed at all times but not too greatly with ya know, the recharging stamina bar.  Anything more than a "very slight" limitation on horse mobility in this way would probably be pretty shitty to play, so I'd recommend not doing it at all.

If you think you have a point to prove with the horses just being motorcycles in game, then for the love of god please with a patch sometime soon replace all horse models with motorcycles and let us decide for ourselves.
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Offline Bryggan

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Re: Horses - how to improve difficulty
« Reply #61 on: July 01, 2012, 06:35:46 pm »
0
Remaking cavalry should be focused around one principle - cavalry charge is the main weapon, not zig-zagging between enemies and stabbing unaware people. More like actual horses, less helicopter gunship.

Therefore, riders should have a triggerable "charge" ability with long cooldown, which blah blah blah... Less monkeying, more thinking, on both sides.

This would be cool, but it would be even cooler if the rider could have shield up and lance out, which would be a little more realistic, but also have that deluge thing that they could be knocked off the horse if their shield (or the rider) is hit hard, which would make actual jousting possible (perhaps Str would decide how much of a hit it would take to knock the rider off).  Also, any hit on the horse or rider would cancel the horse's charge, giving us infantry some hope.

Offline Leesin

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Re: Horses - how to improve difficulty
« Reply #62 on: July 01, 2012, 06:36:51 pm »
-1
ifailtoreadop
« Last Edit: July 01, 2012, 06:57:54 pm by chadz »

Offline _GTX_

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Re: Horses - how to improve difficulty
« Reply #63 on: July 01, 2012, 06:39:48 pm »
0
This would be cool, but it would be even cooler if the rider could have shield up and lance out, which would be a little more realistic, but also have that deluge thing that they could be knocked off the horse if their shield (or the rider) is hit hard, which would make actual jousting possible (perhaps Str would decide how much of a hit it would take to knock the rider off).  Also, any hit on the horse or rider would cancel the horse's charge, giving us infantry some hope.

That would be more realistic yes, but looking from the games perspective, i dont just dont see that as a good idea. With the giant forcefield that the riders have(which gurni talked about earlier in this thread) + the power of the lance.

Just my opinion, but i dont see it working very well with the game.
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Offline Teeth

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Re: Horses - how to improve difficulty
« Reply #64 on: July 01, 2012, 06:42:09 pm »
0
ok so you are saying horses arent fast... its the rider? i can show you some of people that arent pros and still fast as shit.. what is your point

im sorry you dont just jump on a horse without being trained bro lol

if so you make a video of you doing it

make it so that you cannot do these hybrid melee cav builds.. that is pretty dumb.. make it so its dedicated more

I THINK AN AWESOME FEATURE WOULD BE... MAKE IT SO THAT THE HEAVIER ARMOR YOU WEAR THE SLOWER THE HORSE GETS AND MAKES IT LESS MANEUVER.. forcing people to have to use more skill and flanking rather than saying oh shit i have 8if 8ps on horseback with full plate... make that user be slow as shit... you see what happened when you nerfed riding chaz.. you forced people to get minimal riding and tank it up and ACTUALLY being harder to kill lol.. i rem back in the day gettin 1 shot off cav all the time by arrows now i laugh with my troll 8if 8ps highest 8.3kdr in game LOL
Jeez, you're one obnoxious fucker.

Offline Turkhammer

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Re: Horses - how to improve difficulty
« Reply #65 on: July 01, 2012, 06:45:20 pm »
+1
lemmy winks said horses arent as maneuverable as this game.... are you kidding me lol.. they are way more maneuverable and faster than this game man lol

here is your proof.. take a good look and slap yourself

http://www.youtube.com/watch?v=awR1zuyfXwo&feature=related

Real Horse Bump LOLOLOL

http://www.youtube.com/watch?v=qYi5A__lWzg

Failed example with the quarter horse video at the rodeo.  Quarter horses are completely different from a heavy war horse.  It's like comparing a Porsche with a truck. 

Offline Canary

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Re: Horses - how to improve difficulty
« Reply #66 on: July 01, 2012, 06:48:06 pm »
+4
A simple change in controls would be to add a key press for increased speed and one for decreased speed. This would be on top of W and S functioning how they currently do, with the new buttons changing "tiers" of movement speed (ironically making it even more like changing gears on, for example, a motorcycle). If you change to higher or the highest speed tier from a dead stop, your horse accelerates much slower, as you try to spur it into a full gallop without first making it walk, trot, then canter. If you use each one in a smooth progression (while using W to make it move faster along each tier) your acceleration increases much faster overall. This would allow you to control just how fast you're going at all times by limiting your top speed should you want, and would require more attention given to how you accelerate on your horse.

There could be other additions to this, like a temporary charge on a cooldown similar to couching a lance, where you move even faster than normal top speed momentarily and maybe increase your charge damage, all at the cost of a more limited turning radius while it's active.

Offline Overdriven

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Re: Horses - how to improve difficulty
« Reply #67 on: July 01, 2012, 06:56:39 pm »
+2
Failed example with the quarter horse video at the rodeo.  Quarter horses are completely different from a heavy war horse.  It's like comparing a Porsche with a truck.

We aren't talking about only war horses. There are light horses in game as well.

Offline Bryggan

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Re: Horses - how to improve difficulty
« Reply #68 on: July 01, 2012, 06:57:32 pm »
0
That would be more realistic yes, but looking from the games perspective, i dont just dont see that as a good idea. With the giant forcefield that the riders have(which gurni talked about earlier in this thread) + the power of the lance.

Just my opinion, but i dont see it working very well with the game.

Oh yeah, forgot about the giant forcefield.  Shame about that.

I would like to see more hybrids riding, ie narrowing the angle of the lance on horseback so cav would have to use shorter weapons fighting each other which would stop them from getting random kills on infantry during their horse battles.  Plus it looks cooler.  This shouldn't be a nerf; it would just mean they'd share their proficiency points... but this is the wrong thread for that, we're talking horses here, not riders.

Offline Swaggart

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Re: Horses - how to improve difficulty
« Reply #69 on: July 01, 2012, 07:00:46 pm »
0
I think the horse controls are fine. The only thing that would be cool, but probably really hard to implement, is giving horses more unpredictability. For example, your horse should veer off to the side if you're about to ram it into a wall. It's an animal with it's own mind, not some mindless drone.

Offline LordBerenger

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Re: Horses - how to improve difficulty
« Reply #70 on: July 01, 2012, 07:01:31 pm »
0
Even though this is slightly off-topic as someone suggested before that limiting Cav/Archers per serv ( = Ridiculous and stupid don't do it).


Anyhow, besides what Frell said not much should be changed imo.
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Offline NuberT

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Re: Horses - how to improve difficulty
« Reply #71 on: July 01, 2012, 07:04:40 pm »
0
Allow couching only for Jousting and Great Lance, good cav players don't need that anyway.

Offline Prinz_Karl

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Re: Horses - how to improve difficulty
« Reply #72 on: July 01, 2012, 07:50:36 pm »
0
I know it's kind of off topic but I really like the idea of adding a special charge for cavalry class. Of course it will have a cooldown.

In this modus you will have the speed of horse increased by let's say +10 and your weapon will cause higher damage but more importantly the charge power of the horse will be higher.

The disadvantage will be that you horse is less maneuverable and it will be very difficult to stop it. It should be already hard to avoid a pike from 20 meters imo.

The aim is to make the cavalry charges even more realistic and more epic and maybe force the players to make more organized formations on both sides.

Offline Osiris

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Re: Horses - how to improve difficulty
« Reply #73 on: July 01, 2012, 07:56:33 pm »
+1
perhaps adding a shield bonus type dealio :P you get shield bonus from a shield wall you should get a large charge bonus when forming lines and doing actual cavalry charges. Also being knocked off your horse like in NW would be cool :) As for the control of the horse well horse control is an art that would be hard to replicate. Perhaps splitting horse riding skill into heavy or light to show specialisation and perhaps getting on a horse that you dont spawn with should lower your manouvarability 10-15% I mean its not your horse it wont like you :D
« Last Edit: July 01, 2012, 08:01:12 pm by Osiris »
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Offline akapraf

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Re: Horses - how to improve difficulty
« Reply #74 on: July 01, 2012, 08:08:51 pm »
0
Remove the insane blocking area you get from horseback.
make riders take fall damage if horse is killed.
The W-A-S-D  in M&B is perfect, there should be no tweak on that.
2) add crash damage for running into shit including other horses