model of riding isn't so bad it that game,
in my opinion is one of the best around
But model is one thing, second is how horses act in some situations.
There is really lot of horse reactions that depend on situation.
Horses don't like charge into a wall, some of them like to charge in group and it is kindly difficult to stop them in situations of that.
If horse know then you are bad rider(some of them can notice that in no time) the can ignore you or just throw you out from back.
Some of them are easier to ride when they know you, other just don't care about that.
I really don't know how force horses to jump on the flat way(we have that name)
some of them jump over rock wall etc. som stop in last sec,
sometimes is really easy to make them scary, if someone hit them on the back there is really big chance then hores will kick you
some of them like fight, charge, other one not really.
In my opinion we can't change chores system ingame
we have to replace it with new one,
Best way to do that is a horse lvl system based on your riding skill or something that will force you to spend skills exp or WPF,
there should be lot types of horses what we can lvl up
new system is the behavior of horses is good idea in my opinion
in that way we can solve problem with cav chords, you ask why?
Good cav player need good and trained horse, and that takes time resource skills = less footman abilities
I like rideran idea too
I want to write more about that but i really have no time now
Info on riding real horses:
Alot of good ideas already been posted so ill just offer some random stuff what i know from actually riding horses in regards to comments made already. First off you cannot kill or even hurt a horse by spurring it, horses are 2,000 pound animals and extremely stuff, a spur will not do anything to kill it horses are just sensitive in the rib cage area. Also a trained horsemen will not bounce up and down while riding it making using thier weapon more difficult, trained horsmen will "post" up on their horse to prevent them from being thrown up and down. If you didint do that while galloping youd be thrown from your horse completely. Also a trained warhorse will not slow down because of perceived danger. Horses are not very intelligent and they are herd animals, they follow commands as well as other horses, even into a dangerous situation, which again they are trained from birth not to fear this kind of stuff. An example is a normal horse will not intentionally trample a person, but a war horse will run right over a crowd of people.
Someone also said something about tapping the left spur and right spur to change direction or something? Taping either side once will make a horse walk, tapping twice will make it trot, tapping again after that will send it into a gallop/run, it does not make the horse change direction the reins do that. Horses do respond rapidly to commands, not as fast as the game, but definitly still fast enough i dont see it as a problem. One thing that definitly does strike me is that a horse is no were near as manuverable as alot of the horses in this game, like the Arabian, not that ive ever ridden an arabian but still. Horses are big and somewhat clumsy animals. Also people have been talking alot about riders falling off and the damage associated with that, ive fallen off of horses (its called an emergency dismount) and its not that bad unless your in a group and get trampled by the horse behind you. It probabbly wont severally injure you if you do it right (just get your feet out of the sturups so you dont get dragged), especially if your wearing armor/padding. And i mean if you fall off a horse and get some cuts and bruises are you actually any closer to being dead? no.
that