For the fun, and to know what was all the fuss about, i took my dear polearm alt :
Guard_Leyla, was a longspear user 18/21, and i had fun with it. Then it struck me, why being passive, having to always watch for my back, when i can be the one irritating people. Oh, and i can't buy HP with an alt, so let's use all this money.
So Guard_Leyla retired (+2 longspear, hourra) and made a 18/18 build at level 30 :
6 riding, 6 athletic, 6 PS, 5 WM, 6 IF. And guess what, i can still be a pretty good longspear support on any map (seriously, 1 WM and 1 ATH is not much of a difference) AND i can use a destrier.
Now i only ever played one gen of cav. Yet, every 3 maps, i'm topping the scoreboard between GKs. I didn't ever bother reading guides or whatever, just spectated good cavs.
And yes, i'm usefull : i never spawnrape (destrier unheirloomed is too slow, and i'm like Torben, i despise spawnrapers), i mainly kill range, i do a shit load of bumps.
And most of the times, i die stupidly to a thrower, an xbow, another cav (Musashi is mean), and... that's all.
And i'll add this to you : I'm a bad player. I am only a decent blocker, i don't have the good patience of a good cav, and i miss 3/4th of my couches (practice makes perfect, but i only couch once per map, so not a lot of opportunities to practice). Yet, i can kill bagge, i can bump Tor, etc... all thoses things i couldn't dream of doing as a longspear user. What is the downside ? Upkeep. And ? That's all.
At this time, after playing for nearly a year, after having seen GK playing 3/4th of their time on horses, i can tell you upkeep is in no way a good mean of balancing a cav. Cav is skilless currently, and any noob can stab an archer in the face from behind, just after he moved, while going at high speed. You get dehorsed by range from far away, grab your 2slot backup melee weapon that NO longspear user could afford anyway, and continue wreaking havoc. Did that plenty of times. It's ridiculous.
Awareness ? How do you expect an archer to shoot if he looks behind him ?
I pretty much agree with Renegat on most of the "facts".
Though i believe a little "nerf" like fall damage would be enough to satisfy the infantry.
And i'd like to remind the attitude of cavs :
cav : "fuck this, after being dehorsed, i die in 2sec, there's no such thing as a 2nd life on foot.
infantry :"then why do you care about implementing a fall damage if you'll die anyway without hitting anyone ?
cav : "shut up gtfo l2p get awareness nuub."
infantry : "o_O"
Thanks for the answer cav, go back backstabbing people.
EDIT :
cav sucks, the problem is same as with ranged, they can't won't kill eachother untill they really have to cus it's to big risk.
this leads to both rapin infantry every round and that's why everybody hates you guys
- increase lance radius so good cav can kill bad cav without risk
- increase lance speed (or just decrease sweetspot somehow) it's way to easy to hit targets with this 1 sec long attack (this goes for all wepons tho)
Totally disagree with the comparaison :
cav vs cav : 1 cav dies, the other survives full health. That's how it is usually, but it's rare.
range vs range : range HATES range, and will prioritize shooting them, always (unlike cavs who like to go for no-risk targets). Problem is, at long range, it's soooo easy to dodge expected arrows. So, after 4-6 arrows shot, they change target. They CANT kill each other.
The only way they can, is when they take risks flanking to get closer on the side, or sticking to infantry, or being in medium distance when you can't react to "feint" shots.
To compare cav with range was silly, and that's why i pointed it out.
Also, cav vs cav duels. They're all alone on a side of the map.
range vs range duels. You can bet one of them will be backstabbed by a cav, or have to run away from inf.