Author Topic: cRPG: status and plans  (Read 59698 times)

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Offline Zildjan

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Re: cRPG: status and plans
« Reply #285 on: August 14, 2012, 04:55:21 pm »
+3
A chance of a block failing is stupid.  If you successfully block, good job you deserve not to be hit.  If you don't want someone to keep blocking your attacks, learn to feint, don't change the game mechanics to hurt skilled players.  If you think the fighting mechanics are "boring" it's probably because your fighting style is just that.  *shield up, swing left to right, repeat until shield breaks.*  Agreed, boring

CHANGING THE SUBJECT: My current build is gonna be a lvl 32 1h/thrower/cav build which will be finished in a mere 8 mil   :mrgreen:.  When finished, I will formally challenge Digglez to a tournament to challenge his self proclaimed title of #1 NA 1h cav & hybrid thrower.  I say we make a day out of it. People can fight for other titles like "#1 EU backstabbing cav", "#1 Asian Ninja", and  "#1 EU mauler/archer hybrid."  It'll be awesome!
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Offline Bryggan

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Re: cRPG: status and plans
« Reply #286 on: August 17, 2012, 03:31:21 am »
0
For anyone who's played outside the duel servers, you'll notice there is a lot of randomness already.  There's that random chance a cav will come galloping around the corner and smack ya or stick a lance in your head- that will cause your block to fail.  There is a random chance you'll get a ranged missile in the back, another thing that will cause your block to fail.  Also a large mob of infantry could swarm you, or a thrower will start tossing axes at you every time you get out of the face hug, or hundreds of other things.

It's not often you see a full length duel in battle or siege*; there is always some random factor putting an end to it.

*Except when people are being polite and they let the last guy standing duel each of their team til he dies.

Offline Braeden

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Re: cRPG: status and plans
« Reply #287 on: August 17, 2012, 03:39:46 am »
+2
A chance of a block failing is stupid.  If you successfully block, good job you deserve not to be hit.  If you don't want someone to keep blocking your attacks, learn to feint, don't change the game mechanics to hurt skilled players.  If you think the fighting mechanics are "boring" it's probably because your fighting style is just that.  *shield up, swing left to right, repeat until shield breaks.*  Agreed, boring

CHANGING THE SUBJECT: My current build is gonna be a lvl 32 1h/thrower/cav build which will be finished in a mere 8 mil   :mrgreen:.  When finished, I will formally challenge Digglez to a tournament to challenge his self proclaimed title of #1 NA 1h cav & hybrid thrower.  I say we make a day out of it. People can fight for other titles like "#1 EU backstabbing cav", "#1 Asian Ninja", and  "#1 EU mauler/archer hybrid."  It'll be awesome!

Even if you win Digglez will be the best 1h cav polearm thrower 2h archer crossbow 1h again.  It is known.

Offline DarkFox

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Re: cRPG: status and plans
« Reply #288 on: August 17, 2012, 10:52:00 am »
+1
A chance of a block failing is stupid.  If you successfully block, good job you deserve not to be hit.  If you don't want someone to keep blocking your attacks, learn to feint, don't change the game mechanics to hurt skilled players.  If you think the fighting mechanics are "boring" it's probably because your fighting style is just that.  *shield up, swing left to right, repeat until shield breaks.*  Agreed, boring
Some people still believe that melee combat in warband makes sence, funny. If I will play as a peasent with stick no one will break my defence in 1v1 situation until I lag or fall asleep(except crushthrough). And like 70% of crpg players can do the same, they can block any of your feints as long as they want. Some people say that you need to learn to feint, some say that you need to play it like a chess, thats all bullshit, melee mechanics are totaly broken. Battles are all abour zergs right now. And the main problem is that blocks are too powerfull. They are fast, you can hold them as long as you want and you can block almost at any moment. Yes you need to do it manualy and choose the right direction. But thats hard only when you start playing, after some time there is just no any difference between autoblocking and manual blocking. Duels right now are like block-holdattack-block-holdattack-block-feintholdattack-block while it should be more like holdattack-block-feint-hit-block-chamber-dodge-kill.
  I miss the times when warband just came out. Everything was very fast, a guy with 2h axe could kill 4 shielders in 6 seconds. People played offensive and used footwork alot, because one simple feint could break youre defence.

Offline duurrr

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Re: cRPG: status and plans
« Reply #289 on: August 17, 2012, 05:32:24 pm »
0
Some people still believe that melee combat in warband makes sence, funny. If I will play as a peasent with stick no one will break my defence in 1v1 situation until I lag or fall asleep(except crushthrough). And like 70% of crpg players can do the same, they can block any of your feints as long as they want. Some people say that you need to learn to feint, some say that you need to play it like a chess, thats all bullshit, melee mechanics are totaly broken. Battles are all abour zergs right now. And the main problem is that blocks are too powerfull. They are fast, you can hold them as long as you want and you can block almost at any moment. Yes you need to do it manualy and choose the right direction. But thats hard only when you start playing, after some time there is just no any difference between autoblocking and manual blocking. Duels right now are like block-holdattack-block-holdattack-block-feintholdattack-block while it should be more like holdattack-block-feint-hit-block-chamber-dodge-kill.
  I miss the times when warband just came out. Everything was very fast, a guy with 2h axe could kill 4 shielders in 6 seconds. People played offensive and used footwork alot, because one simple feint could break youre defence.
this is only a problem with crpg, lots of armor crutches on top of slow melee makes melee very boring, slow and easy and any derpie can block everything now i agree

but this is the only "rpg" game that has somewhat of a high skill ceiling, you could shine on battle BEFORE if you picked your fights well and outplayed everyone, now its just kinda meh, ill go play siege instead, where i can actually get into winnable outnumbered situation (no range/cav)


Offline oprah_winfrey

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Re: cRPG: status and plans
« Reply #290 on: August 27, 2012, 03:44:25 pm »
0
Any update on the ETA? We are running out of days in august .

edit: I assume removing the cool down on STF is a nod to the patch coming soon.
« Last Edit: August 27, 2012, 05:07:28 pm by oprah_winfrey »

Offline Cup1d

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Re: cRPG: status and plans
« Reply #291 on: August 31, 2012, 12:47:37 pm »
+1
Any update on the ETA? We are running out of days in august .

Are you sure that's mean august of 2012?

Offline Cepeshi

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Re: cRPG: status and plans
« Reply #292 on: August 31, 2012, 01:33:35 pm »
0
"Don't fix it if it ain't broken" only applies to finished products. cRPG is no finished product, and not intended to ever be.


well, go fk yourselves then  :mrgreen:


Also, the leshma suggestion for wpf, dont like that either.  What if the agi guys want to have one ultrafast weapon and not go hybrid? What if i preffer having 170wpf over having 130 in two proffs? That is what i called "forced hybridization". When will people finally understand that every build has its pros and cons. You cannot have fucking everything.


And, tbh, if you want to play more roles, gimp yourself, feel free, but do not force that upon others please.
« Last Edit: August 31, 2012, 01:41:52 pm by Cepeshi »

Offline Fasader

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Re: cRPG: status and plans
« Reply #293 on: August 31, 2012, 02:25:47 pm »
0
mod is ded.
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Offline oprah_winfrey

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Re: cRPG: status and plans
« Reply #294 on: August 31, 2012, 05:28:50 pm »
0
Are you sure that's mean august of 2012?

Tricky devs.

Offline Doppel

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Re: cRPG: status and plans
« Reply #295 on: September 01, 2012, 05:13:10 pm »
+7
Maybe some information about the status of the update?  :rolleyes:

Offline Iymore

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Re: cRPG: status and plans
« Reply #296 on: September 03, 2012, 10:37:37 pm »
0
Maybe some information about the status of the update?  :rolleyes:

Offline Latvian

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Re: cRPG: status and plans
« Reply #297 on: September 03, 2012, 10:38:04 pm »
0
Maybe some information about the status of the update?  :rolleyes:
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Offline ramboTotalWar

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Re: cRPG: status and plans
« Reply #298 on: September 03, 2012, 11:41:07 pm »
0
Maybe some information about the status of the update?  :rolleyes:
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Offline PhigNewtenz

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Re: cRPG: status and plans
« Reply #299 on: September 06, 2012, 10:34:21 pm »
0
Maybe some information about the status of the update?  :rolleyes: