Author Topic: cRPG: status and plans  (Read 56868 times)

0 Members and 4 Guests are viewing this topic.

Offline Tagora

  • Duke
  • *******
  • Renown: 522
  • Infamy: 69
  • cRPG Player
  • there's bollocks in yr tea
    • View Profile
    • ClickCLICKclickCLICKCLICKCLICK
  • Faction: Dubliners
Re: cRPG: status and plans
« Reply #90 on: June 25, 2012, 07:21:29 am »
0
Okay, so I'm going to go against the grain and say something.

What I am seeing is a two steps forward and one step back approach.  I'm not going to be overly critical because I realize the mod is under ongoing development, it's just that for my character I can't imagine recent development to be an improvement.  It's a disappointment for what I consider a lot of hard effort on multiple people's parts.  Yeah, I want to see more dynamic combat, but I wonder how many more patches are we going to suffer through before we see something significantly leap in quality?  That players know they can base their time off of?

My two cents includes less frequent updating with bigger patches that implement more changes.  Thanks for the news update.
visitors can't see pics , please register or login

http://steamcommunity.com/id/tagora/

c h e l s e a  b o y s

Offline HarunYahya

  • Marshall
  • ********
  • Renown: 965
  • Infamy: 309
  • cRPG Player
  • Proud Abdulla wielder
    • View Profile
  • Faction: BashiBazouks
  • Game nicks: HarunYahya,HarunShootya,Inan
  • IRC nick: HarunYahya
Re: cRPG: status and plans
« Reply #91 on: June 25, 2012, 07:54:51 am »
0
Hurray mod is once again dead !

Offline Visconti

  • Count
  • *****
  • Renown: 278
  • Infamy: 52
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Velucan
  • Game nicks: Tristran_Steward_of_TKoV
Re: cRPG: status and plans
« Reply #92 on: June 25, 2012, 08:13:05 am »
0
I agree with Tagora, any major updates that mess with core mechanics should be thought through, and tested with a small amount experienced players from both EU and NA, before they go live
Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong remedies

Offline Rhygar666

  • Count
  • *****
  • Renown: 230
  • Infamy: 107
  • cRPG Player A Gentleman and a Scholar
  • möp
    • View Profile
  • Faction: HRE
  • Game nicks: Rhygay666_HRE
Re: cRPG: status and plans
« Reply #93 on: June 25, 2012, 08:36:40 am »
-1
1. Langes Messer Scabbard?
2. Lederhosen & Beer? http://forum.c-rpg.net/index.php/topic,26837.msg448284.html#msg448284
2. Lvl 31 + Retirement?
visitors can't see pics , please register or login

Offline rufio

  • Marshall
  • ********
  • Renown: 995
  • Infamy: 483
  • cRPG Player Sir Black Bishop
  • QQ
    • View Profile
  • Faction: Vanguard
  • Game nicks: Rufio_pleaser_of_widows, LeLouche_LampeRouge, Quenya_Favourite_of_Rufio
Re: cRPG: status and plans
« Reply #94 on: June 25, 2012, 08:45:31 am »
0
im really glad to see somany changes lately. i had started to give up hope and think crpg would stagnate and wither, good job on breathing new life into crpg imo, keep up the good work!
visitors can't see pics , please register or login

Offline joespose

  • Knight
  • ***
  • Renown: 56
  • Infamy: 8
  • cRPG Player
    • View Profile
  • Faction: Fallen
  • Game nicks: JoesToes
Re: cRPG: status and plans
« Reply #95 on: June 25, 2012, 03:58:24 pm »
0
You can expect your wpf points to be wiped when this happens.

With a big change like that why just WPF? if its really important why not a free respec so players can get some more weapon master
visitors can't see pics , please register or login

Offline Kajia

  • Earl
  • ******
  • Renown: 481
  • Infamy: 36
  • cRPG Player
    • View Profile
  • Game nicks: Vanguard_Kajia
  • IRC nick: Kajia_
Re: cRPG: status and plans
« Reply #96 on: June 25, 2012, 04:35:24 pm »
+4
Which means more different fighting styles and more playstyles in general. Easy to learn, hard to master.

Apart from the above mentioned speed overhaul, we will also implement a new WPF curve, resulting in higher maximum WPF numbers and buffing those with weapon master skills. You can expect your wpf points to be wiped when this happens.

everything is fine to me. i like changes, regardless of what class might be nerfed or whatever. i love seeing a process.
thanks for sharing the plan finally.

now i have a specific wish and suggestion to make: please make it possible for everyone to use every weapon and most armors. because if you plan to work over the skill system it might be more appealing to the players when you can at least pick up everything even though you might REALLY suck at using it. i talk about strictly everything: f.i. infantry using a longbow and not hitting anything, 2handed using a shield and seeing it break with the first hit, archer picking up a maul and being vulnerable as hell because he's so slow, and so on. this would REALLY bring more depth and freedom into the game.

please, pretty please, consider this!
if players are ALLOWED to do what they want, they will feel happier, they will have more fun. even though it might not be effective - but sometimes it helps the own team = hence the game has way more possibilities and playstyles.

Kajia's Workshop
(cRPG artwork showcase)

Offline Elindor

  • King
  • **********
  • Renown: 1178
  • Infamy: 158
  • cRPG Player A Gentleman and a Scholar
  • Caelitus mihi vires
    • View Profile
  • Faction: Order of the Holy Guard
  • Game nicks: Elindor
Re: cRPG: status and plans
« Reply #97 on: June 25, 2012, 05:50:22 pm »
+1
I love skimming through the responses and reading how many people currently have little or NO WM :)

(which, coincidentally, is why WPF needed a change)
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline Lannistark

  • Duke
  • *******
  • Renown: 586
  • Infamy: 118
  • cRPG Player
    • View Profile
  • Faction: Deserters
  • Game nicks: Duke
Re: cRPG: status and plans
« Reply #98 on: June 25, 2012, 06:07:57 pm »
0
What have you done ?!?!

You killed the mod !!
visitors can't see pics , please register or login

Offline Bulzur

  • Earl
  • ******
  • Renown: 465
  • Infamy: 102
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Caravan Guild.
  • Game nicks: Guard_Bulzur
Re: cRPG: status and plans
« Reply #99 on: June 25, 2012, 06:46:25 pm »
+1
Great news.
Thanks for all the work done so far.
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline Turboflex

  • Duke
  • *******
  • Renown: 648
  • Infamy: 212
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Ravens of Valhalla
Re: cRPG: status and plans
« Reply #100 on: June 25, 2012, 08:04:37 pm »
0
They can nerf str builds if they want, the only reason I have 24-12 str build is to actually be able to hurt other STR builds. If I had 18 it would take me 5+ hits to kill way too many people even with a hard hitting 38c 1h. I'd go back to 18-18 if it was more viable.

Offline The_Bloody_Nine

  • Marshall
  • ********
  • Renown: 946
  • Infamy: 108
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • "I am still alive"
    • View Profile
Re: cRPG: status and plans
« Reply #101 on: June 25, 2012, 08:46:39 pm »
0
 :)

Offline Elindor

  • King
  • **********
  • Renown: 1178
  • Infamy: 158
  • cRPG Player A Gentleman and a Scholar
  • Caelitus mihi vires
    • View Profile
  • Faction: Order of the Holy Guard
  • Game nicks: Elindor
Re: cRPG: status and plans
« Reply #102 on: June 25, 2012, 08:54:50 pm »
0
They can nerf str builds if they want, the only reason I have 24-12 str build is to actually be able to hurt other STR builds. If I had 18 it would take me 5+ hits to kill way too many people even with a hard hitting 38c 1h. I'd go back to 18-18 if it was more viable.

yeah its a massive downward spiral.  some people go str build, then others go to be able to kill them, then MORE people go to be able to kill THEM, etc etc ....pretty soon its like a mr universe competition....oil and little thongs and all  :mrgreen:
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline Michael

  • Don't take me seriously
  • Baron
  • ****
  • Renown: 118
  • Infamy: 559
  • cRPG Player
    • View Profile
Re: cRPG: status and plans
« Reply #103 on: June 25, 2012, 09:00:12 pm »
+1

As seen in the last strategus patch, I'm trying to bring more and easier battles back into Strategus. I feel I've done an error with trying to shove economics into the gameplay so hard. They will stay a part of the game, but I intend them to be a bonus for clans and individual players, not the fundament like i tried before. Which was stupid.

No, it was not.

Its your mod, and always will be. Its a natural thing that the creator creates things the way he personally would have the most fun.

Its a noble, unselfish gesture to change the game towards the will of the majority of players, especially keeping in mind the fact that the vast majority of this community are idiots.
visitors can't see pics , please register or login

Offline Thomek

  • El Director
  • OKAM Developer
  • ***
  • Renown: 1372
  • Infamy: 481
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • Ninja Guide Wiki
  • Faction: Ninja_
  • Game nicks: Ninja_Thomek
Re: cRPG: status and plans
« Reply #104 on: June 25, 2012, 09:20:02 pm »
+2
No, it was not.

Its your mod, and always will be. Its a natural thing that the creator creates things the way he personally would have the most fun.

Its a noble, unselfish gesture to change the game towards the will of the majority of players, especially keeping in mind the fact that the vast majority of this community are idiots.

I disagree, chadz is Great, but a bit thickheaded too.
visitors can't see pics , please register or login


That Thomeck-delay-kicking bussiness is like that asshole-retard dude that fucks your sister sometimes.