Didnt you guys do the exact opposite with the recent turn speed nerfs on overhead and stabs?
Asides from that, i like everything else you guys are doing, glad to know the devs have a plan for cRPG and strategus
If you ask me, you are indeed right. A lot of nerfs, like the cavalry turn nerf, promote one type of play, not multiple.
Either this is another 'say A , do B' post. Or it is a major breaktrough in their thinking, or in other words: taking the hard road, instead of the lazy nerf road.