Author Topic: cRPG: status and plans  (Read 59661 times)

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Offline Dragonz

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Re: cRPG: status and plans
« Reply #45 on: June 24, 2012, 05:09:23 pm »
-3
Please give a chance to horse archer. I am 32 lev horse archer with 3+ horn bow and 3+ arrows. But K/D ratio was never higher than 1.

Offline masasa

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Re: cRPG: status and plans
« Reply #46 on: June 24, 2012, 05:21:47 pm »
+2
3. speed up the gameplay
Apart from the above mentioned speed overhaul, we will also implement a new WPF curve, resulting in higher maximum WPF numbers and buffing those with weapon master skills. You can expect your wpf points to be wiped when this happens.

Full respec after major changes would sound much better. This way low WPF builds could adapt to the changes without losing half of their XP.

I was a bit disappointed you didn't mention the new respec/retiring options for 31+ levels in your post, but other than that it is nice to hear you are working on new things.
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Offline Tzar

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Re: cRPG: status and plans
« Reply #47 on: June 24, 2012, 05:28:26 pm »
0
3. speed up the gameplay
Apart from the above mentioned speed overhaul, we will also implement a new WPF curve, resulting in higher maximum WPF numbers and buffing those with weapon master skills. You can expect your wpf points to be wiped when this happens.

+1 i always regretted maxing out my wm first instead of iron flesh.

You can hardly feel the difference from 3 in wm to 7.

You can expect your wpf points to be wiped when this happens.

How about Heirlooms? do we get  a reset in that too? would be great tbh

Also with all your future weapon changes n stuff would you consider making the blacksmith option free? since its kinda stupid people have to pay on top of losing 1 loom point in the first place.

The current auctions for the blacksmith is all ready low since hardly anyone borthers with since they feel they lose enough in 1 heirloom point removal.
« Last Edit: June 24, 2012, 05:42:54 pm by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Thovex

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Re: cRPG: status and plans
« Reply #48 on: June 24, 2012, 05:35:17 pm »
+2
Excellent, I'm very much looking forward to this, if any of you both chadz or Cmpx read this though, please I'd like to know what happened with the Stronghold gamemode and when 32+ retirement bonusses are going to be in-game.
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Offline Ganner

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Re: cRPG: status and plans
« Reply #49 on: June 24, 2012, 05:38:55 pm »
0
Huzzah!

/also more colored bars ftw.

Offline Tzar

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Re: cRPG: status and plans
« Reply #50 on: June 24, 2012, 05:41:22 pm »
+1
32+ retirement bonusses are going to be in-game.

lol that would be retarded like fully loomed players don't all ready have an advantage against new players.. the current loom status seems fine if people want a cookie for retiring at higher lvls they could allways just use the respec option which spares you time lvling in the first place.

I myself have respecced twice as lvl 33 didnt feel like ive been cheated out of cookies since it didnt take long to become 33 again.
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Cicero

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Re: cRPG: status and plans
« Reply #51 on: June 24, 2012, 05:43:15 pm »
-6
new players
who the fuck care those noobs ?

Offline Corwin

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Re: cRPG: status and plans
« Reply #52 on: June 24, 2012, 05:45:46 pm »
0
@chadz

Really nice post, PR wise. I am happy to see that the main developer is capable of admitting that he is making mistakes, just like anyone else.
Anyway, I can't wait to see new stuff and improvements implemented, after all, this is practically the only game I've been playing for a year.

And yes, I would be very happy if I would see the equus africanus asinus on servers now and then. It might be helpful for the future work. Honestly, I can't understand why don't you play more, cRPG is a good fucking game.
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

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Offline Tzar

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Re: cRPG: status and plans
« Reply #53 on: June 24, 2012, 05:46:05 pm »
+1
who the fuck care those noobs ?

Yes i think they do not everyone plays cRPG 24/7 while having a potty an mobile kitchen at their side to keep up with vets in the grind fest..
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline IR_Kuoin

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Re: cRPG: status and plans
« Reply #54 on: June 24, 2012, 05:49:08 pm »
0
Yay
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Offline Cicero

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Re: cRPG: status and plans
« Reply #55 on: June 24, 2012, 05:50:39 pm »
-3
Yes i think they do not everyone plays cRPG 24/7 while having a potty an mobile kitchen at their side to keep up with vets in the grind fest..
dafuq i read ?

Offline Ethgar

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Re: cRPG: status and plans
« Reply #56 on: June 24, 2012, 05:52:01 pm »
+1
Glad to hear of some good changes.   I haven't been with the game long, but so far enjoyed it, and from what I've heard and read from earlier versions, it sounds like it's going to be a good mix!    Of course others can correct me on this, cause as I said I've only just completed my first gen the other night, so haven't been with the game but a few months!     
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Offline Dezilagel

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Re: cRPG: status and plans
« Reply #57 on: June 24, 2012, 05:56:37 pm »
-3
Ah, finally. Good.

But if you're going to speed up the game then the turnspeed nerf makes even less sense imho.

I still fail to see how making most weps effectively into 2-dir ones adds depth to/improves combat.
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Offline Tomas

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Re: cRPG: status and plans
« Reply #58 on: June 24, 2012, 06:11:23 pm »
0
Good to know what's planned, good to know cRPG/Strat is still moving forward and even better to see a status update even if it might just be to farm renown :D

Offline BlackCorsair_RS

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Re: cRPG: status and plans
« Reply #59 on: June 24, 2012, 06:22:20 pm »
+3
3. speed up the gameplay
Apart from the above mentioned speed overhaul, we will also implement a new WPF curve, resulting in higher maximum WPF numbers and buffing those with weapon master skills. You can expect your wpf points to be wiped when this happens.

uh i hope this will be done very carefully, because  right now i think the melee speed is ideal, and if it will be increased, we will get plenty spam-spam-feint-feint-no need blocks-fighters, with only katana users  in top of all charts.

or maybe i just didnt understand what chadz said. :(