Author Topic: cRPG: status and plans  (Read 56824 times)

0 Members and 2 Guests are viewing this topic.

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Re: cRPG: status and plans
« Reply #30 on: June 24, 2012, 03:56:43 pm »
+2
we'll hold them back for the sequel

Holy crap it's the Sequels!

ODINVALHALLA strikes back, we're all doooomed!

Joking aside, very interesting changes, hope we'll see some of these soon.  :wink:
visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: cRPG: status and plans
« Reply #31 on: June 24, 2012, 03:57:54 pm »
+6
how bout you start with the basics that need to be fixed.

Xbow require PD
No couch
Long spear abuse

will improve gameplay significantly.

visitors can't see pics , please register or login

Offline Miwiw

  • King
  • **********
  • Renown: 1267
  • Infamy: 525
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Miwiw
Re: cRPG: status and plans
« Reply #32 on: June 24, 2012, 03:58:37 pm »
0
Xbow require PD

In that case, xbow dmg should be lowered as PD highers the dmg as well. Xbow dmg shouldnt be higher than now anyway. But meh.

Miwiw_HRE - Two Handed
Trade with me

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Re: cRPG: status and plans
« Reply #33 on: June 24, 2012, 03:59:26 pm »
+3
Xbow require PD

If anything, crossbows could use a wpf requirement.

Damn those sidearmers.

Making it skill-bound like Power Draw is totally against the concept of the weapon, Weapon Master based WPF makes a lot more sense.
visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline bosco

  • Count
  • *****
  • Renown: 258
  • Infamy: 25
  • cRPG Player
  • Steady...
    • View Profile
Re: cRPG: status and plans
« Reply #34 on: June 24, 2012, 04:00:16 pm »
0
I'm all for crossbows requiring something, so dedicated shooters don't get the heat from people complaining about all those missiles flying around. :wink:

Offline Prpavi

  • King
  • **********
  • Renown: 1525
  • Infamy: 402
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • 私 わ 変態 です
    • View Profile
  • Game nicks: Prpavi, Prpafeee
Re: cRPG: status and plans
« Reply #35 on: June 24, 2012, 04:09:06 pm »
+2
And now he can't play because of "common sense" and he doesn't understand how this common sense works
visitors can't see pics , please register or login

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 2051
  • Infamy: 1685
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: cRPG: status and plans
« Reply #36 on: June 24, 2012, 04:15:53 pm »
0
I don't know, you said that

I'm confused.

Failed on my part, meant to say duel. On battle they are good because you can switch targets, come from behind, stuff I do all the time you know.

Offline Corsair831

  • King
  • **********
  • Renown: 1168
  • Infamy: 616
  • cRPG Player
    • View Profile
Re: cRPG: status and plans
« Reply #37 on: June 24, 2012, 04:16:54 pm »
0
SPEEDING UP THE GAME. THANK - YOU !

all hail chadz, realiser of things that need thingumying.

except for one thing -- you're nerfing strategus econ aspect ? :/ that'd kinda suck ... the whole point of strategus is the economy ... if u nerf that its just gonna be standard noobfest running around in heavy armour as opposed to what it is atm where it's more economical to take light armour and think about your stuff ... nerf econ, nerf game
I 10/10'd cRPG on moddb.com!

Do your bit for our community and write a 10/10 review for cRPG on http://www.moddb.com/mods/crpg !

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: cRPG: status and plans
« Reply #38 on: June 24, 2012, 04:19:54 pm »
+1
Failed on my part, meant to say duel. On battle they are good because you can switch targets, come from behind, stuff I do all the time you know.
Yes, when used with the right approach agility builds are strong, like Moncho said. Still strength builds are a lot easier to do good with. In the hands of skilled players I think they are quite equal.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 1310
  • Infamy: 2598
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: cRPG: status and plans
« Reply #39 on: June 24, 2012, 04:31:22 pm »
+2
Yeah, in battle. But on duel I have no solution for people who use str builds and are decent blockers. I've fought the same guy on two different chars, one was balanced char with pick, second was greatsword with 36/3 STF build. His first char lost 7:0 to me, second won 10 duels in a row (because I had to hit him 10 times to kill him which isn't so easy when enemy can block decently).
« Last Edit: June 24, 2012, 08:06:04 pm by Leshma »

Offline Chasey

  • Tournament Champion
  • Duke
  • *******
  • Renown: 567
  • Infamy: 103
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
    • View Profile
  • Game nicks: Vanguard_Chase
Re: cRPG: status and plans
« Reply #40 on: June 24, 2012, 04:34:51 pm »
0
Looks really promising, keep up the good work :wink:
I like to fart on cold windows and lick the condensation :D

Offline karasu

  • King
  • **********
  • Renown: 1751
  • Infamy: 316
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
  • D̶͎̳͒́͗͋ẹ͕̲̠̳̄̃͂ͤ͑ͮṃ̮͎̗̦̏̿͊ͤi̥̪̼͕ͦ̀̊̐ȗ̘rͩ͋̅̊gͭ̿̋
    • View Profile
Re: cRPG: status and plans
« Reply #41 on: June 24, 2012, 04:41:12 pm »
+1
Guess it's a good time to give it a try again, then. 

(click to show/hide)

Offline POOPHAMMER

  • King
  • **********
  • Renown: 1509
  • Infamy: 328
  • cRPG Player Sir Black Bishop
  • yes thats me irl
    • View Profile
  • Faction: Barabe
  • Game nicks: POOPHAMMER
Re: cRPG: status and plans
« Reply #42 on: June 24, 2012, 04:41:18 pm »
+2
my body is ready
Uther Pendragon: dont worry i wasnt planning on trusting you anyway

Offline Cicero

  • Duke
  • *******
  • Renown: 515
  • Infamy: 418
  • cRPG Player Sir Black Pawn
  • scourge of god
    • View Profile
  • Faction: BashiBazouks
  • Game nicks: BashiBazouks_Cicero
  • IRC nick: Cicero
Re: cRPG: status and plans
« Reply #43 on: June 24, 2012, 04:41:31 pm »
+3


4. Strategus
As seen in the last strategus patch, I'm trying to bring more and easier battles back into Strategus. I feel I've done an error with trying to shove economics into the gameplay so hard. They will stay a part of the game, but I intend them to be a bonus for clans and individual players, not the fundament like i tried before. Which was stupid. Micromanagement shouldn't be a necessity to play the game.

In the end, strategus is a game to fight epic battles, and that should be the main focus.

In 2 years finally i put + on chadz post

Offline Shemaforash

  • Duke
  • *******
  • Renown: 533
  • Infamy: 169
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Shemaforash
Re: cRPG: status and plans
« Reply #44 on: June 24, 2012, 04:43:08 pm »
0
Really nice changes here.
You should be punished for having a shitty attitude.