Author Topic: cRPG: status and plans  (Read 56829 times)

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Offline Andswaru

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Re: cRPG: status and plans
« Reply #15 on: June 24, 2012, 03:08:48 pm »
+2
2. Change the multi system
Yes, the multi system is silly. I have no trouble admitting that :]

It makes you stop playing when you drop to x1, and it forces you to continue playing when you have x5. 

Therefore, we'll change the system to something that rewards personal skill and risk more. It will be, among other factors, proximity based, as we had in the early versions of cRPG. It will definately not be purely kill based, we don't want to reward fraghunters over teamplayers. It will also not reward proximity leechers. You can expect this change soon.

Please remember the none proximtywhore fighters such as cav and archers but I have faith in you too have included them in your masterplan :)
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Offline Leshma

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Re: cRPG: status and plans
« Reply #16 on: June 24, 2012, 03:11:17 pm »
+4
Quote
Apart from the above mentioned speed overhaul, we will also implement a new WPF curve, resulting in higher maximum WPF numbers and buffing those with weapon master skills. You can expect your wpf points to be wiped when this happens.

I don't think this is good idea. You should put a cap on wpf, somewhere around 160 imho but you should also further decrease effects armor weight has on wpf. Making builds with 200 or more wpf in single proficiency possible isn't the best way to balance things.

This is coming from someone who currently has 176 wpf in 2H and has more than 170 wpf for almost a year. Buff hybrids instead, allow people with 8 WM to have 150 wpf in 3 different weapon proficiencies (with higher WM allow them to reach cap in 3 or more categories).

Basically what I'm suggesting is to buff those with high WM skill the most, and to scale wpp gain for lower WM levels like this:

7 WM - 3 x 130 wpp, 2 x 150 wpp
6 WM - 3 x 100 wpp, 2 x 140 wpp
5 WM - 3 x 75 wpp, 2 x 120 wpp, 1 x 160 wpp
4 WM - 3 x 50 wpp, 2 x 100 wpp, 1 x 140 wpp
3 WM - 2 x 75 wpp, 1 x 120 wpp
2 WM - 1 x 100 wpp
1 WM - 1 x 75 wpp
0 WM - 0 wpp

Bring back variety into combat, don't support extreme builds. Don't nerf moderate to semi-extreme str builds, totally nerf extreme str builds (those with 3 agi and no wm), buff high agi builds so they are more versatile in combat but don't give them more damage.
« Last Edit: June 24, 2012, 03:21:28 pm by Leshma »

Offline Kalp

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Re: cRPG: status and plans
« Reply #17 on: June 24, 2012, 03:13:56 pm »
0
Quote
7 WM - 3 x 130 wpp, 2 x 150 wpp
6 WM - 3 x 100 wpp, 2 x 140 wpp
5 WM - 3 x 75 wpp, 2 x 120 wpp, 1 x 160 wpp
4 WM - 3 x 50 wpp, 2 x 100 wpp, 1 x 140 wpp
3 WM - 2 x 75 wpp, 1 x 120 wpp
2 WM - 1 x 100 wpp
1 WM - 1 x 75 wpp
0 WM - 0 wpp
what about 9 WM ?  :rolleyes:
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Offline Leshma

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Re: cRPG: status and plans
« Reply #18 on: June 24, 2012, 03:16:05 pm »
0
As I said, 9 WM would be 3 x cap which is 160 wpf. And also they should make melee wpf has the same impact like ranged has so that there is visible difference between 150 and 160 wpf.

Making 220 wpf builds viable will just mess things up.

Offline Baggy

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Re: cRPG: status and plans
« Reply #19 on: June 24, 2012, 03:16:43 pm »
0
Changelogs.  :mrgreen:
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Offline bosco

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Re: cRPG: status and plans
« Reply #20 on: June 24, 2012, 03:17:51 pm »
+1
Sounds great all around!

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Offline Fluffy_Muffin

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Re: cRPG: status and plans
« Reply #21 on: June 24, 2012, 03:19:48 pm »
0
Please please PLEASE

Thread carefuly when buffing wpf! Buffing agi build will need some sort of balance in terms of str build viability. Something in the lines of perhaps giving 3 hp per IF ? I myself do not like the 3 hp per IF idea but buffing wpf will need some sort of reaction
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Offline autobus

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Re: cRPG: status and plans
« Reply #22 on: June 24, 2012, 03:19:52 pm »
+2
i came buckets

Offline BlindGuy

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Re: cRPG: status and plans
« Reply #23 on: June 24, 2012, 03:20:58 pm »
0
Sometimes I should not type and just wait and see, and offer constructive criticism after the event, once I have full knowledge of every degree of the upcoming changes.

I agree :D
I don't know enough

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Offline Leshma

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Re: cRPG: status and plans
« Reply #24 on: June 24, 2012, 03:24:16 pm »
-2
Well, I certainly have better knowledge of agi builds than both cmp and chadz have.

Agi builds are great in battle, they really don't need buffs. On duel it's different story but this game isn't balanced around dueling.

Offline Teeth

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Re: cRPG: status and plans
« Reply #25 on: June 24, 2012, 03:31:38 pm »
0
Well, I certainly have better knowledge of agi builds than both cmp and chadz have.

Agi builds are great in battle, they really don't need buffs. On duel it's different story but this game isn't balanced around dueling.
Wat

Strength builds are great in battle, on duel strength builds are more shit. Agi builds are great in duels and okay in battle.

Offline Leshma

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Re: cRPG: status and plans
« Reply #26 on: June 24, 2012, 03:45:05 pm »
0
Why are agi builds great in duel? STR builds needs to hit you 3 times tops, you need to hit him 10 times. And you can't outspam him either.
« Last Edit: June 24, 2012, 04:16:22 pm by Leshma »

Offline Teeth

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Re: cRPG: status and plans
« Reply #27 on: June 24, 2012, 03:51:33 pm »
+2
Why are agi builds great in battle? STR builds needs to hit you 3 times tops, you need to hit him 10 times. And you can't outspam him either.
I don't know, you said that

Agi builds are great in battle

I'm confused.

Offline Moncho

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Re: cRPG: status and plans
« Reply #28 on: June 24, 2012, 03:52:59 pm »
+1
In battle, a higher agi allows you to pick your fights, only choosing those that you want, or you can go archer-hunter (very fun my STF with 12/27 buckler). You die more easily, but hell you can run!

With strength, you are slow, so you should stay with the main bulk, and use teamplay to survive, then when the two groups clash, you unleash hell with your hits. You can survive more, but if you enter a fight you cant back off it.

Id say they are different play styles, both with their pros and cons, I personally dont like the strength one, prefer the agi flanker or shield pusher, but many people prefer the strength+armor combo.


EDIT: This takes the extreme builds into account, balanced builds have characteristics of both and their own play style
« Last Edit: June 24, 2012, 03:56:16 pm by Moncho »

Offline Prpavi

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Re: cRPG: status and plans
« Reply #29 on: June 24, 2012, 03:56:16 pm »
-3
I love how when an dev/admin posts a thread like this the next 10 posts are mods/admins saying awesome! just lol


how bout you start with the basics that need to be fixed.

Xbow require PD
No couch
Long spear abuse

will improve gameplay significantly.

cheers
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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