Which means more different fighting styles and more playstyles in general. Easy to learn, hard to master.
Apart from the above mentioned speed overhaul, we will also implement a new WPF curve, resulting in higher maximum WPF numbers and buffing those with weapon master skills. You can expect your wpf points to be wiped when this happens.
everything is fine to me. i like changes, regardless of what class might be nerfed or whatever. i love seeing a process.
thanks for sharing the plan finally.
now i have a specific wish and suggestion to make: please make it possible for everyone to use every weapon and most armors. because if you plan to work over the skill system it might be more appealing to the players when you can at least pick up everything even though you might REALLY suck at using it. i talk about strictly everything: f.i. infantry using a longbow and not hitting anything, 2handed using a shield and seeing it break with the first hit, archer picking up a maul and being vulnerable as hell because he's so slow, and so on. this would REALLY bring more depth and freedom into the game.
please, pretty please, consider this!
if players are ALLOWED to do what they want, they will feel happier, they will have more fun. even though it might not be effective - but sometimes it helps the own team = hence the game has way more possibilities and playstyles.