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Not sure about what? I believe that cmp said somewhere that it's not really meant to affect short weapons, just wanted to make sure that it's still the idea.
I used to be able to twist my stabs into peoples sides with a long espada weapon, but now its like moving in water............ :/
If I get caught in a hiltslash, I don't see any more mind-games than having to block twice and then alt+f4'ing due to the growing brain tumor in my head that has occured during the duel and is now killing me in real life.
hey saul come to duel. been looking for you since the change to test some adapting moves
I don't exactly want cRPG to turn into this (Even though both Native and cRPG turned like that to a certain degree already, spazfeinting comes to mind.)
Yeah i agree with the OP, Melee is garbage now. rerolling archer
I only play native at the moment. I'd be willing to do some duel in there.
Hiltslash is counterable with footwork and a left slash. The mind game begins with your opponent cancelling after he sees the correct counter. He can then fake the footwork for a hiltslash again, but then go for a chamber instead. You can see the chamber, and cancel for your own chamber (or footwork opposite the swing and block it).
Even though inevitable, I think that could have been slowed down if the encouraged mindset wasn't 100% about competitive gameplay.Where are these level 40 knight boss fights that spiced up the mod gone ?
I'd agree if chambers actually meant shit, unfortunately, unless your character is physically too slow in stats/weapon to block said chamber, any self respecting player (Which is almost fucking everyone because blocking is so easy and everyone's a master duelist) can and will easily block chambers, making your "mind games" total garbage and you're back to square one with a still-growing brain tumor.
never really played native. be interesting to try some dueling there I bet
Native is solely footwork based rather than major skill/blocking based