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Author Topic: Possible new feature: different hilt/blade damage  (Read 16378 times)

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Offline v/onMega

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Re: Possible new feature: different hilt/blade damage
« Reply #240 on: June 21, 2012, 10:08:30 am »
0
4th Heirloom will be spikes for my +3 greatsword in the hilt area, kthxbye.

Add this.
Just test it. I can beta test. :-)

Offline Kafein

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Re: Possible new feature: different hilt/blade damage
« Reply #241 on: June 21, 2012, 04:07:31 pm »
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Well tbh it makes sense that heavier weapons are harder to feint with, in opposition to most 1h. The unbalanced tag doesn't do what it is supposed to do, it just fucks up your animations (actually making feints harder to read imo), and only applying it to pikes, 2h axes and mauls doesn't make any sense. How could something has big as a GLA or GLB ever be balanced ?

Offline Gurnisson

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Re: Possible new feature: different hilt/blade damage
« Reply #242 on: June 21, 2012, 04:19:09 pm »
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How could something has big as a GLA or GLB ever be balanced ?

GLB is unbalanced. GLA is short with the polegrip already, doesn't need an unbalanced tag.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Zisa

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Re: Possible new feature: different hilt/blade damage
« Reply #243 on: June 21, 2012, 05:50:07 pm »
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GLB is unbalanced. GLA is short with the polegrip already, doesn't need an unbalanced tag.
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Offline Spa_geh_tea

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Re: Possible new feature: different hilt/blade damage
« Reply #244 on: June 21, 2012, 06:43:18 pm »
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Please make the first 3rd of 2hands swords do a low blunt damage. 10B or so.

Irl, if your gonna get hit by a baseball bat. Where would ya want to be?
Close to the hilt

CRPG, if your gonna get hit by a baseball bat where would you want to be?
Hmmmm.....doesn't matter does it.


Offline Fips

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Re: Possible new feature: different hilt/blade damage
« Reply #245 on: June 21, 2012, 06:57:17 pm »
+1
Oh god YES!

No more facehugging-rightswing-spamming polearms/twohander would be veery nice. Or at least a nerf to that dmg.

Offline Gravoth_iii

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Re: Possible new feature: different hilt/blade damage
« Reply #246 on: June 21, 2012, 07:25:01 pm »
+1
Very nice, very nice.. cRPG keeps evolving and i like it, a lot! Alltho like mentioned this will need some balancing, i'd say that cut damage should be pretty high on the polearms so when you actually get a cut damage hit, it packs a punch.
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Offline Frell

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Re: Possible new feature: different hilt/blade damage
« Reply #247 on: June 22, 2012, 03:31:09 am »
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This is stupid. That doesn't compare at all to a blunt weapon and it defined isn't comparable to a cut.

Itd hurt if you were naked but no.

Offline Gurnisson

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Re: Possible new feature: different hilt/blade damage
« Reply #248 on: June 22, 2012, 04:17:29 am »
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Blatantly self serving.

Since I last picked up a GLA months ago and that I've never used a GLB. Think before you write
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Zisa

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Re: Possible new feature: different hilt/blade damage
« Reply #249 on: June 22, 2012, 05:17:08 am »
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Since I last picked up a GLA months ago and that I've never used a GLB. Think before you write
My bad, I missed you during my trip to eu servers, very pleasant by the way. I assumed from your avatar you toted a Great Long Axe.
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Offline TurmoilTom

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Re: Possible new feature: different hilt/blade damage
« Reply #250 on: June 22, 2012, 05:21:38 am »
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My bad, I missed you during my trip to eu servers, very pleasant by the way. I assumed from your avatar you toted a Great Long Axe.

Eh, looks like a regular 2H Great Axe to me...

Offline Zisa

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Re: Possible new feature: different hilt/blade damage
« Reply #251 on: June 22, 2012, 05:33:25 am »
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Eh, looks like a regular 2H Great Axe to me...
Regular Great Axe is shorter. It's my weapon of choice when vacationing in euland.
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Offline naked_mike

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Re: Possible new feature: different hilt/blade damage
« Reply #252 on: June 22, 2012, 06:49:06 am »
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Yes, please add this feature!  I'd definitely like to see it across for all weapons, with low-dmg hilt attacks.  It'll also make footwork more important, so there may be less super-armor folk running around.

On a side note, I'd love a fatigue system to be put in place.  There's one in the Brytanwalda mod, but it's too restrictive for my tastes.

Offline Micah

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Re: Possible new feature: different hilt/blade damage
« Reply #253 on: June 22, 2012, 01:10:10 pm »
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umm.. i cant see how this change would affect or even prevent facehugging with short weapons at all
... on the other hand im in favor of doing something about the high damage dealt by GLA or glaive or anything like that at very close range
... ofcourse only the testing will show how such change really affects the overall gameplay .. so lets do it ;)
... regarding stamina or fatique or whatever ... could you guys pls get in ur own thread )_)
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Offline Joker86

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Re: Possible new feature: different hilt/blade damage
« Reply #254 on: June 22, 2012, 01:14:19 pm »
+1
umm.. i cant see how this change would affect or even prevent facehugging with short weapons at all

I guess short weapons are not meant to be prevented of facehugging. But doing it with halberds or two handed swords is another story.
Joker makes a very good point.
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