Poll

Want?

Yes
242 (84.6%)
No
44 (15.4%)

Total Members Voted: 285

Author Topic: Possible new feature: different hilt/blade damage  (Read 16343 times)

0 Members and 1 Guest are viewing this topic.

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Possible new feature: different hilt/blade damage
« on: June 20, 2012, 03:31:37 am »
+74
Click

Yes, it would need lots of item/mechanics balance to avoid some weapons/weapon classes becoming useless.

Offline Cyclopsided

  • Duke
  • *******
  • Renown: 513
  • Infamy: 51
  • cRPG Player A Gentleman and a Scholar
  • Formerly "Marathon". #sluttiestAdmin
    • View Profile
  • Faction: CHAOS
  • Game nicks: Cyclopsided_of_Chaos, CYBD, Brunchlady
  • IRC nick: Cyclopsided
Re: Possible new feature: different hilt/blade damage
« Reply #1 on: June 20, 2012, 03:34:48 am »
+1
Oh my god this is amazing. The things you can do with this! <3
Will be some careful balancing though.
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Serfonz

  • Judge Serfonz
  • Count
  • *****
  • Renown: 193
  • Infamy: 29
  • cRPG Player
  • Oh Hi.
    • View Profile
  • Game nicks: Nord_Serfonz_the_Cowardly
  • IRC nick: Serfonz
Re: Possible new feature: different hilt/blade damage
« Reply #2 on: June 20, 2012, 03:36:51 am »
+5
cmp plz
I'm not retreating, just advancing in another direction!

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp

Offline Tzar

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 564
  • cRPG Player
    • View Profile
  • Faction: Byzantium
  • Game nicks: Byzantium_TzarOfRushYa
  • IRC nick: TZAR
Re: Possible new feature: different hilt/blade damage
« Reply #4 on: June 20, 2012, 03:37:38 am »
0
i dun get it.
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Casimir

  • King
  • **********
  • Renown: 1756
  • Infamy: 271
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • The Dashing Templar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Casimir
  • IRC nick: Casimir
Re: Possible new feature: different hilt/blade damage
« Reply #5 on: June 20, 2012, 03:39:44 am »
0
blade does cut damage, hilt does blunt damage.  whats to get nub :P
Turtles

Offline Grumbs

  • طالبان
  • King
  • **********
  • Renown: 1170
  • Infamy: 617
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #6 on: June 20, 2012, 03:40:04 am »
0
i dun get it.

Looks like you would do some blunt damage with the shaft of the weapon rather than the same damage as the bladed end

Looks like a pretty neat feature, but it might be a bit of a nerf for polearms
If you have ranged troubles use this:

visitors can't see pics , please register or login


Offline Tzar

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 564
  • cRPG Player
    • View Profile
  • Faction: Byzantium
  • Game nicks: Byzantium_TzarOfRushYa
  • IRC nick: TZAR
Re: Possible new feature: different hilt/blade damage
« Reply #7 on: June 20, 2012, 03:41:36 am »
0
Aye ok
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Peasant_Woman

  • Earl
  • ******
  • Renown: 438
  • Infamy: 37
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Unofficial Moderator
    • View Profile
  • Faction: Ninja, Ming, Companions, Cavemen
  • Game nicks: Peasant_Woman, Ninja_Ninja, Ming_Ninja, Companion_Ninja.
Re: Possible new feature: different hilt/blade damage
« Reply #8 on: June 20, 2012, 03:41:45 am »
+4
Amazing. Seen this requested many many times and now it could become a reality.
I'd like to thank you cmp for everything you have done for this mod. Everything you touch turns into fulfilled hopes and amazing gameplay.

My only regret is that I have but one + to give.
Maybe you are not bad, but you are a boring person. Well, that's the end of the matter.
Guide to map making
My Maps

Offline Wraist

  • Knight
  • ***
  • Renown: 44
  • Infamy: 14
  • cRPG Player
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #9 on: June 20, 2012, 03:46:35 am »
0
Go, go CMP awesomeness!

Offline SeQuel

  • Earl
  • ******
  • Renown: 446
  • Infamy: 129
  • cRPG Player Sir White Pawn
    • View Profile
  • Game nicks: SeQueL
  • IRC nick: SeQueL
Re: Possible new feature: different hilt/blade damage
« Reply #10 on: June 20, 2012, 03:57:22 am »
0
So the closer hit would be blunt damage?

Also for swords would it not matter since yah know it's a huge steel blade therefor it would always be cut?

Offline San

  • Developer
  • ******
  • Renown: 1456
  • Infamy: 143
  • cRPG Player A Gentleman and a Scholar
  • 1/Sympathy = Divide By Zero
    • View Profile
    • My youtube Brawl videos
  • Faction: Chaos
  • Game nicks: San_of_Chaos
  • IRC nick: San
Re: Possible new feature: different hilt/blade damage
« Reply #11 on: June 20, 2012, 03:58:29 am »
0
I wonder how this will affect the short 1h cut weapons. It will be nice to have a special hilt/fist hitbox for that.

Offline Vkvkvk

  • Baron
  • ****
  • Renown: 106
  • Infamy: 41
  • cRPG Player
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #12 on: June 20, 2012, 04:05:34 am »
0
As long as the blunt damage on the hilt isn't over the top making it like an actual hilt bump rather than full damage.

Also, will this also apply to 2h/1h? I can't really see the hilt of a two handed or one handed weapon do full damage either, if anything it should be much less than even getting smacked across the face with a polearm's haft.

Offline Torost

  • Count
  • *****
  • Renown: 292
  • Infamy: 109
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #13 on: June 20, 2012, 04:14:32 am »
0
If you add different stats for leftswing rightswing overhead and stab. Would that spice up things?
Bias strikes with the "strong" arm, and extra power for overheads, esp for 2handed weapons?
Damage types that match the weapon.
example

Elegant Poleaxe:
Leftswing  :30 blunt
Rightswing:35 cut
Overhead  :40 cut
Stab         :26 pierce

Isnt this possible today with just changing some variables?
The rockpaperscissors mindgame would be harder, knowing ur opponents strengths would be an extra edge.

Offline Miley

  • Duke
  • *******
  • Renown: 604
  • Infamy: 327
  • cRPG Player
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #14 on: June 20, 2012, 04:17:54 am »
-2
Buff 2h more?
I vote no.