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Total Members Voted: 285

Author Topic: Possible new feature: different hilt/blade damage  (Read 14841 times)

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Offline Jarlek

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Re: Possible new feature: different hilt/blade damage
« Reply #255 on: June 22, 2012, 03:41:56 pm »
+3
umm.. i cant see how this change would affect or even prevent facehugging with short weapons at all
Removing facehugging from a 70 or less reach weapon would be retarded. That's pretty much how you have to fight with them. it's facehugging with weapons that are really long that's gonna be dealt with.
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Offline Christo

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Re: Possible new feature: different hilt/blade damage
« Reply #256 on: June 22, 2012, 03:43:25 pm »
0
I can see it just now:

That people will rage so much because of the shaft hits are blunt, this leads to knockdown especially with heavier weapons.

 :lol:
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Offline cmp

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Re: Possible new feature: different hilt/blade damage
« Reply #257 on: June 22, 2012, 03:46:08 pm »
+1
Weapons must be specifically flagged to be able to knock down.

Offline Christo

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Re: Possible new feature: different hilt/blade damage
« Reply #258 on: June 22, 2012, 03:48:12 pm »
0
=(

Ruin my fun, will ya cmp.
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Offline Tzar

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Re: Possible new feature: different hilt/blade damage
« Reply #259 on: June 22, 2012, 03:51:48 pm »
0
Question for Dear leader CMP.

While all of this sounds very interesting n stuff how do you plan for when everyone will be using short 1h´s and 2h assault weapons since any weapon with that hilt dmg nerf will become obsolete once every1 gotten used to the change an facehug their opponents :?:

Since u said you where to implement some sorta of punishment for backpedaling it wont take long before those weapons affected by this change will become complete trash or more or less support pike/spears with swing able attacks  :lol:

Anyways you did say you would take your time to make sure some weapons and classes didn't become obsolete hope you figure it out lol

EDIT: also what will happen after you change the entire game will people switch to ranged like they done in the past once u taken out or slowed down melee combat :?: or will they go cav it has happened before dont want more ranged or cav then we all rdy have on eu1 tbh
« Last Edit: June 22, 2012, 04:10:05 pm by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline oprah_winfrey

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Re: Possible new feature: different hilt/blade damage
« Reply #260 on: June 22, 2012, 04:39:31 pm »
0
Question for Dear leader CMP.

While all of this sounds very interesting n stuff how do you plan for when everyone will be using short 1h´s and 2h assault weapons since any weapon with that hilt dmg nerf will become obsolete once every1 gotten used to the change an facehug their opponents :?:

Since u said you where to implement some sorta of punishment for backpedaling it wont take long before those weapons affected by this change will become complete trash or more or less support pike/spears with swing able attacks  :lol:

Anyways you did say you would take your time to make sure some weapons and classes didn't become obsolete hope you figure it out lol

EDIT: also what will happen after you change the entire game will people switch to ranged like they done in the past once u taken out or slowed down melee combat :?: or will they go cav it has happened before dont want more ranged or cav then we all rdy have on eu1 tbh

He was talking about increasing the range of kicks to deter face hugging.

Offline bruce

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Re: Possible new feature: different hilt/blade damage
« Reply #261 on: June 22, 2012, 07:10:43 pm »
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Shielders and hammers 2012 :) And polearms to kill cavalry and in general support. And normal twohanders for general fighting, bit more vulnerable to facehugging but can stab horses and such.

It isn't so bad when you think about it.
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Offline Kafein

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Re: Possible new feature: different hilt/blade damage
« Reply #262 on: June 22, 2012, 07:18:32 pm »
0
I can see it just now:

That people will rage so much because of the shaft hits are blunt, this leads to knockdown especially with heavier weapons.

 :lol:

Anyway, realistic damage values for weapon shafts would be about that of a quarterstaff.


Facehugging is weak enough as it is, except maybe with kinngrim's build. Although last time I fought him I got him with kicks, and that pretty much works for all people with small weapons.

Offline Joker86

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Re: Possible new feature: different hilt/blade damage
« Reply #263 on: June 22, 2012, 07:25:39 pm »
0
Anyway, realistic damage values for weapon shafts would be about that of a quarterstaff.

I would go even lower than that, not for the sake of reality but just for the sake of balance. Because I don't think that all polearms should be basically (slower) quarter staffs with an additional dangerous head. Quarterstaff has 19 damage, staff 16, club 17, cudgel 15, wooden stick 14 and practice dagger 9. So let's say 12-13 is perfectly enough. With most STR based/favourising builds in this community you should still be able to inflict enough damage to at least stun the enemy.

If polearms are meant to be real support weapons, then force the players to handle them like that. Otherwise, if there is another option, they won't. Dealing "acceptable" damage with the shaft is wrong, you should always want to hit with the head of your weapon.
Joker makes a very good point.
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Offline Christo

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Re: Possible new feature: different hilt/blade damage
« Reply #264 on: June 22, 2012, 07:27:22 pm »
+3
Not all Polearms are support weapons, Joker.

This would just nerf polearmers to oblivion once more, it needs to be done differently.

I don't want to see even more kuyak wearing 2h über pikesword heroes.
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Offline matt2507

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Re: Possible new feature: different hilt/blade damage
« Reply #265 on: June 23, 2012, 04:51:17 am »
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is what we will not be killed instantly by the handle of a lance lying ?

because what does that can be ridiculous..
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Offline moorane

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Re: Possible new feature: different hilt/blade damage
« Reply #266 on: June 23, 2012, 11:53:13 am »
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Although it's theoretically awesome, I voted no because I think it's very hard to find the right balance...

Offline TaM1PiCh

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Offline Kafein

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Re: Possible new feature: different hilt/blade damage
« Reply #268 on: June 23, 2012, 01:56:26 pm »
0
Not all Polearms are support weapons, Joker.

This would just nerf polearmers to oblivion once more, it needs to be done differently.

I don't want to see even more kuyak wearing 2h über pikesword heroes.

1. Slow down both top tier 2h and top tier polearms
2. Increase server speed to fast or fastest
3. ???
4. Game fixed

Offline cmp

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Re: Possible new feature: different hilt/blade damage
« Reply #269 on: June 23, 2012, 02:19:58 pm »
+2
1. Slow down both top tier 2h and top tier polearms
2. Increase server speed to fast or fastest
3. ???
4. Game broken

Fixed.