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Author Topic: Possible new feature: different hilt/blade damage  (Read 16393 times)

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Offline Vodner

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Re: Possible new feature: different hilt/blade damage
« Reply #75 on: June 20, 2012, 11:43:39 am »
+3
While this is a cool idea, it would promote rolling high-ath builds for the sole purpose of backpedalling, so that you can keep the enemy near the tip of your weapon. That is one of the least interesting melee playstyles.

Also, this would largely make 'quick' hits - hits early in the animation and close to the opponent - nonviable, which would further slow combat.

Offline Molly

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Re: Possible new feature: different hilt/blade damage
« Reply #76 on: June 20, 2012, 11:45:10 am »
+1
Yes, but the blade is closer to you so you can use more force?????????
I'd say get back to the physics course for starters...
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Offline Christo

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Re: Possible new feature: different hilt/blade damage
« Reply #77 on: June 20, 2012, 11:48:00 am »
+2
Good idea, but yay, another direct polearm nerf u_u

Hope you guys will balance it out for 2h and other stuff too, they should deal less damage when closer to the hilt as well.
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Re: Possible new feature: different hilt/blade damage
« Reply #78 on: June 20, 2012, 11:48:49 am »
+6
Good idea, but yay, another direct polearm nerf u_u

Hope you guys will balance it out for 2h and other stuff too, they should deal less damage when closer to the hilt as well.

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Offline Xant

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Re: Possible new feature: different hilt/blade damage
« Reply #79 on: June 20, 2012, 11:49:18 am »
+1
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Offline Christo

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Offline bruce

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Re: Possible new feature: different hilt/blade damage
« Reply #81 on: June 20, 2012, 11:53:04 am »
+3
Yes, but the blade is closer to you so you can use more force?????????

How in the world can you use more force? Ever try using a lever? ;)
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Offline Molly

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Re: Possible new feature: different hilt/blade damage
« Reply #82 on: June 20, 2012, 11:55:15 am »
+2
I guess Xant is a guy who grabs a hammer as close as possible to the metal head cuz he can use more force that way...

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Re: Possible new feature: different hilt/blade damage
« Reply #83 on: June 20, 2012, 11:55:54 am »
0
wouldnt that feature remove possibility of wepon glancing ?
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Re: Possible new feature: different hilt/blade damage
« Reply #84 on: June 20, 2012, 12:02:09 pm »
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Offline Molly

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Re: Possible new feature: different hilt/blade damage
« Reply #86 on: June 20, 2012, 12:09:30 pm »
0
So poor old Greataxe will be even more crappy... No thanks!
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Re: Possible new feature: different hilt/blade damage
« Reply #87 on: June 20, 2012, 12:10:56 pm »
0
So poor old Greataxe will be even more crappy... No thanks!
nonono, You're misunderstanding what the capabilities of this are. This isn't some type of nerf to poles or axes. it is a rebalancing, the axe head will do more damage, the haft will do less but blunt..
and it goes for all weapons
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Offline Dezilagel

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Re: Possible new feature: different hilt/blade damage
« Reply #88 on: June 20, 2012, 12:13:06 pm »
0
That's very cool :o

If it's well implemented this could be a really cool feature and offer up tons of possibilities for weapon balancing/different styles of play.


However, if you're trying for this...

Hopefully this will influence all gameplay and move it towards a rock-scissors-paper-ranged-cav style of play like Joker mentioned.

(which the turnnerf seems to suggest  :()

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Offline Adamar

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Re: Possible new feature: different hilt/blade damage
« Reply #89 on: June 20, 2012, 12:14:08 pm »
+1
Not sure how the damage works, but this is awsome. Once again crpg surpasses native.