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Author Topic: Possible new feature: different hilt/blade damage  (Read 16407 times)

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Offline Vkvkvk

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Re: Possible new feature: different hilt/blade damage
« Reply #30 on: June 20, 2012, 05:35:00 am »
0
This would also be a nerf to STR-based polearm builds, because they would lack the athletics to get proper distancing. And I like any nerf to STR builds... Of course, this would just make everyone they fight more prone to kicks... Hmmm...

Too bad STR-based builds will still do ridiculous damage with the hilt/haft so said proper distancing won't be really needed.

Offline Brrrak

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Re: Possible new feature: different hilt/blade damage
« Reply #31 on: June 20, 2012, 05:36:48 am »
-2
Pommel-strikes and buffeting, here we come.

Offline Baggy

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Re: Possible new feature: different hilt/blade damage
« Reply #32 on: June 20, 2012, 05:40:10 am »
+1
So add this, and then buff polearm damage at the tip/head of the pole and have low, blunt shaft damage?

I like it.

Also, nerf 2h. Like, seriously.
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Offline HardRice

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Re: Possible new feature: different hilt/blade damage
« Reply #33 on: June 20, 2012, 05:43:30 am »
-1
cmp you damned wizard...  :shock:

Offline SixThumbs

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Re: Possible new feature: different hilt/blade damage
« Reply #34 on: June 20, 2012, 05:44:00 am »
-1
Sure, I guess, I just hope in the long run new features don't just make the mechanics wonky(er).
And how!

Offline chadz

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Re: Possible new feature: different hilt/blade damage
« Reply #35 on: June 20, 2012, 05:45:59 am »
+6
Blatant cry for +1 imo.

Don't let yourself get fooled guys!

Offline HarunYahya

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Re: Possible new feature: different hilt/blade damage
« Reply #36 on: June 20, 2012, 05:47:43 am »
-6
Too much work to be done for what ?
I don't think this is what cRPG needs .
Why don't you consider adding stamina/fatigue system instead ?
With that creativity and knowladge of yours , im sure it would be easily implemented . I know it is a radical change but i think it would balance most of the issues about the game by itself.

Offline Earthdforce

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Re: Possible new feature: different hilt/blade damage
« Reply #37 on: June 20, 2012, 05:48:22 am »
-1
Blatant cry for +1 imo.

Don't let yourself get fooled guys!
Prepare to be +'d yourself.
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Offline robert_namo

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Re: Possible new feature: different hilt/blade damage
« Reply #38 on: June 20, 2012, 05:50:56 am »
0
Does this means stabs that aren't direct hits will do no damage and glance every time if someone wiggles?
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Offline KaMiKaZe_JoE

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Re: Possible new feature: different hilt/blade damage
« Reply #39 on: June 20, 2012, 05:51:41 am »
+1
Will this nerf cav?

It buffs a potential counter-class, but only regarding swinging strikes, not thrusts which are the whole reason spears counter cav.

Doesn't nerf cav, so no.

Edit: UNLESS WHAT NAMOS SAYS HAPPENS. THEN CAV GETS BUFF, AND I GET TO PAD MY k/d SOME MORE!
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Offline Rhaelys

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Re: Possible new feature: different hilt/blade damage
« Reply #40 on: June 20, 2012, 06:51:34 am »
+3
If the knockdown tag can be added to the blunt damage that occurs when hitting with the hilt of a polearm, then I am very much in favor of this change. If not, then at least buffing the damage of the blade portion of polearms to compensate for the lower damage of the blunt hilt hit would suffice. I wouldn't mind hitting enemies for 55 cut damage.
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Offline Everkistus

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Re: Possible new feature: different hilt/blade damage
« Reply #41 on: June 20, 2012, 07:03:14 am »
0
This looks nice and cool.

Hopefully this will influence all gameplay and move it towards a rock-scissors-paper-ranged-cav style of play like Joker mentioned.

I'd like to see 1h remain usable as a class where the whole blade does the damage. I do believe there's no need for a rework on this class, it's pretty balanced altogether at the moment.

2h could be more oriented to playing with range. For example, the hitting part of the longsword is actually the 1/3 of the whole lenght, rest would have even been unsharpened. However, gameplay wise this could probably mean something like full damage for 1/2 first part of the blade, 60% damage for rest.

Polearms would need a rework. I'd like to see polearms as a support class; they are slow and cumbersome but either hit like a train or polestagger the target.

Archery is quite balanced at the moment. All the twohanders crying about it should realize that archers are meant to counter them, so they should be able to kill you.

Crossbow needs some sort of skill imo, it's very easy just to grab an xbow and use it as a shotgun. This is silly.

Throwing is throwing, it's a melee support class like polearms.

Cav is a tricky situation. They are basically mounted footmen, since every one of these classes also work on cav. I believe the key with it is to work on the horses. They should really hit hard, getting trampled should leave you only with like 50% HP. On the other hand, if they really caught a spear in the chest they would drop dead or reduce the movement speed into running level unless they'd have massive armor on them. If possible, perhaps a "Bonus against cav" tag for some weapons?

I can easily see a problem with this though, since people would just go as a twohander because they want to be the super action mega rambo hero who slaughters the whole enemy team with his superior greatsword. There is not so much glory in playing as a pikeman who is poking the enemies from behind as the twohanders stack the kills (hopefully some day we will see damage inflicted to enemy team as a score meter instead of kills). This would lead to a situation where cav would be superior to all inf, just bumping them down day and night since there wouldn't be enough polearmers to stop them.

It is quite tricky, and whatever devs decide to do with this, they have a lot of work ahead of them. I'm still willing to help in item balancing if needed :-P

Offline PieParadox

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Re: Possible new feature: different hilt/blade damage
« Reply #42 on: June 20, 2012, 07:06:40 am »
0
Could promote more backpeddling of polearms so as to use the weapon.

I like the idea though.

Offline TurmoilTom

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Re: Possible new feature: different hilt/blade damage
« Reply #43 on: June 20, 2012, 07:13:12 am »
0
Crossbow needs some sort of skill imo, it's very easy just to grab an xbow and use it as a shotgun. This is silly.

Crossbows were purposely designed that way. Anyone *should* be able to pick one up and do *something* with it. The only sort of problem I see with crossbows is that (iirc) they were very difficult to load because it required a lot of strength to pull the string back. I think the only improvement crossbows could use right now is a higher strength requirement.

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Offline autobus

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Re: Possible new feature: different hilt/blade damage
« Reply #44 on: June 20, 2012, 07:13:16 am »
+2
actually that should work for twohanders too cause "the strong part" of the blade – the one third closest to the hilt should do way less damage.

also

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« Last Edit: June 20, 2012, 11:55:25 am by Kikimoure »