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Author Topic: Possible new feature: different hilt/blade damage  (Read 16492 times)

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Offline Miwiw

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Re: Possible new feature: different hilt/blade damage
« Reply #90 on: June 20, 2012, 12:19:36 pm »
0
Not sure about this. However voted Yes so I'd like to test this!
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Offline gazda

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Re: Possible new feature: different hilt/blade damage
« Reply #91 on: June 20, 2012, 12:19:39 pm »
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wouldnt that feature remove possibility of wepon glancing ?
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Offline Xant

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Re: Possible new feature: different hilt/blade damage
« Reply #92 on: June 20, 2012, 12:20:54 pm »
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How in the world can you use more force? Ever try using a lever? ;)

because you push the blade with your other hand, duh
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Offline Owl_Baron

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Re: Possible new feature: different hilt/blade damage
« Reply #93 on: June 20, 2012, 12:27:17 pm »
+1
But it makes no sense for 2h sword to do less damage close to the hilt, if it's the blade?!?!?

USE YOUR BRAIN VIBE PLS

this is totally wrong, not just because of the swingspeed, but even most katanas aren't sharp near the hilt....
in vikingr they made it right, so to say....
If i remember right, in reality also greatswords made more blunt dmg then cut, used like the barmace, but this is something that doesn't belong in this thread :wink:

My suggestion: to balance polearms, give them a small stagger when striking with the hilt (full polestagger or knockdown would be too much)) and/or maybe quarterstaff dmg?
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Offline Molly

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Re: Possible new feature: different hilt/blade damage
« Reply #94 on: June 20, 2012, 12:34:49 pm »
+1
because you push the blade with your other hand, duh
Basic physics:

F = m x a

F = Force;
m= Mass; which is constant and fixed
a = acceleration; where the angular velocity is the highest at the end of the sword

Conclusion: Most damage is done with the end of the sword, not with the hilt.

It's actually a bit more complex but for this purpose the above is sufficient.
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Offline Vibe

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Re: Possible new feature: different hilt/blade damage
« Reply #95 on: June 20, 2012, 12:45:40 pm »
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This proves Xant's claim. The mass is the highest close to hilt.

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Offline Kansuke

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Re: Possible new feature: different hilt/blade damage
« Reply #96 on: June 20, 2012, 12:46:30 pm »
+4
This feature is already in the mod Vikingr and it's a nice change.

Other thing I'd like to see in cRPG: http://forums.taleworlds.com/index.php/topic,233889.0.html

Offline Xant

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Re: Possible new feature: different hilt/blade damage
« Reply #97 on: June 20, 2012, 12:48:50 pm »
-1
Basic physics:

F = m x a

F = Force;
m= Mass; which is constant and fixed
a = acceleration; where the angular velocity is the highest at the end of the sword

Conclusion: Most damage is done with the end of the sword, not with the hilt.

It's actually a bit more complex but for this purpose the above is sufficient.

Your conclusion is wrong. It only works if you swing the sword and hit them at the end of the swing. Common sense: starting from zero speed when the blade is already in contact with the target (hilt slash), the blade near the hilt will do more damage.
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Offline bosco

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Re: Possible new feature: different hilt/blade damage
« Reply #98 on: June 20, 2012, 12:49:17 pm »
+2
(click to show/hide)
This proves Xant's claim. The mass is the highest close to hilt.

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Offline Lech

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Re: Possible new feature: different hilt/blade damage
« Reply #99 on: June 20, 2012, 12:51:03 pm »
0
Good feature. Will mass distribution have some impact on the damage model ?

Slightly off-topic, are there any plans for armor value that match the model  (for example on those new brigandines with just padding underneath arms have armor value 25 while torso have armor value 48) ? Or even create more hit areas like 3 for head (top, face and the rest), 4 for torso (upper front, belly, upper back, lower back), 2/3 for arms (forearm with hand, the rest) and 2/3 for legs too.
« Last Edit: June 20, 2012, 02:34:36 pm by Lech »

Offline Molly

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Re: Possible new feature: different hilt/blade damage
« Reply #100 on: June 20, 2012, 12:54:37 pm »
+1
Your conclusion is wrong. It only works if you swing the sword and hit them at the end of the swing. Common sense: starting from zero speed when the blade is already in contact with the target (hilt slash), the blade near the hilt will do more damage.
Xant, seriously, please, stop emberassing yourself even more!

Zero speed? So your pushing the hilt against a freaking armor and expect doing any damage? I don't even...
Without any speed you actually wont even do ANY DAMAGE AT ALL... and when you have speed, which you can only have after swinging it already for a certain time, the hilt would do way less damage than the actual blade.
Use a butterknife and press it as hard as you can against your hand. Want me to believe that you cut off your hand like that? Seriously?
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Offline Vibe

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Re: Possible new feature: different hilt/blade damage
« Reply #101 on: June 20, 2012, 12:56:03 pm »
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Xant, seriously, please, stop emberassing yourself even more!

Zero speed? So your pushing the hilt against a freaking armor and expect doing any damage? I don't even...
Without any speed you actually wont even do ANY DAMAGE AT ALL... and when you have speed, which you can only have after swinging it already for a certain time, the hilt would do way less damage than the actual blade.
Use a butterknife and press it as hard as you can against your hand. Want me to believe that you cut off your hand like that? Seriously?

He is talking about the blade part of the sword that is near the hilt, not the actual hilt

Offline Molly

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Re: Possible new feature: different hilt/blade damage
« Reply #102 on: June 20, 2012, 12:57:01 pm »
+1
He is talking about the blade part of the sword that is near the hilt, not the actual hilt
Same thing. The further away from the hilt, the higher the speed, the higher the damage.
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Offline bosco

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Re: Possible new feature: different hilt/blade damage
« Reply #103 on: June 20, 2012, 01:00:38 pm »
+1
This feature is already in the mod Vikingr and it's a nice change.

Other thing I'd like to see in cRPG: http://forums.taleworlds.com/index.php/topic,233889.0.html

Noice, +1.

Offline Vibe

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Re: Possible new feature: different hilt/blade damage
« Reply #104 on: June 20, 2012, 01:02:43 pm »
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Same thing. The further away from the hilt, the higher the speed, the higher the damage.

Try cutting cheese with a long knife with a short (hand size) hilt. Would it cut better if you pressed (or swinged with great speed) with the end (top most) of the blade or the part that is close to the hilt?