Author Topic: Nerf 2h  (Read 2421 times)

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Offline gazda

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Nerf 2h
« on: June 13, 2012, 08:56:37 am »
+7
Nerf 2h!!!

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Offline owens

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Re: Nerf 2h
« Reply #1 on: June 13, 2012, 09:03:12 am »
0
It is far to easy.

Of course everything is fairly simple when you have the power of the PK tags.
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Offline Phew

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Re: Nerf 2h
« Reply #2 on: June 13, 2012, 04:23:26 pm »
0
With the spin rate limit, the only remaining issue specific to 2h is that the swings are active WAY too early in the animation. You can release a side swing, turn into it, make contact while the weapon is still behind your shoulder, and hit for full damage (the so-called Castor swing, hiltslash, whatever). Compare that to 1h right swing, which will glance if your target is only 30 degrees to the right of directly in front of you.

No weapon should hit for significant damage unless your target is in your forward 90 deg arc, IMHO.

Offline Leshma

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Re: Nerf 2h
« Reply #3 on: June 13, 2012, 05:30:12 pm »
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Nah. We had enough nerfs. It's time for buffs.

First thing, buff polearm damage a lot. By at least 5 damage points on average.

Before, smart polearm users dealt 150% damage (100% for hit and 50% for another hit).

They deserve that buff.

One handers should be buffed in a different way. First, their damage should be buffed by few points (not more than 2) but only for swords and only those with thrust attack. One handed maces are maybe even too good, picks are excellent, axes are good and swords without thrust are pretty good as well.

Second buff will be general buff to melee but one handers would profit most of it. It's something I'm lobbying for a long time, buff to head hits (double damage).

That way twohanders will keep their hiltslash, superior animation (mostly feints), long thrust and decent damage. Also, those who aim for head will be buffed too and I think they deserve that buff, unlike hiltslash lamers.

Polearms would deal shit ton of damage and one handers will deal great damage too but mainly on left swing/overhead which will make them predictable as well.

Offline Phew

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Re: Nerf 2h
« Reply #4 on: June 13, 2012, 07:38:32 pm »
+1
Nah. We had enough nerfs. It's time for buffs.

First thing, buff polearm damage a lot. By at least 5 damage points on average.

Before, smart polearm users dealt 150% damage (100% for hit and 50% for another hit).

They deserve that buff.

One handers should be buffed in a different way. First, their damage should be buffed by few points (not more than 2) but only for swords and only those with thrust attack. One handed maces are maybe even too good, picks are excellent, axes are good and swords without thrust are pretty good as well.

Second buff will be general buff to melee but one handers would profit most of it. It's something I'm lobbying for a long time, buff to head hits (double damage).

That way twohanders will keep their hiltslash, superior animation (mostly feints), long thrust and decent damage. Also, those who aim for head will be buffed too and I think they deserve that buff, unlike hiltslash lamers.

Polearms would deal shit ton of damage and one handers will deal great damage too but mainly on left swing/overhead which will make them predictable as well.

Some good points there, although I think polearm needs 100% chance for the old polestagger on thrusts only, to revive their support role. Weapons like the Great Long Axe don't need 5 more damage, they already 1-shot people with 50 armor frequently (I used a +3 Long Bardiche with 11 PS for three gens, and I remember being shocked if anyone wearing below a Light Kuyak survived a hit).

I'm OK with the 2H hiltslash, but it shouldn't do full dmg, it should hit like a 1h sword.

The stabby 1h swords are already pretty deadly, ManOfWar went like 52-4 with an italian the other night. I don't know why anyone would give up 1h thrust attack for like 1 more slash dmg or 2 more speed with a scimitar/etc. I would like to see the 1h thrust hitbox be re-tuned to actually make sense, and for the right swing to not be so slow and glance-prone. Left and overhead are fine.

Buff headhit damage too much, and everyone will just go helmet-less (why wear a 7k helmet if you still get one-hit on headhits).

Once they toned down hiltslash, they could up the combat speed, and everything would be pretty perfect.

Offline Miwiw

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Re: Nerf 2h
« Reply #5 on: June 13, 2012, 07:55:23 pm »
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As long as 2h doesnt get buffed, it's fine anyway.
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Offline Adamar

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Re: Nerf 2h
« Reply #6 on: June 13, 2012, 08:10:17 pm »
0
I agree with leshma, the game should be ballanced buff wise.

Offline Phew

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Re: Nerf 2h
« Reply #7 on: June 13, 2012, 08:33:01 pm »
+3
Go to duel server and watch 2 pro longsword users duel. The only hits that land are hiltslashes/spinthrusts/dragged overheads/etc. None of these tactics resemble any kind of realistic swordfighting maneuver, and are just loopholes of the M&B engine that people abuse to get kills. Lets close the loopholes, speed up combat, and make it about footwork/feinting/holds/etc.

Offline San

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Re: Nerf 2h
« Reply #8 on: June 13, 2012, 08:51:14 pm »
+1
1h cut weapons are too weak and they should be buffed. The right swing of 1h should also either be faster or don't happen to glance so much against guys to your right. I think the 1h stab is already getting fixed so I will leave it to the devs for what they think they should do about it. Pretty much agreeing with Phew then outside of the polestagger return.

I don't have much of a problem with hiltslashing, since I do something kind of similar with 1h.

Increasing damage against the head may be too strong of a buff for 1h, although a tiny increase like 10% or 15% more couldn't hurt.

Offline Phew

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Re: Nerf 2h
« Reply #9 on: June 13, 2012, 08:57:29 pm »
0
I don't have much of a problem with hiltslashing, since I do something kind of similar with 1h.

You're right, 1h left swing is fully active from the start, so you can smack people in the skull while they are behind your left shoulder. I've never done this deliberately, which is probably why I'm not very good. I'd gladly trade this "feature" for a faster right swing that's less prone to glancing. Against anyone that's actually aware of you, trying to execute a 1h right swing is suicide.

Offline Leshma

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Re: Nerf 2h
« Reply #10 on: June 13, 2012, 09:12:55 pm »
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1H have it's advantages against greatswords and other 2H weapons, but polearms now have none. That's why I'm asking for damage buff.

Offline Momo

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Re: Nerf 2h
« Reply #11 on: June 13, 2012, 09:18:17 pm »
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1H have it's advantages against greatswords and other 2H weapons, but polearms now have none. That's why I'm asking for damage buff.

Yes, because the ability to stop cav and having a balanced long shield breaker with the same speed as 2 handers is totally a disadvantage for polearms, really.
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Offline Bjord

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Re: Nerf 2h
« Reply #12 on: June 13, 2012, 09:24:07 pm »
+3
Polearm is fine, just buff combat speed.
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Offline Lactose_the_intolerant

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Re: Nerf 2h
« Reply #13 on: June 13, 2012, 10:51:34 pm »
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1H have it's advantages against greatswords and other 2H weapons, but polearms now have none. That's why I'm asking for damage buff.
please say more, this interests me highly

Offline gazda

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Re: Nerf 2h
« Reply #14 on: June 13, 2012, 11:05:16 pm »
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i think he was reffering to 1hers superior range over 2hers, and abilty to have ghostreach and hiltslash, while 2hers dont, or maybe he was thinging about how 1hers have way higher damage then 2hers
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