Nah. We had enough nerfs. It's time for buffs.
First thing, buff polearm damage a lot. By at least 5 damage points on average.
Before, smart polearm users dealt 150% damage (100% for hit and 50% for another hit).
They deserve that buff.
One handers should be buffed in a different way. First, their damage should be buffed by few points (not more than 2) but only for swords and only those with thrust attack. One handed maces are maybe even too good, picks are excellent, axes are good and swords without thrust are pretty good as well.
Second buff will be general buff to melee but one handers would profit most of it. It's something I'm lobbying for a long time, buff to head hits (double damage).
That way twohanders will keep their hiltslash, superior animation (mostly feints), long thrust and decent damage. Also, those who aim for head will be buffed too and I think they deserve that buff, unlike hiltslash lamers.
Polearms would deal shit ton of damage and one handers will deal great damage too but mainly on left swing/overhead which will make them predictable as well.
Some good points there, although I think polearm needs 100% chance for the old polestagger
on thrusts only, to revive their support role. Weapons like the Great Long Axe don't need 5 more damage, they already 1-shot people with 50 armor frequently (I used a +3 Long Bardiche with 11 PS for three gens, and I remember being shocked if anyone wearing below a Light Kuyak survived a hit).
I'm OK with the 2H hiltslash, but it shouldn't do full dmg, it should hit like a 1h sword.
The stabby 1h swords are already pretty deadly, ManOfWar went like 52-4 with an italian the other night. I don't know why anyone would give up 1h thrust attack for like 1 more slash dmg or 2 more speed with a scimitar/etc. I would like to see the 1h thrust hitbox be re-tuned to actually make sense, and for the right swing to not be so slow and glance-prone. Left and overhead are fine.
Buff headhit damage too much, and everyone will just go helmet-less (why wear a 7k helmet if you still get one-hit on headhits).
Once they toned down hiltslash, they could up the combat speed, and everything would be pretty perfect.