Poll

Nerf Fagchers ?

Sure
59 (19.9%)
Must
25 (8.4%)
Need
17 (5.7%)
YES PLEASE NERF IT , I'M my old friend BUT WE ARE OP !
29 (9.8%)
kebab
51 (17.2%)
No
116 (39.1%)

Total Members Voted: 295

Author Topic: Nerf Archery  (Read 27941 times)

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Offline Sultan Eren

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Re: Nerf Archery
« Reply #195 on: August 05, 2012, 12:31:51 am »
0
You are such a child. Sorry bout that.
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Offline Son Of Odin

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Re: Nerf Archery
« Reply #196 on: August 05, 2012, 12:34:06 am »
0
I voted kebab, derp
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Offline Arrowblood

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Re: Nerf Archery
« Reply #197 on: August 05, 2012, 09:48:30 am »
0
Okay, lets nerf damage to the head by 50% and increase dmg to legs and body by 50%. Would you prefer that?

haha yesterday i shot a guy an arrow into the brain, he was dehorsed and  injured. His head armor was this one:visitors can't see pics , please register or login


AND HE SURVIVED

Offline peter_afca7

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Re: Nerf Archery
« Reply #198 on: August 05, 2012, 11:14:47 am »
+1
haha yesterday i shot a guy an arrow into the brain, he was dehorsed and  injured. His head armor was this one:visitors can't see pics , please register or login


AND HE SURVIVED

ARCHERY needs Buf needs to be one shot everywere even in the feets

Offline Arrowblood

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Re: Nerf Archery
« Reply #199 on: August 05, 2012, 11:42:24 am »
0
ARCHERY needs Buf needs to be one shot everywere even in the feets
No my friend, that means we need no headshot dmg nerf.

Offline Miwiw

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Re: Nerf Archery
« Reply #200 on: August 05, 2012, 12:19:31 pm »
0
You are such a child. Sorry bout that.

Am I the child that is proposing something sarcastically or are you the child that is falling for everything and takes too much seriously? Probably a good question, isn't it?
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Offline Piok

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Re: Nerf Archery
« Reply #201 on: August 05, 2012, 12:56:34 pm »
-3
Nerf archery. Reduce amount of ammo overall (trowing,xbows,my old friends). Make throwing weaps lighter.
Reduce archers and xbows accuracy to force them go closer (not by much only to lose they snipping skill cos they do not have scope :mrgreen:). This will also make live of thrower easier. Remove forcefield and magnet from shield only big shield should be arrowproof.
Make waep. master linear not progressive to make hybridisation more viable even for not agi orientated build. Trowing weaps. and bows should not have their damage based on wpf but only on power draw and power throw they should take only accuracy and speed bonus as xbows.
Make xbows slower a lot (specially high end) but add strength dependant skill which will reduce reloading time. This will make xbows hybrid go for weaker xbows but also make arbamy old friends slower in kitting.
Make aiming time for heavy thr.weps. longer cos I am sick of kiting whalers and jarided ninjas throwing their weapons to my face from three steps away. Reduce armor weight sanction for throwers.

Offline Miwiw

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Re: Nerf Archery
« Reply #202 on: August 05, 2012, 12:58:41 pm »
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Luckily neither any one really cares about your suggestion nor you are in the dev team. Luckily. :)
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Offline Piok

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Re: Nerf Archery
« Reply #203 on: August 05, 2012, 01:47:26 pm »
0
Luckily neither any one really cares about your suggestion nor you are in the dev team. Luckily. :)
Somebody says nerf archers. I say also my opinion and suggestion :shock:

Offline bagge

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Re: Nerf Archery
« Reply #204 on: August 05, 2012, 03:09:48 pm »
+2
1. Reduce amount of ammo overall (trowing,xbows,my old friends). Make throwing weaps lighter.

2. Reduce archers and xbows accuracy to force them go closer (not by much only to lose they snipping skill cos they do not have scope :mrgreen:). This will also make live of thrower easier. Remove forcefield and magnet from shield only big shield should be arrowproof.

3. Make waep. master linear not progressive to make hybridisation more viable even for not agi orientated build. Trowing weaps. and bows should not have their damage based on wpf but only on power draw and power throw they should take only accuracy and speed bonus as xbows.

4. Make xbows slower a lot (specially high end) but add strength dependant skill which will reduce reloading time. This will make xbows hybrid go for weaker xbows but also make arbamy old friends slower in kitting.

5. Make aiming time for heavy thr.weps. longer cos I am sick of kiting whalers and jarided ninjas throwing their weapons to my face from three steps away. Reduce armor weight sanction for throwers.

1. Check (native has 30~ arrows per quiver, which is just as many as two quivers of non-loomed bodkins)
2. Check (native has incredible range compared to cRPG)
3. I would not want that personally.
4. Check (yet another native comparison)
5. Most throwers are having a hard time already, leave 'em alone 8-)

There's a melee server (EU) for you smacktards that are so sick of ranged.
I hope you guys get some sort of sticky balls deseases and smell like my armpits, sorry excusese for nolife fucking cunts you are.

Offline Bonze

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Re: Nerf Archery
« Reply #205 on: August 05, 2012, 11:36:40 pm »
0
Amazin xD  Coming back to the game after a couple of months and people are still crying about archers^^

You leave the game 2010 ??, irony off ...sarcasm on
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Offline _Tak_

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Re: Nerf Archery
« Reply #206 on: August 06, 2012, 09:04:37 pm »
0
Archery is fine, just notice sometime it deal so little damage and sometime it take away alot in your health, its all random i guess (Mainly because alot of high PD archers), increase weight of bow/ arrows will help archers top stop running like a coward

Offline Old_Sir_Agor

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Re: Nerf Archery
« Reply #207 on: August 06, 2012, 09:07:21 pm »
0
hehe many full str guys on siege need 4 shots from my mw xbow+mw steel bolts, buff xbow pls
shooting at people from a reachable place as last man standing is not delaying. Even if you're on the other side of the map.

Offline Miwiw

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Re: Nerf Archery
« Reply #208 on: August 06, 2012, 09:08:12 pm »
0
Stop your respecs Agor! :P
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Offline Tears of Destiny

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Re: Nerf Archery
« Reply #209 on: August 06, 2012, 09:08:26 pm »
+1
increase weight of bow/ arrows will help archers top stop running like a coward

No, it really won't help in the slightest, you will just see a shift towards even more extreme ATH heavy builds.

Archers don't run because carrying a bow suddenly makes you want to play a running simulator, archers run because the community in it's infinite wisdom of punishing split wpf so much combined with the slot system combined with generally punishing hybrids in general combined with archery requiring a heavier focus in points due to previous nerf after nerf after nerf means archers have to run as they have garbage melee capabilities now and it is near-suicide to stay for the majority of any archery build oh god sentence run on make it stop...
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