Poll

Nerf Fagchers ?

Sure
59 (19.9%)
Must
25 (8.4%)
Need
17 (5.7%)
YES PLEASE NERF IT , I'M my old friend BUT WE ARE OP !
29 (9.8%)
kebab
51 (17.2%)
No
116 (39.1%)

Total Members Voted: 295

Author Topic: Nerf Archery  (Read 26023 times)

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Offline rabbit

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Re: Nerf Archery
« Reply #225 on: August 18, 2012, 11:18:28 am »
-1
HOLY NERF !
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Offline zagibu

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Re: Nerf Archery
« Reply #226 on: August 19, 2012, 02:28:36 pm »
-1
It's a bit of a problem, actually. The sheer number of ranged players lately means light armored dudes won't even get to swing once at the enemy. All they can do is either: wear better armor (which is not an option, since high tier armor costs too much and is shit in melee) or get a shield (which is exactly what most people do at the moment, leading to an increase in shielders).

At the moment, I have the impression that almost half of the playerbase has some kind of ranged weapon, and the other half has a shield. You rarely see dedicated 2h or polearmers anymore.
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 Why am I beswung by sharpe and pointed utensyls?

Offline Zlisch_The_Butcher

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Re: Nerf Archery
« Reply #227 on: August 19, 2012, 02:36:56 pm »
0
You rarely see dedicated 2h or polearmers anymore.
EU is still crowded with 2h my old friends  :cry: shielder lancers deserve to have their balls cut off btw.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Rhekimos

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Re: Nerf Archery
« Reply #228 on: August 19, 2012, 02:43:56 pm »
0
EU is still crowded with 2h my old friends  :cry: shielder lancers deserve to have their balls cut off btw.

Next level I'll have some shield skill as well.

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Offline Suckus Khan

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Re: Nerf Archery
« Reply #229 on: August 24, 2012, 07:09:45 am »
0

Offline Arrowblood

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Re: Nerf Archery
« Reply #230 on: August 24, 2012, 01:58:22 pm »
+2
   
The answer is this

http://forum.meleegaming.com/suggestions-corner/nerf-them/
                                                                                   

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Offline Boss_Awesome

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Re: Nerf Archery
« Reply #231 on: September 19, 2012, 08:08:37 pm »
0
I think we should just go back to how Archery is in Native, and then let people whine about it until it gets horribly nerfed.  Oh wait...

Offline Grumpy_Nic

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Re: Nerf Archery
« Reply #232 on: September 25, 2012, 02:13:45 pm »
-2
I think bows should have a 50/50 chance of simply not being equipped after spawn when chosen in the equipment screen. I think that would be totally fair and there would be no need to change any stats of any items or whatsoever.

Offline Belatu

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Re: Nerf Archery
« Reply #233 on: September 25, 2012, 02:58:24 pm »
-1
get a shield
My fridge is my shield

Offline XyNox

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Re: Nerf Archery
« Reply #234 on: September 25, 2012, 08:03:27 pm »
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I think bows should have a 50/50 chance of simply not being equipped after spawn when chosen in the equipment screen. I think that would be totally fair and there would be no need to change any stats of any items or whatsoever.

Since arrows currently have a 50/50 chance of ghosting through enemies without dealing damage your suggestion is rendered obsolete.
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Offline Kafein

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Re: Nerf Archery
« Reply #235 on: September 25, 2012, 08:17:51 pm »
-2
Since arrows currently have a 50/50 chance of ghosting through enemies without dealing damage your suggestion is rendered obsolete.

You are not supposed to be shooting at individual targets. No regiment of archers ever did this in history. The way bows should be used is against mobs of enemies, maximising the chances of hitting.

Offline XyNox

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Re: Nerf Archery
« Reply #236 on: September 25, 2012, 09:02:36 pm »
0
You are not supposed to be shooting at individual targets. No regiment of archers ever did this in history. The way bows should be used is against mobs of enemies, maximising the chances of hitting.

How does this post make sense ? How does this "historic fact" justify arrows not working properly ? Also chances are high that one arrows passes through multiple targets. It just causes inf and especially cav winning fights they usually would have lost. E: nvm
« Last Edit: September 25, 2012, 10:53:08 pm by XyNox »
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Offline Kafein

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Re: Nerf Archery
« Reply #237 on: September 25, 2012, 09:55:14 pm »
0
How does this post make sense ? How does this "historic fact" justify arrows not working properly ? Also chances are high that one arrows passes through multiple targets. It just causes inf and especially cav winning fights they usually would have lost. Blackmilk for example, who minused my post may actually think hes good at dodging and doesnt know that its probably just ghost arrows which have saved his life several times lol.

I know arrows shouldn't be ghosting around (my throwing spears also do that, for some reason I notice it happening at my advantage more often). But the simple fact that it actually makes a difference tells a story about how archers play. The legolas archery we have now is ridiculous, and ruins the gameplay when combined with kiting. Why aren't archers far away, firing volleys at the enemy ?

Also, archers shouldn't be strong against charging cavalry, yet they are. An aware archer is probably the worst thing to charge as a cav guy in cRPG. Guaranteed arrow between the eyes.

Offline BlackMilk

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Re: Nerf Archery
« Reply #238 on: September 25, 2012, 10:36:16 pm »
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How does this post make sense ? How does this "historic fact" justify arrows not working properly ? Also chances are high that one arrows passes through multiple targets. It just causes inf and especially cav winning fights they usually would have lost. Blackmilk for example, who minused my post may actually think hes good at dodging and doesnt know that its probably just ghost arrows which have saved his life several times lol.
I've been a crossbower for 2 months now and I never experienced anything like ghost arrows or bolts actually then again I didn't even mean to minus your post haha

Offline XyNox

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Re: Nerf Archery
« Reply #239 on: September 25, 2012, 10:50:01 pm »
0
I know arrows shouldn't be ghosting around (my throwing spears also do that, for some reason I notice it happening at my advantage more often). But the simple fact that it actually makes a difference tells a story about how archers play. The legolas archery we have now is ridiculous, and ruins the gameplay when combined with kiting. Why aren't archers far away, firing volleys at the enemy ?

Also, archers shouldn't be strong against charging cavalry, yet they are. An aware archer is probably the worst thing to charge as a cav guy in cRPG. Guaranteed arrow between the eyes.

I would be pleased to see archer formations shooting volleys from far away and stuff, yet, every single mechanic regarding ranged gameplay we have right now is literally shouting at you "KITE THE SHIT OUTTA THEM". Although this is old news, this wont ever change unless the average melee lemming wont stop shouting "ololo nurf them archurs" and as long as we have godmode-shield-forcefields.

And for you black milk, either you play with new style missile animations or you are just plain lucky.
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