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especially given how pole animation sweetspots make both castor swings and turning into your swings to accelerate them very easy.
- Removed polestagger
especially given how there is no such thing as pole animation sweetspots. Sweetspots use exactly the same values for all melee weapons (thrust and overhead: animation progress, left and right swing: angle between agents) and they are uninfluenced by animation positions.
fix blocking, pls
cant see my bolts fly
I don't know how you can watch with_stupid, every time i see him play i want to put infants in a blender.
Is the polestagger also removed on eu6 ?