Author Topic: Version 0.286  (Read 94047 times)

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Offline Gnjus

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Re: Version 0.286
« Reply #120 on: June 09, 2012, 02:01:29 pm »
+3
And yes, we already had clan battles & fantasy theme events but I'm talking serious stuff here, massive themed battles with all players wearing appropriate colors and all that would be a perfect video material and the best commercial ever (not that you need one but still  :P). First Knights vs Arabs then Nords vs Brits (something like a raid ?) then Fetih stuff (Byzantiums vs Turks), etc, etc and all of that on maps made specially for these events so everything fits, from size to the environments (mostly open fields to reduce lag-making things like lots of buildings etc that kill the fps). If the server can take it ofc. :wink:
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline Arzon

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Re: Version 0.286
« Reply #121 on: June 09, 2012, 02:10:55 pm »
0
GUYS HELP PLS!! I'VE A PROBLEM WITH BLOCK INPUT!!

When i try to block to the left the command don't work, or block to up-right-down, in other words i can't control the block, help me pls, i play for a long time so i'm an expert, and this is my first time with this problem.

chadz pls help me i've this big problem, i can't play the game with this block problem, my mouse is ok so the problem is with the folder or i don't know, but i've reinstalled all the game and crpg, is the same.

Offline Moribund

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Re: Version 0.286
« Reply #122 on: June 09, 2012, 02:37:38 pm »
+2
Just a minor thing: are the duels working as intended?
It seems you have to press "offer/accept duel" a lot.

Offline cmp

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Re: Version 0.286
« Reply #123 on: June 09, 2012, 02:48:32 pm »
0
Just a minor thing: are the duels working as intended?
It seems you have to press "offer/accept duel" a lot.

Thanks for reporting, I checked the code and there is a bug in the handling of offer timeouts. It will be fixed after the next server restart.

Offline Arrowblood

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Re: Version 0.286
« Reply #124 on: June 09, 2012, 02:58:09 pm »
0
and i thought im to dumb for pressing f :D

Offline Molly

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Re: Version 0.286
« Reply #125 on: June 09, 2012, 03:06:31 pm »
0
cmp, did you replace the original "brown laser" (as Meow called them once) in the install? I mean the flying model of bolts and arrows?

Reason I am asking is because I managed to edit my Heirloom Package Installation in that way that bolts werent replaced. I just couldnt see the bolts flying with those tiny model bolts flying around and neither their impact and resulting having a hard time adjusting my shots if needed.

When I now install it "my way" I still get those stupid little models I cant see. Any changes there?

Aunt Edith says...

Omg, you really replaced them, didnt you?
Can I please have the old file and a little instruction to reverse this?! This is aweful!  :cry:


Still would like this confirmed.
And please give me/us the files we need to reroll this. So we would have at least the option to use the old projectiles.
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Offline bosco

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Re: Version 0.286
« Reply #126 on: June 09, 2012, 03:12:41 pm »
0
Molly, I got the feeling that this is an intended nerf for ranged - so we're not gonna get anything. :wink:

Offline _RXN_

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Re: Version 0.286
« Reply #127 on: June 09, 2012, 03:26:25 pm »
0
There's a problem with LODs of new armour because the pants disappears at distance.

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Offline cmp

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Re: Version 0.286
« Reply #128 on: June 09, 2012, 03:32:13 pm »
0
Still would like this confirmed.

I have no idea, you have to ask Shik.

Offline Molly

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Re: Version 0.286
« Reply #129 on: June 09, 2012, 03:36:22 pm »
-1
I have no idea, you have to ask Shik.

Pointless, he's not able to give useful statements nor answers  :mad:
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Offline Leshma

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Re: Version 0.286
« Reply #130 on: June 09, 2012, 03:46:28 pm »
0
You're all missing the main point... The removal of polestagger is a major nerf to polearm users, 2h vs polearm duels are unbalanced now (assuming there was balance before the nerf).

I am fine with removing the stagger, but the stats on polearms should have went up alongside the removal, to prevent the nerf from being too overbearing.

The way I see it now, there is just no reason to play a polearm infantry, the pros of 2h greatly outweigh those of polearm.

Damage is good but speed of most polearms should be buffed by 2 points.

Offline Fips

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Re: Version 0.286
« Reply #131 on: June 09, 2012, 03:57:15 pm »
0
Am i just failing at blocking lately or is the right block fucked up?!
Spammitars are just hitting through every damn block now.

Offline Christo

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Re: Version 0.286
« Reply #132 on: June 09, 2012, 04:02:34 pm »
+1
Tell me about it.

Onehanders/fast weapons constantly went through held blocks on my side.
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Offline Vibe

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Re: Version 0.286
« Reply #133 on: June 09, 2012, 04:15:03 pm »
+1
Am i just failing at blocking lately or is the right block fucked up?!
Spammitars are just hitting through every damn block now.

I noticed some swings going through my right block as well, specially 1h. Not sure if coincidence or something else.

Offline Molly

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Re: Version 0.286
« Reply #134 on: June 09, 2012, 04:17:24 pm »
0
Am i just failing at blocking lately or is the right block fucked up?!
Spammitars are just hitting through every damn block now.
That would explain why I am so successful in killing people lately. Was already wondering if I might get better at this game at last. Well, guess I was getting my hopes up for nothing. Tho I like those changes if they are intended. Long overdue buff to 1h  :mrgreen:
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