Author Topic: katana: extreme "based-on-reality balance" fail  (Read 11139 times)

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Offline Bobthehero

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Re: katana: extreme "based-on-reality balance" fail
« Reply #45 on: July 07, 2012, 11:48:47 am »
-1
We are thinking about completely replacing Japanese crap with Chinese stuff so we are not really biased against Far East in general.

Although I don't have much faith in that...

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Offline Leshma

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Re: katana: extreme "based-on-reality balance" fail
« Reply #46 on: July 07, 2012, 12:14:28 pm »
0
Katana is unbalanced, it has 40 cut on swings (MW) and hurts like hell. Although they have similar swing damage values, I find Katana too be a lot more damaging than Longsword in most situations, probably because of its speed.

Also, this is probably one of the rare multiplayer mods for Warband which has weeaboo gear, means that every weeaboo my old friend comes to cRPG. More than 50% new players wear samurai armor and use katana/nodachi. Later, when they learn a thing or two they change their gear but at the very start, soon as they gain enough STR they pick weeaboo items.

Offline Christo

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Re: katana: extreme "based-on-reality balance" fail
« Reply #47 on: July 07, 2012, 12:44:02 pm »
-1
We are thinking about completely replacing Japanese crap with Chinese stuff so we are not really biased against Far East in general.

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                                                                                            Thanks to cmpxchg8b for the picture!

Offline _Tak_

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Re: katana: extreme "based-on-reality balance" fail
« Reply #48 on: July 07, 2012, 12:47:05 pm »
0
We are thinking about completely replacing Japanese crap with Chinese stuff so we are not really biased against Far East in general.

No Urist this is a very bad idea, leave the weaboo as it is

Offline Leshma

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Re: katana: extreme "based-on-reality balance" fail
« Reply #49 on: July 07, 2012, 12:50:00 pm »
+1
chadz is making the call. If not for chadz, shik would probably remove samurai gear til now.

Offline Fuma Kotaro

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Re: katana: extreme "based-on-reality balance" fail
« Reply #50 on: July 07, 2012, 01:50:40 pm »
+1
stop the weaboo hate retards
longsword is fine it has at least a fuckn good thrust the katana has a bullshit one and it s also very short it isnt that easy to play with tell me which players are good with it?
and paul suck the katana just add new items dont replace other items ffs
you retarted kuyak wearer complain bout everything stop the hate in that game !!!!!
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Offline Leshma

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Re: katana: extreme "based-on-reality balance" fail
« Reply #51 on: July 07, 2012, 03:49:34 pm »
0
stop the weaboo hate retards
longsword is fine it has at least a fuckn good thrust the katana has a bullshit one and it s also very short it isnt that easy to play with tell me which players are good with it?
and paul suck the katana just add new items dont replace other items ffs
you retarted kuyak wearer complain bout everything stop the hate in that game !!!!!

Momo stole your account? :shock:

I've never had kuyak in my inventory (on my main). Rus Scale, Ragged Outfit, Pilgrim Disguise, Heraldic Transitional and now mostly Heraldic with Tabard. Used a Warmask with Rus Scale and Heraldic Transitional but I've sold that piece of garbage. I'm actually ashamed because I had it for so long.

Offline Fuma Kotaro

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Re: katana: extreme "based-on-reality balance" fail
« Reply #52 on: July 07, 2012, 03:50:56 pm »
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then still stop the hate ^^
Momo? You mean that guy that stopped playing crpg when the repair costs came?
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Offline Leshma

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Re: katana: extreme "based-on-reality balance" fail
« Reply #53 on: July 07, 2012, 03:57:47 pm »
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Nope. That guy who rages a lot and -1 everyone's posts.

And I can't stop hating on weeaboos (not just players but everyone with a yellow fever and who thinks he's asian although he's not), in a same way I can't stop hating on other braindead people like Apple fanboys, hipsters, emos, goths...

I like normal and smart people. Those who suck at being normal usually pick some of above mentioned "lifestyles" because they think they'll suck less that way.

Offline Fuma Kotaro

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Re: katana: extreme "based-on-reality balance" fail
« Reply #54 on: July 07, 2012, 04:02:44 pm »
0
Well there are guys like the Ninjas or RL that are roleplaying and they would lose the most when some1 like -.-paul-.- will nerf the items
i think i would rq if so
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Offline Fuma Kotaro

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Re: katana: extreme "based-on-reality balance" fail
« Reply #55 on: July 07, 2012, 04:11:21 pm »
+1
Here all stats of the 4 1/2 handers from the 2handers about that we discuss the most:

Bastard Sword
Type:Two handed weapon
Requirement:9 strength
Weight:1.8
Slots:2
Upkeep:280 gold
Shop price:4,012 gold
Value:2,006 gold
Speed:99
Length:101
Thrust:21 pierce
Swing:35 cut
Secondary mode

Fuckn cheap with less repairs and at mw 38 cut isnt bad and still 100 speed and 101 length isnt bad and the thrust 2

Heavy Bastard Sword
Type:Two handed weapon
Requirement:10 strength
Weight:2
Slots:2
Upkeep:383 gold
Shop price:5,480 gold
Value:2,740 gold
Speed:98
Length:105
Thrust:23 pierce
Swing:36 cut
Secondary mode

It does even more damage than the bastard sword with just a slight more upkeep  and is nearly as fast as the bs and longer

Longsword
Type:Two handed weapon
Requirement:10 strength
Weight:1.8
Slots:2
Upkeep:466 gold
Shop price:6,660 gold
Value:3,330 gold
Speed:98
Length:106
Thrust:23 pierce
Swing:36 cut
Secondary mode

Only advantage above the hbs is the +1 reach but more upkeep it s your fault if you prefer a longsword over a hbs

Katana
Type:Two handed weapon
Requirement:9 strength
Weight:1.2
Slots:2
Upkeep:656 gold
Shop price:9,376 gold
Value:4,688 gold
Speed:101
Length:95
Thrust:16 pierce
Swing:37 cut

It is the fastest one and the one that does the most damage but it is also the shortest one the most expensive one and the thrust is so useless

                       








So all of those weapons are its price worth maybe you can make the longsword cheaper but the rest should stay how it is
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Offline Leshma

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Re: katana: extreme "based-on-reality balance" fail
« Reply #56 on: July 07, 2012, 04:12:57 pm »
+1
That's what I don't understand.

I've roleplayed knight, ninja, bandit, samurai, assassin and now I'm knight again.

I would die of boredom if I was a ninja for two years like Thomek and Khorin.

Offline Fuma Kotaro

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Re: katana: extreme "based-on-reality balance" fail
« Reply #57 on: July 07, 2012, 04:14:44 pm »
0
That's what I don't understand.

I've roleplayed knight, ninja, bandit, samurai, assassin and now I'm knight again.

I would die of boredom if I was a ninja for two years like Thomek and Khorin.

They chose it because they like it also khorin has many alts that are str based and with a knightly outfit or a shielder and and and and
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Offline Leshma

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Re: katana: extreme "based-on-reality balance" fail
« Reply #58 on: July 07, 2012, 04:16:40 pm »
-1
Khorin has many alts but almost every single one is some kind of japanese fighter or archer.

Btw. normal stab on Katana was a bit OP. Katana had good stab when I was roleplaying ninja and I abused that a lot.

Offline Fuma Kotaro

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Re: katana: extreme "based-on-reality balance" fail
« Reply #59 on: July 07, 2012, 04:17:42 pm »
0
Also have a look on the market
Most wanted:
Longsword
Heavy Bastardsword
Katana
Bastarsword

Khorin has many alts but almost every single one is some kind of japanese fighter or archer.

Btw. normal stab on Katana was a bit OP. Katana had good stab when was roleplaying ninja and I abused that a lot.

ye true

i just wanted to say with that list that those weapons are perfectly balanced currently
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