Author Topic: katana: extreme "based-on-reality balance" fail  (Read 11879 times)

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Offline Leshma

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Re: katana: extreme "based-on-reality balance" fail
« Reply #75 on: July 10, 2012, 08:50:39 pm »
+1
Do you know that Swiss Halberd is two directional weapon and a polearm?

Offline Jarlek

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Re: katana: extreme "based-on-reality balance" fail
« Reply #76 on: July 10, 2012, 10:05:06 pm »
0
I'll tell you one thing. The Halberd has a Thrust of 28 Pierce, to the Katana Thrust of 16 Pierce, and is 1205 Gold cheaper.

9376 Gold = Katana
8171 Gold = Halberd

Won't comment on the Cut as I've already looked, that would be cheating :P
I think the 101 speed more than makes up for the higher stab damage, no?

Although my main point was to point out how ridiculous the cut damage is. A big ass monster axe does the same damage as a medium sized sword and less than a greatsword? Lolwut?

Also:
Do you know that Swiss Halberd is two directional weapon and a polearm?
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Offline Emotion

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Re: katana: extreme "based-on-reality balance" fail
« Reply #77 on: July 10, 2012, 10:10:54 pm »
-5
The katana is OP as it is.
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Offline Fuma Kotaro

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Re: katana: extreme "based-on-reality balance" fail
« Reply #78 on: July 11, 2012, 12:34:03 am »
+2
If the katana is op why dont you use it you fools
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Re: katana: extreme "based-on-reality balance" fail
« Reply #79 on: July 11, 2012, 12:35:22 am »
-2
If the katana is op why dont you use it you fools

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Offline Leshma

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Re: katana: extreme "based-on-reality balance" fail
« Reply #80 on: July 11, 2012, 01:28:10 am »
0
If the katana is op why dont you use it you fools

Two reasons:
1) bigest downside of Katana is its lenght, most people don't like taking risks so choose longer and seemingly slower weapons
2) most people are into euro knights and Katana doesn't fits there, it's purty but not everyone's cup of tea

Offline Gurnisson

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Re: katana: extreme "based-on-reality balance" fail
« Reply #81 on: July 11, 2012, 01:31:34 am »
+3
The katana is a really good weapon. Really good.

However, that it only gets 1 more thrust damage at +3 is a joke
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Offline Fuma Kotaro

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Re: katana: extreme "based-on-reality balance" fail
« Reply #82 on: July 11, 2012, 01:47:44 am »
+3
@Leshma
1. There we have a weakpoint you have to be able to block for getting in range of the enemy
2. Well take a HBS a bit slower a hell cheaper very good thrust nearly the same swing as the katana and long
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Offline Ujio

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Re: katana: extreme "based-on-reality balance" fail
« Reply #83 on: July 17, 2012, 07:41:06 pm »
0
I think the 101 speed more than makes up for the higher stab damage, no?

Although my main point was to point out how ridiculous the cut damage is. A big ass monster axe does the same damage as a medium sized sword and less than a greatsword? Lolwut?

Also:

Yeah, but that isn't just the Katana, that's all 2 handed swords. For example the Sword of War has 40 Cut. Surely a weapon of Weight 3.2 and Length 162, should do more Cut damage than a weapon with Weight 3 and Length 121.

In general I'd say a halberd/Glaive/Cutting polearm should do more damage than a sword, but this just doesn't seem to be the case in C-rpg.

And in regards to the speed, I've said this before, I'd happily trade in the speed for some decent Thrust damage. I'd much prefer the Katana to be thought of as a Viable weapon, than a cheap spammy one
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Offline Jarlek

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Re: katana: extreme "based-on-reality balance" fail
« Reply #84 on: July 17, 2012, 07:54:27 pm »
+1
Yeah, but that isn't just the Katana, that's all 2 handed swords. For example the Sword of War has 40 Cut. Surely a weapon of Weight 3.2 and Length 162, should do more Cut damage than a weapon with Weight 3 and Length 121.

In general I'd say a halberd/Glaive/Cutting polearm should do more damage than a sword, but this just doesn't seem to be the case in C-rpg.
Totally agree with you. Having a big axe at the end of a huge pole do so little damage is retarded. Make it slower or whatever (although the overhead is already pretty slow...), but gief moar damage, naow!
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Offline zagibu

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Re: katana: extreme "based-on-reality balance" fail
« Reply #85 on: July 19, 2012, 12:46:56 am »
+1
Yeah, but that isn't just the Katana, that's all 2 handed swords. For example the Sword of War has 40 Cut. Surely a weapon of Weight 3.2 and Length 162, should do more Cut damage than a weapon with Weight 3 and Length 121.

In general I'd say a halberd/Glaive/Cutting polearm should do more damage than a sword, but this just doesn't seem to be the case in C-rpg.

And in regards to the speed, I've said this before, I'd happily trade in the speed for some decent Thrust damage. I'd much prefer the Katana to be thought of as a Viable weapon, than a cheap spammy one

They would do much more damage, yes, but only on the axe-head, not on the wooden pole. Think of the current situation as the average damage a polearm does calculated over its full length.
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Offline Ujio

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Re: katana: extreme "based-on-reality balance" fail
« Reply #86 on: July 24, 2012, 08:18:34 pm »
0
I see, didn't know that. Is there any way they would be able to make it, so that hitting with the blade of the Polearm would do Cut damage, but hitting with the staff of the Polearm would do Blunt damage?
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Offline Peasant_Woman

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Re: katana: extreme "based-on-reality balance" fail
« Reply #87 on: July 25, 2012, 02:51:09 am »
+1
I see, didn't know that. Is there any way they would be able to make it, so that hitting with the blade of the Polearm would do Cut damage, but hitting with the staff of the Polearm would do Blunt damage?

Youtube of cmp doing exactly what you describe.

It'll get added to cRPG eventually, maybe in the next version if we're lucky.
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Offline zagibu

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Re: katana: extreme "based-on-reality balance" fail
« Reply #88 on: July 25, 2012, 08:28:30 am »
0
Those videos are weird.
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Offline Ujio

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Re: katana: extreme "based-on-reality balance" fail
« Reply #89 on: July 26, 2012, 05:30:17 pm »
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Nice, hopefully soon
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