Author Topic: cRPG Nations Cup Rule discussions  (Read 20196 times)

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Offline Zotte

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cRPG Nations Cup Rule discussions
« on: May 22, 2012, 07:24:17 pm »
+1
This thread is for discussing some rules concerning the tournament, we will handle the following topics in the OP.

1.   STF characters
2.   Class/Item restrictions

If you want to dispute any rules given in the main thread that can also be done here.


STF characters
There have been some discussions concerning if we should limit participation to skip the fun only, in our opinion we believe that characters and heirlooms are part of cRPG and thus we would like to keep them in the competition, in our previous experience with cRPG competition especially the Fallen tournament we noticed that it wasn’t the most heirloomed teams to win but the teams that worked together most effectively, one could argue that heirlooms have a larger effect in public battles as those have less teamwork and more small 1v1 fights.
Furthermore we think that most if not all nations that participate can easily bring up a team with an adequate amount of heirlooms, while this might not have been possible a year ago, the game has become quite top heavy with many people being on a high generation.
However we would still like to give the option to discuss whether or not we should enforce STF.


Class/Item restrictions
currently in almost all events/clan battles done there is some form of class or item restrictions in place. Should we have the same for this Nations Cup? Below you can find some options that we recommend, discuss and vote on them.

Classes    ranged/cav
1.   No restrictions
2.   No more than 2 ranged and 2 cavalry
3.    No more than 5 ranged and cavalry combined
4.   No more than 3 ranged and 3 cavalry

Ranged on horse takes both one ranged slot and one cavalry slot, throwing also takes a ranged slot.

Classes    Melee
1.   No restrictions
2.   Limit pikes to X per team
3.   Limit Crushthrough to X per team
   



Items
No restrictions
Limit amount of heavy horses to X
Limit amount of armour above price  Z to Y
Disallow heirlooms (only possible with enforced Skip the Fun)

If there are any other class or item options that you want to discuss then do so here.

Offline Kalp

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Re: cRPG Nations Cup Rule discussions
« Reply #1 on: May 22, 2012, 07:32:44 pm »
-1
No restrictions



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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Gravoth_iii

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Re: cRPG Nations Cup Rule discussions
« Reply #2 on: May 22, 2012, 08:03:52 pm »
+1
No restrictions



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Offline Turboflex

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Re: cRPG Nations Cup Rule discussions
« Reply #3 on: May 22, 2012, 08:04:50 pm »
+1
Actually it might be interesting to see no restrictions just to see how it shakes out.

The difficulty then though, that the choice of map becomes the main "restriction". A city map would favour heavy infantry while an open map would favour range & cavalry.

The best compromise map I can think of off the top of my head would that classic gladiator arena map. Not too big, cover in middle with the low walls, a few posts scattered around, but still room for cav to circle.

Offline Burr1ck

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Re: cRPG Nations Cup Rule discussions
« Reply #4 on: May 22, 2012, 08:07:07 pm »
+1
No restrictions

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Offline MrExxc

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Re: cRPG Nations Cup Rule discussions
« Reply #5 on: May 22, 2012, 08:08:00 pm »
0
Actually it might be interesting to see no restrictions just to see how it shakes out.

The difficulty then though, that the choice of map becomes the main "restriction". A city map would favour heavy infantry while an open map would favour range & cavalry.

You are very true

Offline Herkkutatti

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Re: cRPG Nations Cup Rule discussions
« Reply #6 on: May 22, 2012, 08:13:58 pm »
+2
No restrictions



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Also please lets play with main chars, not with shitty STF.
« Last Edit: May 22, 2012, 08:15:07 pm by Herkkutatti »
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Offline Tot.

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Re: cRPG Nations Cup Rule discussions
« Reply #7 on: May 22, 2012, 08:16:14 pm »
0
Using STF is obvious choice for me and it's surprising that you're actually even considering anything else. "Cup" with 35+ heirloomed armor twinks fighting normal geared people can't be taken seriously.
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Offline Ujin

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Re: cRPG Nations Cup Rule discussions
« Reply #8 on: May 22, 2012, 08:18:50 pm »
+2
Using STF is obvious choice for me and it's surprising that you're actually even considering anything else. "Cup" with 35+ heirloomed armor twinks fighting normal geared people can't be taken seriously.
Hey , we get it, you're from native.

This is , in our opinion, a different game though. And heirlooms/levels are part of it.

Offline Burr1ck

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Re: cRPG Nations Cup Rule discussions
« Reply #9 on: May 22, 2012, 08:40:46 pm »
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Hey , we get it, you're from native.

This is , in our opinion, a different game though. And heirlooms/levels are part of it.

Exactly, there's a reason why this mod is called M&B:Warband cRPG.
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Offline MrExxc

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Re: cRPG Nations Cup Rule discussions
« Reply #10 on: May 22, 2012, 08:44:54 pm »
0
No restrictions? Ok, interresting

How about 10 guys full heirloomed plate with a great maul, how would you play this as a team?

 :twisted:

Offline Herkkutatti

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Re: cRPG Nations Cup Rule discussions
« Reply #11 on: May 22, 2012, 08:46:03 pm »
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No restrictions? Ok, interresting

How about 10 guys full heirloomed plate with a great maul, how would you play this as a team?

 :twisted:
easy to win, with 10 fullyheirloomed  op my old friendchers
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Offline Tristan

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Re: cRPG Nations Cup Rule discussions
« Reply #12 on: May 22, 2012, 08:51:28 pm »
0
Hmm. No restrictions could be funny. There is already restrictions that each nation should fight together and not each clan.

Else I'd say something along the lines of your old tournament restrictions rules.
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Offline _Tak_

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Re: cRPG Nations Cup Rule discussions
« Reply #13 on: May 22, 2012, 09:18:56 pm »
0
Classes    ranged/cav
1.   No restrictions
2.   No more than 2 ranged and 2 cavalry
3.    No more than 5 ranged and cavalry combined
4.   No more than 3 ranged and 3 cavalry

GK  :|

Offline Thovex

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Re: cRPG Nations Cup Rule discussions
« Reply #14 on: May 22, 2012, 09:20:09 pm »
+3
easy to win, with 10 fullyheirloomed  op friendly archers

Don't even have to be fullyheirloomed  :mrgreen:

GK  :|

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