Author Topic: cRPG Nations Cup Rule discussions  (Read 20194 times)

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Offline Ronin

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Re: cRPG Nations Cup Rule discussions
« Reply #30 on: May 23, 2012, 10:37:50 am »
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Seems like there are lots and lots of boring and complicated restrictions. x cav, x melee, x armor, ranged... the list goes on as I see. This is something that cripple diversity badly. If one nation want to follow a mass cavalry tactic, it should be their decision. My suggestion is simple:

-Since STF characters is a necessity, we should set a limit of gold to each player. Let's say, no better equipment than equipment worth 30k gold. We can increase this limit as the tourney goes on as well, so that teams can enhance their tactics further with the usage of heavy cavalry and such.
This way, we would be setting a limit to prevent heavy armor based teams but not limit the diversity and the creativity. Being able to use tactics such as mass cavalry should have it's place if one side wishes. Considering horses cost a lot, the other team would have a better equipment most probably; which also states out that balanced teams would have a better chance to gain the victory much likely. Yet, the mass cavalry still has it's chance to win if used properly. It would be the team captain's responsibility to decide, which tactics are useful and what risk comes within them.

Edit: ah it seems I am just a bit late. Someone posted something similiar already.
2nd Edit: After reading the sgtTeeh's post mroe carefully, I changed my mind. What we say are quite different.
« Last Edit: May 23, 2012, 11:07:21 am by Ronin »
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Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

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Offline Tot.

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Re: cRPG Nations Cup Rule discussions
« Reply #31 on: May 23, 2012, 11:04:57 am »
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The difference the looms and levels bring is very minor compared to the differences in ping, mouses, mousepads and computers.

So because we can't make it dead-fair we should forego making it fair in any respect at all?

Rest of your post is your opinions about what you think cRPG is, so not much to discuss.
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Offline FRANK_THE_TANK

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Re: cRPG Nations Cup Rule discussions
« Reply #32 on: May 23, 2012, 11:27:55 am »
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At least we will find out what country is producing the largest quantity of rage inducing builds and then we can create some kind of filter and force them all to make there own server and drive each other up the wall.
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Offline Ronin

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Re: cRPG Nations Cup Rule discussions
« Reply #33 on: May 23, 2012, 11:49:17 am »
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At least we will find out what country is producing the largest quantity of rage inducing builds and then we can create some kind of filter and force them all to make there own server and drive each other up the wall.
Bad idea
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

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Offline justme

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Re: cRPG Nations Cup Rule discussions
« Reply #34 on: May 23, 2012, 11:51:45 am »
+4
if i wanted restrictions, i would play nativ cup..

Offline SoA_Sir_ODHarry

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Re: cRPG Nations Cup Rule discussions
« Reply #35 on: May 23, 2012, 11:56:07 am »
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first we should see what teams we got in the end and then think bout class restrictions.
But Im defo for a rough limit for Range,Cav and Chrushthrough...
« Last Edit: May 23, 2012, 11:57:16 am by SoA_Sir_ODHarry »
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Offline Prpavi

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Re: cRPG Nations Cup Rule discussions
« Reply #36 on: May 23, 2012, 12:54:03 pm »
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well STF is a must, otherwise i doubt this could be taken seriously.
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Ujin

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Re: cRPG Nations Cup Rule discussions
« Reply #37 on: May 23, 2012, 01:05:35 pm »
+3
well STF is a must, otherwise i doubt this could be taken seriously.
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Offline MrExxc

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Re: cRPG Nations Cup Rule discussions
« Reply #38 on: May 23, 2012, 01:27:00 pm »
+2
Ujin is mad  :D


I think both possibilities have their good sides. I'd prefer Main chars though

Offline Chasey

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Re: cRPG Nations Cup Rule discussions
« Reply #39 on: May 23, 2012, 01:29:15 pm »
+2
how would you enforce every 1 to use stf's? how would you know if it is infact somes 1 stf and not an alt that they have loads of gens on ?
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Offline Teeth

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Re: cRPG Nations Cup Rule discussions
« Reply #40 on: May 23, 2012, 01:54:31 pm »
+3
well STF is a must, otherwise i doubt this could be taken seriously.
Where did this attitude come from all of a sudden? What about all the Fallen tournaments and Shogunate clan battle tournament? I recall people taking that pretty seriously and I also recall that teamwork and skill were the deciding factor.

Offline Ujin

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Re: cRPG Nations Cup Rule discussions
« Reply #41 on: May 23, 2012, 01:59:36 pm »
+1
Well I hope they would use ENL Map Pack because they have been chosen and made for balance and to be bug-free:
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link: http://forums.taleworlds.com/index.php?topic=196663.0
on this topic

I know the maps and they are perfectly fine ,but on the other hand using them might give some advantage to the teams that will have more hardcore native players who played on these maps.

What do you think ?

Offline Tomas

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Re: cRPG Nations Cup Rule discussions
« Reply #42 on: May 23, 2012, 02:04:06 pm »
+1
I favour using the STF route now, simply because of the options it allows.  To make it work you could do the following

1)  Instead of Class Restrictions within a round go for class restriction within a squad.  Each team is being asked to register 16 players so make them register no more than 4 ranged and 4 Cav.  Within an actual round they can use which ever players they want.

2)  When a team Registers they must assign each of their players a squad number and that player must then create a STF Char using that squad number.  For instance if I was registered with squad number 9 I would have to use the STF name of UK_Tomas_9 and I would be registered as ranged

3)  Each team then gets to design its own banner which will be put in a special Nations Cup Banner Pack

4)  Within the tournament all players must use one of the Heraldic Armours (but not transitional).  Archers are the only exception and they can simply choose something that matches as best as possible

5)  Before each match, the referees can quickly check that each STF Char has the correct name as registered and that they are the correct class.  A quick glance will ensure that the armour is all correct.

6)  Finally, to ensure that all chars are in fact STF I am hoping the Meow will do us a favour and validate all the chars at the start and then at the end.  I am assuming that a simple query on the database will be able to bring up all players with the UK_ tag and that you can see if they are STF and when they were created.  If so then this validation should be extremely easy.

The system above prevents looms, keeps armour at a level where unloomed bows will still be viable, is easy to enforce and still allows plenty of tactics within a team.

Edit: I'm still not against mains though - i'm just pointing out options :D
« Last Edit: May 23, 2012, 02:06:04 pm by Tomas »

Offline SoA_Sir_ODHarry

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Re: cRPG Nations Cup Rule discussions
« Reply #43 on: May 23, 2012, 02:27:03 pm »
+1
im definatly against any rule that say u must use heraldic mailes
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Offline Dezilagel

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Re: cRPG Nations Cup Rule discussions
« Reply #44 on: May 23, 2012, 02:46:30 pm »
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If it's not already done I could make a bannerpack with all the nations for people to use during the event.
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