Author Topic: cRPG Nations Cup Rule discussions  (Read 20141 times)

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Offline Zotte

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Re: cRPG Nations Cup Rule discussions
« Reply #15 on: May 22, 2012, 09:20:43 pm »
+4
GK  :|

i always thought GK was a clan, not a country  :|

Offline Gnjus

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Re: cRPG Nations Cup Rule discussions
« Reply #16 on: May 22, 2012, 09:25:51 pm »
+11
i always thought GK was a clan, not a country  :|

Actually GK is a sexual orientation.
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline Tomas

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Re: cRPG Nations Cup Rule discussions
« Reply #17 on: May 22, 2012, 09:59:41 pm »
0
I'd have each team nominate an armour for their team (like in Fallen Tournaments).  That way teams are easy to spectate for refs/fans and armour is easily limited to Coat of Plates and below.

I'd then say maximums of 2 ranged and 2 Cav however melee chars may carry up to 1 stack of throwing weapons if they wish.  So dedicated throwers = ranged, hybrid throwers using only 1 stack = melee

Finally unlimited Weapon Choice so long as class choice is observed

Offline Tristan

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Re: cRPG Nations Cup Rule discussions
« Reply #18 on: May 22, 2012, 10:07:03 pm »
0
nominations of armor are bad for several reasons.

First off, if we go for main chars we migh have heirloomed different armors.

I say no restrictions and if any only in regards to cav/archery.
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Offline Tuetensuppe

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Re: cRPG Nations Cup Rule discussions
« Reply #19 on: May 22, 2012, 10:27:09 pm »
0
No restrictions



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yes thats the problem, no more nice clans, everyone acts like theyre the real thing but all are just greedy backstabbing arrogant sons of bitches

Offline Tomas

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Re: cRPG Nations Cup Rule discussions
« Reply #20 on: May 22, 2012, 10:56:06 pm »
0
First off, if we go for main chars we might have heirloomed different armors.

Given that matches are going to be played over time with plenty of notice i think there won't be much trouble getting armours.  At any rate it is a standard and accepted rule for past Clan Tournaments so I think people will deal with it ok.

An interesting but potentially awful looking alternative would be for all teams to use the Heraldic Mail with Tabard on STFs so that each team can use its own flag as a banner :D

Offline Plavor

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Re: cRPG Nations Cup Rule discussions
« Reply #21 on: May 23, 2012, 12:00:53 am »
0
No restrictions??

So one team will just have cavs or archers.

And without armorrestriction, people can just walk in tincan armor.

Armor is OP so armor should get a restriction, also cav/range.

I would say armorrestriction should be up to Coat of Plates ,
3 cav per team and 3 range per team.

Offline Herkkutatti

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Re: cRPG Nations Cup Rule discussions
« Reply #22 on: May 23, 2012, 12:05:57 am »
0
WTf people whining about tincans?
do you really think everyone owns set of plates?
/l
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Offline Vikings

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Re: cRPG Nations Cup Rule discussions
« Reply #23 on: May 23, 2012, 12:14:12 am »
0
Hmm.. Are you guys gonna use native or crpg maps ?

Offline Tot.

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Re: cRPG Nations Cup Rule discussions
« Reply #24 on: May 23, 2012, 12:20:04 am »
+1
Exactly, there's a reason why this mod is called M&B:Warband cRPG.

That's why you should be able to make your custom STF character to participate in it. Only in your mind cRPG means that the one who can grind the most should have any sort of advantage.

we migh have heirloomed different armors.

Allowing heirlooms in this is even worse idea, especially armor. There still are situations where a proper hit with reasonable amount of PS glances off heirloomed heavy armor, which shouldn't be happening.
« Last Edit: May 23, 2012, 12:22:54 am by Tot. »
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Offline Burr1ck

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Re: cRPG Nations Cup Rule discussions
« Reply #25 on: May 23, 2012, 03:09:25 am »
+1
Hmm.. Are you guys gonna use native or crpg maps ?

Well I hope they would use ENL Map Pack because they have been chosen and made for balance and to be bug-free:
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Offline Gurnisson

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Re: cRPG Nations Cup Rule discussions
« Reply #26 on: May 23, 2012, 06:52:26 am »
+3
STF characters please
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Cyber

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Re: cRPG Nations Cup Rule discussions
« Reply #27 on: May 23, 2012, 10:07:31 am »
0
I would also prefer STF chars and a skillbased tournament but knowing the cRPG community that probably isn't going to happen.

Offline Everkistus

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Re: cRPG Nations Cup Rule discussions
« Reply #28 on: May 23, 2012, 10:11:34 am »
0
I'd say no restrictions. But if people agree on STFs, I don't mind since that might be fun as well :)

Offline Teeth

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Re: cRPG Nations Cup Rule discussions
« Reply #29 on: May 23, 2012, 10:36:04 am »
+1
Arguments for using mains
First of all, this was never a problem before, why now?

cRPG's main attraction is its persistency for me. You have a character with a certain build, playstyle and gear set. A huge part of the enjoyability is having so many unique players which are recognizable by their style and gear. I can see that others feel the same, as every nostalgia thread is filled with 'do you remember x, who was using y and was awesome with it?' If we were to have skip the funs there would be different names, probably different builds, armors and weapons, we will lose the cRPG feel. STF's would throw this awesomeness out of the window for the tiny difference in performance.

Which is actually really tiny because the captains are going to pick players that they know and can count on. Every single one of those players has played this mod for a considerable amount of time and has a loomed main weapon and maybe a loomed piece of armor or can be lvl 33. The difference the looms and levels bring is very minor compared to the differences in ping, mouses, mousepads and computers.

Then there is something Zotte pointed out but hasn't posted here. Playing without looms will make the class balance very different. Playing melee without looms just means a little less protection and damage output, however for ranged, there is a considerably bigger difference for playing without looms compared to looms. To me this is just a flaw in current class design as classes should get an equal advantage from looming, but that is not the case right now. Ranged classes, most notably archery, will be a lot less viable without looms then melee without looms. Distancing the tournament even more from the regular cRPG experience.

Also you saying this is a skillbased tournament (people with large e-peens, surprisingly). Skill is a very relative concept. To me skill is what you can do with your body and everything belonging to your body. To have a real skillbased tournament the only variable between contestants should be their body. If you only take a look at professional sports you can see that its not even the case. Equipment and preparation play a really big role, still people say professional sports are true tests of skill. Which is just not really true. I think in cRPG the looms and levels are very comparable to what happens in professional sports, so I'd say its easily acceptable.

Sorry if I nicked any other arguments from the discussion in our TS, it was just time to get a real discussion going here and I wanted to present a strong case for using mains.

Restrictions
There should be equipment restrictions as in the balance of items, price is a factor. For one tournament, probably without upkeep anyway, people can go all out price wise, which is not accounted for in the balance. Therefore there should be price restrictions to compensate for the lack of upkeep which could potentially unbalance the class balance.

Class restrictions should be there aswell, but only to prevent like all cav teams or all archer teams, I think they should be somewhat loose, so there is actually strategy in picking the right classes for a battle. As the teams will probably have substitutes with different classes, they might be able to adapt to other teams.  So for example having 4 cav should be allowed, having 4 ranged should be allowed. Not both at the same time though, maybe a minimum amount of infantry would be cool.

I think there should be no limit for crushthrough and pikes, there are no limits for them either in regular battle and they have their counters. Although maybe with the more skilled environment and more teamplay that this tournament has compared to battle people will be more able to unleash the terrifying maximum potential of these weapons, there should be a limit. Not sure yet.