Poll

what should we concentrate on?

adding new gamemodes (Stronghold, CTF, Conquest, Commander Battle...)
690 (17.9%)
improving existing gamemodes (Battle, Siege, DTV, Rageball...)
340 (8.8%)
improving Strategus battles
314 (8.1%)
changing/improving reward (XP/gold) system
710 (18.4%)
changing/improving upkeep system
246 (6.4%)
working on item balance
289 (7.5%)
adding more depth to combat (new mechanics, stamina...)
761 (19.8%)
improving graphics (models, textures...)
270 (7%)
bug fixing/polishing (voice chat, interface...)
233 (6%)

Total Members Voted: 2279

Author Topic: cRPG Ingame Feature - what is it you want?  (Read 131466 times)

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Offline Kafein

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Re: cRPG Ingame Feature - what is it you want?
« Reply #615 on: November 28, 2012, 10:58:13 am »
+2
Btw Shaksie, do you have any idea of the work required to do what you suggest ?

Offline Shaksie

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Re: cRPG Ingame Feature - what is it you want?
« Reply #616 on: November 28, 2012, 11:07:35 am »
-1
"what should we concentrate on?" suggests that they will put some extra effort into it when compared with other things.
I believe somewhere they said they want it to be ongoing? Well, this could be one of their ongoing projects :).
tl;rd= Yes I do but they can work on it as well as other things.
I would assist if required but I know nothing of how to implement these changes!
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Offline IR_Kuoin

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Re: cRPG Ingame Feature - what is it you want?
« Reply #617 on: November 28, 2012, 11:15:37 am »
0
Typical behavior from the Aus. community in cRPG. Warband graphics are already good enough as they are, I do believe they could have done a better job at optimizing the game for smoother frames though.
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Offline Shaksie

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Re: cRPG Ingame Feature - what is it you want?
« Reply #618 on: November 28, 2012, 11:20:24 am »
-1
Typical behavior from the Aus. community in cRPG.
... What is the meaning of this?
I do believe they could have done a better job at optimizing the game for smoother frames though.
Indeed...
« Last Edit: November 28, 2012, 11:24:38 am by Shaksie »
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Offline Sagar

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Re: cRPG Ingame Feature - what is it you want?
« Reply #619 on: November 28, 2012, 08:47:22 pm »
0
- Stamina related combat
Losing stamina when you fighting, blocking, running. Really great realism future - they make it very well in Chivalry : Medieval Warfare. If you exhausted - you cant swing well (you are weak and your hits are weak) or make a block (you taking hits thru block, because you don't have strength to hold a block). With stamina would be less spammers (because kicks must be more precise) and no kitting. Also make stamina for horses.
- Tweak blocking - Make it tap/block instead of holding
Click block in side you wish and block will hold 1 or 2 sec for example (you cant block forever because with block you losing  stamina). Blocking it would be more challenging and would not be endless duels.

Offline Kafein

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Re: cRPG Ingame Feature - what is it you want?
« Reply #620 on: November 28, 2012, 09:26:30 pm »
+3
- Tweak blocking - Make it tap/block instead of holding
Click block in side you wish and block will hold 1 or 2 sec for example (you cant block forever because with block you losing  stamina). Blocking it would be more challenging and would not be endless duels.

Stamina if done right is a good thing, but removing block holds means you have to remove attack holds, which will turn M&B combat into the brainless... thing chivalry is.

Offline Shaksie

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Re: cRPG Ingame Feature - what is it you want?
« Reply #621 on: November 28, 2012, 10:05:10 pm »
-2
Not quite; holding a block should drain your stamina quite slowly, as should holding an attack but feinting/swinging, jumping and sprinting should be the key factors that tire your character out. Players could put ability points into stamina-related skills to prevent them from tiring out so quickly and recovering their stamina faster.
The bash system would increase the intensity of fights and the realism; a guy with a little sword could run up to a knight and beat the crap out of them with fists and his sword while the giant armoured guy, like in real life, would be far too heavy to move fast enough; this would also increase teamwork required (at least on Australian servers, we have almost no teamwork as of this moment).
Stamina would reduce the feint spam and attack holding in fights which in turn would further increase aesthetics of fights because they look ridiculous at the moment, let's be honest :).

By the way I very much don't want it to become like Chivalry, I just want a few new options so that noobs can actually stand a chance (however small) against good players; which would increase the playerbase due to new players not being frustrated. I also believe the added complexity of the game would allow good players to improve more; as far as I am concerned there is a point where a player physically cannot get better at the game (that isn't just me saying that, various of the top duellists of Australia convinced me of this).

Thankye for reading my ridiculous essays, I hope they are informative!
VERY nice boy :)

Offline zagibu

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Re: cRPG Ingame Feature - what is it you want?
« Reply #622 on: November 29, 2012, 01:19:32 am »
+2
Score += dmg * max(min((own level / enemy level), 10), 10)

This means a level 1 char damaging a level 30 char would get 10 times his dmg as score, and a level 30 char damaging a level 1 char would only get 1/10 of his dmg as score. Then give exp and gold bonus according to score.

Of course, the values can be fiddled with.
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Offline Shaksie

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Re: cRPG Ingame Feature - what is it you want?
« Reply #623 on: November 29, 2012, 02:03:23 am »
0
That is a good formula for damage related xp/gold but there needs to be some way to incorporate team playing, not sure how though; proximity to combat is not enough.
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Offline Visconti

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Re: cRPG Ingame Feature - what is it you want?
« Reply #624 on: November 29, 2012, 02:37:23 am »
0
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Offline IR_Kuoin

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Re: cRPG Ingame Feature - what is it you want?
« Reply #625 on: November 30, 2012, 01:41:57 pm »
+3
Adding stamina to cRPG would just be dull, I don't see how it can be a good mechanic, maybe only against feint spammers though :/
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Offline arowaine

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Re: cRPG Ingame Feature - what is it you want?
« Reply #626 on: December 03, 2012, 08:57:27 pm »
+1
still waiting on a shield bash :)
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Offline SoA_Sir_ODHarry

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Re: cRPG Ingame Feature - what is it you want?
« Reply #627 on: December 04, 2012, 11:47:20 pm »
-4
First i was generally against Stamina when it was suggested because i think Melee is fine how it is.
But if u add breathing akay Stamina for Ranged Guys and Horses it would stop Archers from kitting and Cav from run arround like a Train 24/7.

Ranged:
Breahting for Ranged could simply make their Aim wiggel.The less Stamina they got the worster they are abel too aim or the less stamina the less hard they hit.Also that would decrease the kiting automaticlly...
Also optional In return for a Buff, every Shot could drain some Stamina, with a Skill for Stamina they can decide between slow Firerate and hard hitting or high Firerate.

Cav:
The Horses should be abel too just sprint  a relativ short Amount of Time that would fix the hole Cav Balance issue....The sprint time can be adjusted easily till its fit in the Gameplay.

So the only Problem is Melee in my Eyes since its fine.Could be generally have higher combat Speed.....but thats it.Just new Melee mechanics would justify Stamina for this classes in my opinion.Like Shieldbash or some new Stuff similar too kicking.

Maybe the Solution ,too left Melee mostly untouched but still use the Advantage of an Stamina System regards too Ranged and Cav, is how Stamina is gained by the Skillsystem.
I think also pure Range and Cav Players agree that the Melee System shouldnt be touched in the current Form.So i would give Ranged an obvisously but reasonabel Disadvantage.
Means:
For Exampel for all Melee spended WPF: 1h,2h and Pole are doubeld or tripeld Staminapoints gained in comparison too Ranged WPF:Archery,Xbow and Throwing.
Also Attributes that naturally used by INF Classes should give a huge Bonus at Stamina: Athl ,PS,IF,Shield in comparison too Ranged and Cav Attributes:PD,PT and Riding.
It would ofcourse kick crpg back into hard balancing Times but its the best way too improve the Depth in crpg me thinks.

If Stamina would be added while keep Melee untouched at first its not ment that it must stay like that.It would open up Possibilities too bring mor Depth in Melee aswell throug adding new Mechanics like Shieldbash,overworked Kicking,jumping,ducking,sprinting etc.. which use Stamina so Things alike not getting OP and staying reasonabel.
It just would mean doing it step by step :)

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Offline Mlekce

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Re: cRPG Ingame Feature - what is it you want?
« Reply #628 on: December 09, 2012, 03:08:50 pm »
+5
Add new Zimke's armors.

Offline SanGliers_Manouck

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Re: cRPG Ingame Feature - what is it you want?
« Reply #629 on: December 09, 2012, 05:30:37 pm »
+2
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