Poll

what should we concentrate on?

adding new gamemodes (Stronghold, CTF, Conquest, Commander Battle...)
690 (17.9%)
improving existing gamemodes (Battle, Siege, DTV, Rageball...)
340 (8.8%)
improving Strategus battles
314 (8.1%)
changing/improving reward (XP/gold) system
710 (18.4%)
changing/improving upkeep system
246 (6.4%)
working on item balance
289 (7.5%)
adding more depth to combat (new mechanics, stamina...)
761 (19.8%)
improving graphics (models, textures...)
270 (7%)
bug fixing/polishing (voice chat, interface...)
233 (6%)

Total Members Voted: 2279

Author Topic: cRPG Ingame Feature - what is it you want?  (Read 133767 times)

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Offline akapraf

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Re: cRPG Ingame Feature - what is it you want?
« Reply #600 on: November 24, 2012, 08:26:46 pm »
0
make archers same like before, and Buff IF

This. But only if by same like before you mean v0.230 archers.
I do not know and I do not really care, but I know someone who played archery and quit at lvl 33 because of recent changes (some do not have so much time to grow their  character again as other)

Offline KaMiKaZe_JoE

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Re: cRPG Ingame Feature - what is it you want?
« Reply #601 on: November 25, 2012, 05:14:46 am »
-1
An IF buff would be nice.

Nerf cav, as usual.
"I don't think I'd want to meet anyone from cRPG. Sorry no offense lol" -TG

Offline Havoco

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Re: cRPG Ingame Feature - what is it you want?
« Reply #602 on: November 25, 2012, 05:18:00 am »
0
Throwing pies or I quit the mod. :?
Pock gobblers

Offline Carthan

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Re: cRPG Ingame Feature - what is it you want?
« Reply #603 on: November 25, 2012, 05:35:43 am »
0
If only I could vote... Wait how many choices are there?  9 times.
Yes, been posted before. Rather than practicing swinging a weapon, it would be better to go 1 hander and learn a martial art that specializes in takedowns, because that's all that really matters in that sport.

Offline VesX

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Re: cRPG Ingame Feature - what is it you want?
« Reply #604 on: November 25, 2012, 08:32:38 pm »
0
Please add a flail if thats possible at all i would find that very cool but i doubt it with the resources at hand maybe for Bannerlord

Offline Captain_Skinboat

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Re: cRPG Ingame Feature - what is it you want?
« Reply #605 on: November 26, 2012, 07:50:24 am »
+3
There needs to be a server for firstperson only. Whether it be battle or seige.

Offline Eugen

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Re: cRPG Ingame Feature - what is it you want?
« Reply #606 on: November 26, 2012, 04:09:32 pm »
+1
Look at this:




                                     
/\

Warning: Smoothrichs textwall of glory!  Must read. Must have.



« Last Edit: November 26, 2012, 04:16:39 pm by Eugen »
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Offline GromSkull

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Re: cRPG Ingame Feature - what is it you want?
« Reply #607 on: November 26, 2012, 05:55:53 pm »
+1
Meh I voted for the changing/improving reward (XP/gold) system that would be kinda cool if they redo it.

Offline justme

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Re: cRPG Ingame Feature - what is it you want?
« Reply #608 on: November 27, 2012, 05:48:41 pm »
+1
why so laggy?

Offline Shaksie

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Re: cRPG Ingame Feature - what is it you want?
« Reply #609 on: November 28, 2012, 05:59:01 am »
+1
General buff in pretty much everything, stamina related combat. Bashes implemented (functioning like a kick) and severe buff to kick.
Increase in graphics
Increase in complexity of maps (eg breakable environments [chop it and leave a mark, hit straw with torch and burn etc]
Rather than base weapons; have weapons crafted out of chosen material in chosen style etc, with different bonuses, also make looming affect texture (like in Finalboss' loom pack) and choose an area to improve when looming, specific to the chosen material/style
More realistic sounds
Overhaul quickchat function with better sounds etc
More game modes
More specialised items; a guy with a gigantic sword should not be able to duel as well as currently as a guy with a little sword etc.
Vast increase in possible skills with apt descriptions showing formulae used and direct affects etc
Slow health regen with healing skills + items to increase rate and possible revival
To reiterate some things; more realism plx.
Also, please make an in-game server with a shop, marketplace etc to increase immersion
Integrate Strategus more seamlessly into crpg
Decapitations  :twisted:
More in depth character customization
More comprehensive sieges with siege weapons etc (similar to map complexity)
Obviously a better gold/xp system
More comprehensive autobalance which incorporates playstyles; eg not putting all the archers and cav on one team
I know you already have most of these ideas but I believe they are indeed prudent.
Thankye for reading
« Last Edit: November 28, 2012, 10:23:08 am by Shaksie »
VERY nice boy :)

Offline IR_Kuoin

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Re: cRPG Ingame Feature - what is it you want?
« Reply #610 on: November 28, 2012, 08:52:41 am »
0
Increase in graphics

Yeah go ahead and do that so we can play cRPG with less frames per second.
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Offline Shaksie

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Re: cRPG Ingame Feature - what is it you want?
« Reply #611 on: November 28, 2012, 09:24:14 am »
0
Really, your computer can't handle a little more than M&B? Friend, stop being such a scab and spend some dollars so you can run Super Meat Boy as well as I can.
Also, I can run every game I have ever tried with maximum graphics and I cannot remember the last time I dropped below 30 fps due to normal gameplay; I highly doubt the improvements in graphics for cRPG would make reasonable computers lag.
VERY nice boy :)

Offline IR_Kuoin

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Re: cRPG Ingame Feature - what is it you want?
« Reply #612 on: November 28, 2012, 09:49:18 am »
0
Really, your computer can't handle a little more than M&B? Friend, stop being such a scab and spend some dollars so you can run Super Meat Boy as well as I can.
Also, I can run every game I have ever tried with maximum graphics and I cannot remember the last time I dropped below 30 fps due to normal gameplay; I highly doubt the improvements in graphics for cRPG would make reasonable computers lag.

You fail to see my point. I can run Warband on highest graphics with 75+ fps on full servers. 120+ fps on Native. cRPG takes a lot more from your computer due to more stuff added to the game. I know for a fact that many people who have Warband don't have super good computers and many are forced to play cRPG on dx7 or dx9 with low graphic setting. Which is why its a great thing that Taleworlds added a option to turn the game down to dx7. Importing a ENB / ENB project to Warband would be interesting, but "improved" graphics shouldn't be forced onto the player. If you are so desperate at getting graphical improvements in cRPG / Warband you can always download the graphic enchanters.
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Offline Kafein

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Re: cRPG Ingame Feature - what is it you want?
« Reply #613 on: November 28, 2012, 10:44:27 am »
0
You fail to see my point. I can run Warband on highest graphics with 75+ fps on full servers. 120+ fps on Native. cRPG takes a lot more from your computer due to more stuff added to the game. I know for a fact that many people who have Warband don't have super good computers and many are forced to play cRPG on dx7 or dx9 with low graphic setting. Which is why its a great thing that Taleworlds added a option to turn the game down to dx7. Importing a ENB / ENB project to Warband would be interesting, but "improved" graphics shouldn't be forced onto the player. If you are so desperate at getting graphical improvements in cRPG / Warband you can always download the graphic enchanters.

This. Most ENB "enhancements" look terrible anyway.

Offline Shaksie

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Re: cRPG Ingame Feature - what is it you want?
« Reply #614 on: November 28, 2012, 10:51:27 am »
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I want legitimate, well crafted, well optimised & integrated official improvements; no user made crap, I don't believe it would affect performance that much, at least what I have in mind wouldn't. Obviously it would make it a more taxing game but it could be done with a small amount of impact, with having extensive graphical settings available to cater for all.
VERY nice boy :)